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楼主: Renee

[更新完了][收集和翻译]暴雪星际II官网关于地图编辑器的官方问答集合

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发表于 2009-6-16 16:18:11 | 显示全部楼层
MS国外同行不比我们先进多少
我到国外的论坛上系统区看到的也就是“伤害”,“物品栏”之类的系统
或许,好东西传的太快了.
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发表于 2009-6-16 16:22:39 | 显示全部楼层
放假去学c,这次我们要成为最先进的研究员。
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发表于 2009-6-16 16:24:27 | 显示全部楼层
C,除了语法就基本函数库都不记得了...
貌似输出是printf,还记得一个
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发表于 2009-6-16 16:41:20 | 显示全部楼层
恶补阿,恶补
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发表于 2009-6-16 18:05:59 | 显示全部楼层
loli的设定里。。。POE2是很神奇的。。。太神奇了。。
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发表于 2009-6-18 12:17:39 | 显示全部楼层
前面的问题都好蠢
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阿里山慝少 该用户已被删除
发表于 2009-6-18 12:18:42 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
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发表于 2009-6-18 12:23:56 | 显示全部楼层
我们从不证实那个问题…
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 楼主| 发表于 2009-6-18 14:02:26 | 显示全部楼层
更新下一些零散问答~~


Will there be some old units from StarCraft be included in the Map Editor for StarCraft II?

There will be units included in the Map Editor which will not be in the standard multiplayer skirmish mode. These will include various units from the original StarCraft, such as the Protoss Dragoon.

原版星际争霸的单位会包括在星际争霸II地图编辑器中么?

地图编辑器中确实包含标准对战模式中不存在的单位。包括许多星际争霸I才有的单位,如Protoss龙骑兵。



Will you be able to use custom army colors in the game? (teamliquid.net)

In custom maps created through the Map Editor, players will be able to select any color for their factions. In multiplayer games, players will be able to choose between approximately 12-18 colors.

游戏中可以自定义队伍颜色么?


在用地图编辑器中创建自定义地图的过程中,可以为队伍选择任意颜色,即便是在多人对战中,也有12-18种预定义颜色可选。


Is the Tauren Marine going to be included in the StarCraft II map editor? (battle.net) scorpionbrood

Yes.

牛头机枪兵会出现在编辑器里么?

会。


So far the map editor seems to be a very powerful tool which doesnt constrain the map makers creativity at all. Will it even be possible to edit critical abilities like path finding? If so, there would be really no limits, or at least none we can imagine at this point.

Pathfinding, the method in which a unit will determine how to move, is handled by code, and will not be able to be edited within the map editor. Nonetheless, map makers will be able to edit things such as footprints, speed, and the size of units, which will affect the movement rates of units.


目前看来地图编辑器真的十分强力,对地图制作者们的创意几乎无所限制。那么编辑器会否有可能更改某些游戏关键性功能比如寻路系统呢?如果真的可以的话,看起来这东西真的什么极限都没有了,至少是我们目前想像得到的极限。

寻路系统,定义的是单位如何移动的方法,很遗憾这东西是写死的代码,是无法通过地图编辑器修改的。不过地图作者可以通过修改脚印、单位尺寸等方式来影响单位的移动方式。


Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor?

Yes, we are looking forward to seeing some awesome custom cut scenes from the community.

编辑器里能使用单人战役的3D即时演算机制(就像之前的视频里所展示的那些过场动画一样)制作电影么?

可以,我们期望能看到更多出自玩家之手的精彩电影地图。



1. The recently released screenshot (http://www.sc2blog.com/wp-content/uploads/2008/12/ss104-hires.jpg) shows a combat in rainy night appearance. Will night or different weather be limited to campaign mode? And will it be possible to select it on the map editor? - Kain175 (USEast)

Night and rain effects will be possible in campaign mode but are not likely occur in multiplayer. Additionally, these effects will be available to map editors to use for custom maps.

最近放出的截图([http://www.sc2blog.com/wp-content/uploads/2008/12/ss104-hires.jpg) 展示了一场雨夜的战斗。日夜效果和天气效果是否仅限于战役模式呢?它们能在地图编辑器中使用么?

日夜效果和下雨效果应该只会出现在战役里,不大可能出现在多人对战中。至于地图编辑器中自然是可用的。



Are you going to add some of the best custom maps to the regular ladder pool? - StarCraft 2 Source DE

In the future, there will be opportunities for map makers to get their maps added to ladder pools. These maps will of course, be selected based on quality, in terms of competitiveness for multiplayer games.

