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原帖地址:http://www.hiveworkshop.com/forums/terrain-board-267/ultimate-terraining-map-3-0-a-45316/这玩意大意就是说一个包含了很多很多装饰物的地图,用来做地形素材是很棒的东西。下午再翻和补充些东西。
贴些图。
这两个是利用了里面的自定义光和雾装饰物做出来的,非常漂亮。
这个是我乱搓的 别喷我
背景的天空上的一点点云是装饰物效果,不是天空
那个光线是可以自己改的,具体教材见高级光环境
还有小啊身上的朦胧的效果是摆了一团雾
如果仔细看可以看到所有的装饰物上面都有一种蓝光的感觉,是不是很blueray
不解释[s:187]
又拼了一个,还是很渣[s:187] 看来就是美术盲的悲剧啊。
还有很多罢……不过懒得弄了
After many hours of changing file names and looking up texture paths its finally here! I started from scratch instead of using the old one. Every author has credit for all of their work now, no more unknowns!
在花了很久来研究贴图路径、改文件名啥的之后,这玩意终于完成了!老子我可是从0开始,而不是直接套用老东西哼。已经征得了所有作者的同意老!
A new version will probally be coming soon. I'm not completely happy with how the doodads are organized right now. If you know of any small file size doodads out there that would make a good addition to this map let me know.
这玩意应该不久后就会更新。我对那些装饰物的组织和分类并不太满意。如果你有一些本图没有的又好又精巧的装饰物而且可以加进来的话就跟我讲一声,谢谢。
This is the third version I've released, a few others not by me are out there so there may be some confusion with version numbers.
这是我发布的第三版了,一些其他不是我弄的版本的发布造成了一些版本号的混乱。
Credits go to the following authors, without their models, this map would not be what it is.
感谢这些家伙及他们提供的模型,不然这个图就啥都不是。
Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
BlinkBoy
What is the Ultimate Terraining Map?
这素啥?
The Ultimate Terraining Map (UTM) was developed long ago to make terraining easier for terrainers everywhere. Some of the features of the map include...
地形地图素材·究极型(UTM)是一个经过长期发展的、使地形制作者制造地形更加有爱的东西。这个地图包括了这些特性:
[li]Over 949 imported files and yet still under 4MB! [/li][li]超过949个外导文件,但是地图的体积仍然在4M一下(124以后都是8M了……说不定作者可以弄个更牛叉的) [/li][li]Pathing set to none for most doodads. [/li][li]完成了几乎所有的路径设置 [/li][li]Doodads reorganzied so that none are missed or forgotten. [/li][li]重新组织了装饰物,这样就没有遗漏了![/li] How do you use the UTM?
如何使用这个啥?
Simply open it up in World Edit (USWME is prefered) and follow these easy steps...
用WE(冷冻后使用USWME口感更佳)打开本图,并跟着一下步骤:
1. Go to Scenario ---> Map Size And Camera Bounds
Check off both Camera Bounds and Map Bounds
Use the arrows to adjust the map to whatever size you want, remember that you can always come back here and change it should you want to shrink/increase the size.
1.进入情节=>地图大小和镜头范围
检查镜头范围和地图范围
使用箭头调整地图尺寸到你喜欢,记住你可以随时回来调整变大变小。
2. Go to Advanced ---> Modify Tileset
From the dropdown menu select whichever Tileset pleases you and press OK.
2.进入高级=>修改地形设置
到下拉菜单里面选择你喜欢的地形然后按确定。
You're all set, start Terraining!
设置完成,开始制作地形罢!
Some information on its organization...
一些关于UTM组织的信息。
How the doodads are organized in their menus is a bit than the default. The best way to familiarize yourself with them is probally to just go down the list and check out each doodad to give you a basic idea of what you have available to you and where you can find it.
装饰物在菜单中的组织方式和默认的有少许不同。熟悉它们最好的方法就是一个一个看来检查这些装饰物,给你提供你可以用的装饰物和它们所在位置的基本思路。
Doodads Are Divided As Follows...
