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Drysc: "StarCraft II's editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. We'll release further information about the world editor as we move forward."
Drysc:“星际争霸II的编辑器拥有一种独有的脚本语言,它大体基于C,并且加入了许多该游戏特有的参量和要素。当然,对大部分用户而言,他们可以使用界面更友好的触发编辑器,这个模组拥有图形化界面,允许初级和中级地图设计者不用深入学习脚本知识就能编出非常强大的地图来。这一工作仍在继续进行中,我们会随着进度放出更多这个星际争霸II世界编辑器的消息。”
注:Drysc为暴雪官网论坛斑竹~~ |
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