这里:
[trigger]
ZS
事件
单位 - A unit 开始施放一种技能
环境
(Ability being cast) 等于 战神
动作
For each (Integer A) from 1 to 12, do (Actions)
Loop - 动作
Set GDJ_JNFZDD[1] = ((Position of 格斗家 0309 <情报>) offset by 100.00 towards (30.00 x (Real((Integer A)))) degrees)
单位 - Create 1 隐形单位 for (Owner of 格斗家 0309 <情报>) at (Position of 格斗家 0309 <情报>) facing 默认的建筑朝向 degrees
Set GDJ_JNFZDW[2] = (Last created unit)
单位 - Add a 1.00 second 水元素 expiration timer to GDJ_JNFZDW[2]
单位 - Add Z战气 to GDJ_JNFZDW[2]
单位 - Set level of Z战气 for GDJ_JNFZDW[1] to (Level of 战神 for 格斗家 0309 <情报>)
单位 - Order GDJ_JNFZDW[2] to 不死族恐惧魔王 - 腐臭蜂群 GDJ_JNFZDD[1]
[/trigger]
还是不行:
[trigger]
ZS
事件
单位 - A unit 开始施放一种技能
环境
(Ability being cast) 等于 战神
动作
For each (Integer A) from 1 to 8, do (Actions)
Loop - 动作
Set GDJ_JNFZDD[1] = ((Position of 格斗家 0309 <情报>) offset by 100.00 towards (45.00 x (Real((Integer A)))) degrees)
单位 - Create 1 隐形单位 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing ((Position of (Triggering unit)) offset by 100.00 towards (45.00 x (Real((Level of 战神 for (Triggering unit))))) degrees)
Set GDJ_JNFZDW[2] = (Last created unit)
单位 - Add a 1.00 second 水元素 expiration timer to GDJ_JNFZDW[2]
单位 - Add Z战气 to GDJ_JNFZDW[2]
单位 - Set level of Z战气 for GDJ_JNFZDW[1] to (Level of 战神 for 格斗家 0309 <情报>)
单位 - Order GDJ_JNFZDW[2] to 不死族恐惧魔王 - 腐臭蜂群 GDJ_JNFZDD[1]
[/trigger]
akb0048:(Level of 战神 for (Triggering unit)) 改成 IntegerA 话说你是怎么想的,怎么会改成等级了。。 (2012-07-03 18:59)
还是不行啊
[trigger]
ZS
事件
单位 - A unit 开始施放一种技能
环境
(Ability being cast) 等于 战神
动作
For each (Integer A) from 1 to 8, do (Actions)
Loop - 动作
Set GDJ_JNFZDD[1] = ((Position of (Triggering unit)) offset by 100.00 towards (45.00 x (Real((Integer A)))) degrees)
单位 - Create 1 隐形单位 for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing ((Position of (Triggering unit)) offset by 100.00 towards (45.00 x (Real((Integer A)))) degrees)
单位 - Add a 1.00 second 水元素 expiration timer to (Last created unit)
单位 - Add Z战气 to (Last created unit)
单位 - Set level of Z战气 for (Last created unit) to (Level of 战神 for (Triggering unit))
单位 - Order (Last created unit) to 不死族恐惧魔王 - 腐臭蜂群 GDJ_JNFZDD[1]
[/trigger]