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发表于 2008-1-28 20:40:56
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显示全部楼层
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overhead 漂浮在单位的头顶上,但不随单位的动作而晃动
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head 在单位的头上,并随单位头部的动作而晃动
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chest 在单位的胸部 ,并随单位胸部动作而晃动
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origin 预设,就是在单位的位置上,不会晃动
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hand 手上(有时和在武器上很难分清)会随手动
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foot 脚上 会随脚动
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weapon 武器上 会随武器动一般在武器的半截位置或尖端
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sprite 游符,小精灵(只对建筑、机械单位及英雄血法有效)也就是围着血法转的球体,配合下面的first second third fourth fifth sixth使用,但不是所有建筑或机械都有这六个位置,这六个位置对于不同事物是不同的。用时可以自己测试。若没有修饰默认为first
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medium 中间(只对建筑有效)配合下面的first second third fourth fifth sixth使用,测试结果是最后一种部位有效。
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large 全体(只对建筑有效) 同上
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mount 坐骑(只对有坐骑的有效)
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rear (对四足动物或有坐骑的有效)就是他们的屁股位置
部位位置修正 :
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left 左边(如hand left=左手,输入left hand也是)
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right 右边
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rallypoint 集结点,但是这个集结点是指默认集结点位置,不会随你在游戏中的点选而改变
具体搭配挺多大概有:
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left chest,right chest,left mount,right mount,left hand,right hand,left rear,right rear,mount rear,left foot,right foot,weapon left,weapon right
举例:拿人族骑士来说吧(因为他几乎所有部位俱全)特效是旗帜
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origin-在身体偏右侧地面上,会随骑士移动移动,单不受他的修饰性动作的影响
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hand=right hand/hand right-在右手,手举起时旗帜会挥动
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left hand/hand left-在左手,同上
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head-在头上,扭头时旗帜也动(没有left head与right head)
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chest-向前进时胸部前倾,旗帜也是
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left chest=left mount=mount left=chest left、right chest=right mount=mount right=chest right:身体一侧,会随身动
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left/right:在左/右前腿,会随腿动而动
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rear=right rear:在右后腿(马的腿)
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left rear:在左后腿
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mount:在马头上
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mount rear 马屁股上
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foot= (right foot )=right
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left foot=left
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weapon left(不可写left weapon):左手武器尖端
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weapon=weapon right:右手武器
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