装饰物被分为以下……
Bridge/Ramps
桥/斜坡
A default directory, pathing has been removed but no new doodads are contained here.
被修改到了默认路径,原来的东西都被移到了自定义那儿。
Cinematic
电影
Contains flashy doodads.
包括了很多很棒效果的东西。
Contains subgroups such as Fire, Lighting, Particles, and Sky.
分成了很多小分类,比如火焰,光,杂物,天空。
Cliff/Terrain
悬崖/地形
Another deafault directory, not much to be seen in here.
同样,默认的东东不一定都在这儿。
Enviroment
环境
Contains enviromental-themed doodads.
有很多环境主题的装饰物。
Contains subgroups such as Animals, Crater, Crystal, Farm, Fissure, Grass, Ice, Mushrooms, Rock, Shrubs, Trees, Underground, Vines and Water Life.
其中有很多小分类如动物(一打开就看到一个Fish Dead),火山口,水晶,裂隙,草,冰,蘑菇,岩石,灌木,树,地下,藤还有海洋生物。
Pathing Blockers
路径阻断器
Normally unused this directory should see some more use.
通常不怎么有用的分类在这儿有了更多用途。
It obviously contains pathing blockers to be used in playable maps, the new addition is that of shadow doodads. These doodads have no graphic but will create a shadow on the ground, useful for making a place seem darker if the terrain texture is too bright.
很明显地它包括了可以在游戏中使用的路径阻断器,新加入了有阴影的装饰物。这些东西没有图像但是会在地面上制造一块阴影,可以在你的地形太亮的时候打上一块阴影。
Props
道具
Generally smaller objects and props used in the world.
都是写小物件。
Subgroups include Banner, Barrens, Bones, Book, Carpet, Church, Death, Debris, Demon, Farm, Fence, Flooring, Furniture, House, Items, Lighting, Misc, Moria, Obelisk, Pedestal, Platform, Ruins, Ship, Special, Throne, Tile, Torture, Underground, Wall, Ruins (2).
有以下分类:旗帜,贫瘠之地,骨头,书本,地毯,教堂,死亡,残骸,恶魔,农场(田园如何),栅栏,地板,家具,房子,杂物,灯,杂物,莫利亚,奥贝莉斯克,帕德斯托,帕拉法姆,鲁恩,谢普,斯帕修……云云。
Structures
建筑
Includes buildings and some of the larger props/objects.
包括建筑物和一些大的杂物。
Subgroups include Archway, Barrens, Bricks (A Building Framework Pack), Bridge, Building (All Kinds), Castla (Castle Set), Castle (Another Set), City Building (Blizzard Default, Column, Fountain, Framework (A Building Framework Pack), Gate, Hobbiton, Log (A Building Framework Pack), Misc, Naboo, Palisade, Pav (A Building Framework Pack), Roof, Ruined, Ruins, Statues, Stone Wall, Tile, Underground, Wall, Water.
我决定不翻译分类了。
Trees/Destructibles
树木/可破坏物
Mostly default Blizzard trees, a few custom combinations of standard Blizzard Models/Textures have been made.
玻璃渣的默认树木,一些新的自定义玩意儿。
Contains Wall Trees, Canopy Trees and a few other Destructibles.
包括树墙,树盖啥的还有一些别的可破坏物。
(BTW好像这个分类里面没什么东西?)
Water
水
Contains Debris, Ice, Ships.
包括残骸,冰,船只。
More importantly has 7 standard Blizzard water tiles and iNfraNe's water model, all very useful.
重头戏是7个玻璃渣的标准水块和一些iNfraNe的水模型,这些东东都很有用。
I think I've forgotten some important things that I would usually post in this thread, if I did I'll edit it later.
[li]3.0 Is the latest version. /3.0是最新版 [/li][li]4x is one of the un-offical versions, smaller in size. /4x是非官方的版本,比较小只。 [/li][li]2.0 is the original before I remade the 3.0. /2.0是3.0之前的版本(废话)[/li] |
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