你们有计划向正规战网ladder地图中添加自定义地图么?

未来,地图制作者将有机会让自己的地图进入战网的ladder地图库。当然,我们会谨慎审查它们的质量。具体而言就是多人游戏时的竞技性。



Hey,
I have yet to see any 'naval' units in StarCraft 2. Obviously for melee/bnet games there will be no naval units, however, will it be possible to create ships in UMS map types with the editor?

It may take a little custom coding and art, but this is indeed possible.


嗨,星际2里至今还未见过任何海军单位。显然对战里是不会有海军的,不过UMS地图里能有海军么?

需要一些触发脚本来支持,在模型方面也要花点功夫,但总体来说是可行的。




5. Will StarCraft 2 feature new map tile sets and will any from StarCraft be removed? Reiko.Cry (wgtour.com)

Many of the original map tile sets such as Mar Sara, Char, Shakuras, and Space Platform will be back in StarCraft II, as well as a few additional ones including a new Shattered City tile set.

星际争霸II会有新的地形主题么?星际I中有些地形主题会被删除么?

星际I中许多地形主题,如玛萨拉,查尔,夏库拉斯,以及空间站等等会回归星际II。我们也增加了一些新的地形主题,比如“战争摧残后的城市”



Since the SCUMedit is supposed to pwn Warcraft 3's world editor on all levels, are you planning on including Creeps as custom SCUMedit units. Even with the units of SC1 and a few special units, there is no way you could have as many models/unit choices as the Warcraft III editor does unless you designed many creeps/special units for custom maps. So is it expected that there will be a lot of new sci-fi models or will there be some models from WC3 to increase the units in the world editor?"

No, there won’t be any “extra” models beyond what are used in the regular game. This however doesn't mean there won't be 'easter egg' units in the regular game. Though to clarify, there are no plans to add additional units to the game that won't be seen in the actual game.


既然“好渣的编辑器”在各方面都打败了魔兽争霸III世界编辑器,你们计划让编辑器里添加野怪么?就算算上SC1里的单位和战役里的特殊单位,星际II里可供选择的模型还是及不上魔兽争霸III,除非你们专门替自定义地图设计一个模型库或者一堆野怪。我们是不是可以期待能看到很多新的科幻模型,或者是从魔兽争霸III导来的模型,用来扩充编辑器的模型库?

不,除了游戏里用得到的,星际II不会有任何“额外”模型。当然还是会有些“彩蛋”模型的。不过要弄清楚,我们没计划添加任何多余单位。




3. Concerning resources there is one big issue for mapmakers: There are only two of them. For many UMS-maps you need more different resource-types than gas and minerals, thus mapmakers were forced to use even civilians as a sort of resource. So will mapmakers be able to place their one, gather-able resources on the map such as lumber or gold? (starcraft2.4players.de)

Yes, we have recently added support for one additional custom resource type. Additional custom resources types may be implemented in the future, but there are no plans at the moment.


资源限制似乎也是地图制作者们的一个大问题:不论是星际争霸II还是魔兽争霸III里都只有两种。需要UMS地图里可能会需要气体和水晶以外的资源,于是很多地图可能被迫使用人口之类的数据来充当资源。那么在新的地图编辑器中允许放置类似黄金和木头之类的新资源么?

对,我们最近使地图编辑器可以支持一种新的自定义资源。至于将来能否支持更多还要看情况,不过目前还没那方面计划。



Slashdot: How would you describe your AI in Starcraft 2, and how does it stack up against earlier AIs?

Chris: Our AI is a very script-driven, home-rolled system. We're going to expose all of that this time, and let people see that. Every time we change significant balance, we have to go back and look at what is going on. We have a pretty strong AI in there right now on hard, and it is just the beginnings of what we want to have in there at ship. There are different tactics and different paths that they can go down, so that you'll be surprised, but we're going to be rewriting all of that again before beta. It's not a learning AI, so we have to do a lot of hand tuning. We have certain algorithms in place that will attempt to analyze data and see what the player is doing. One thing that we are doing this time around that is totally new — our AI cheated in the past. Starcraft and Warcraft III saw the whole map, so the AI could see what the player was building or doing at any given time. The AI in Starcraft 2 now has to scout, and it's much harder to do, but there is a pretty effective AI in there for now.


请描述一下星际争霸II中的AI,它相比起以前的AI会有什么进步呢?

我们的AI几乎是纯脚本驱动的。这次我们打算彻底地把它的特性抖出来让大家瞧瞧。我们每次进行较大的平衡性改动,都要回头去看看AI的适应能力。目前我们困难难度的AI是相当强的,不过相比起我们计划中要在游戏发售时达到的效果,这还只是个开始。它们会采取各种战略和进攻路线,因此你一定会大吃一惊的。不过在Beta以前我们还得将之全部重写一遍。这毕竟不是个学习型AI,因此我们不得不进行大量的手动调整。我们准备了多套算法,以根据当前数据预测玩家的动向。在AI方面,我们目前做的东西有一点跟以前完全不同——我们以前的AI其实都是作弊的。星际争霸I和魔兽争霸III的AI都是开全图的,这样它们就能看到玩家在造什么做什么。不过星际争霸II的AI则必须自己靠侦察来了解情况,因此做起来难多了,不过到目前为止,这个AI系统的效果十分明显。
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发表于 2009-6-18 14:12:34 | 显示全部楼层
引用第68楼Renee于2009-06-18 14:02发表的  :
Since the SCUMedit is supposed to pwn Warcraft 3's world editor on all levels, are you planning on including Creeps as custom SCUMedit units. Even with the units of SC1 and a few special units, there is no way you could have as many models/unit choices as the Warcraft III editor does unless you designed many creeps/special units for custom maps. So is it expected that there will be a lot of new sci-fi models or will there be some models from WC3 to increase the units in the world editor?"

No, there won’t be any “extra” models beyond what are used in the regular game. This however doesn't mean there won't be 'easter egg' units in the regular game. Though to clarify, there are no plans to add additional units to the game that won't be seen in the actual game.


既然“好渣的编辑器”在各方面都打败了魔兽争霸III世界编辑器,你们计划让编辑器里添加野怪么?就算算上SC1里的单位和战役里的特殊单位,星际II里可供选择的模型还是及不上魔兽争霸III,除非你们专门替自定义地图设计一个模型库或者一堆野怪。我们是不是可以期待能看到很多新的科幻模型,或者是从魔兽争霸III导来的模型,用来扩充编辑器的模型库?

不,除了游戏里用得到的,星际II不会有任何“额外”模型。当然还是会有些“彩蛋”模型的。不过要弄清楚,我们没计划添加任何多余单位。

估计SC2模型湿将是抢手人员了。

引用第68楼Renee于2009-06-18 14:02发表的  :
So far the map editor seems to be a very powerful tool which doesnt constrain the map makers creativity at all. Will it even be possible to edit critical abilities like path finding? If so, there would be really no limits, or at least none we can imagine at this point.

Pathfinding, the method in which a unit will determine how to move, is handled by code, and will not be able to be edited within the map editor. Nonetheless, map makers will be able to edit things such as footprints, speed, and the size of units, which will affect the movement rates of units.


目前看来地图编辑器真的十分强力,对地图制作者们的创意几乎无所限制。那么编辑器会否有可能更改某些游戏关键性功能比如寻路系统呢?如果真的可以的话,看起来这东西真的什么极限都没有了,至少是我们目前想像得到的极限。

寻路系统,定义的是单位如何移动的方法,很遗憾这东西是写死的代码,是无法通过地图编辑器修改的。不过地图作者可以通过修改脚印、单位尺寸等方式来影响单位的移动方式。
玻璃渣毕竟不是神……
不过绝对可以通过C模拟移动系统吧。
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发表于 2009-6-19 08:22:19 | 显示全部楼层
那是自然,有了c很多东西都可以写出来口牙。
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发表于 2009-6-19 10:54:31 | 显示全部楼层
good......cinematics ... i love it ~ lan lan lu~
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发表于 2009-6-19 11:11:29 | 显示全部楼层
看来模型很成问题啊
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发表于 2009-6-20 00:23:09 | 显示全部楼层
于是珍藏的35M大小的某模型有一定概率进入SC2参展。
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发表于 2009-6-20 12:52:51 | 显示全部楼层
用了大量的"我记得""好像"这种字眼啊~比律师还会打马虎眼呢~
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发表于 2009-6-20 17:40:51 | 显示全部楼层
BLZ每次公布时间的时候不知道有没说“大概好像也许未必不见得”……
不过平心而论BLZ从不让人失望。
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 楼主| 发表于 2009-6-21 06:42:32 | 显示全部楼层
他用我记得好像的地方都是无关紧要的地方~~可以无视~~

比如doodad是不是能摆10000个啦~~
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发表于 2009-8-23 18:56:11 | 显示全部楼层
一半FAQ都浪费给弱智问题了。。。

....不知道支持不支持自定义资源包之类的。。。。。。
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