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1. Will you finally be able to mix and match terrain types instead of being stuck on jungle, twilight, etc?
[Dustin Browder] Yes terrain texture is mixable now. Also tilesets are also mixable.
[Brett Wood] Essentially, you can define your own tileset in the editor, something that wasnt really supported even in Warcraft III.
2. Will the new StarCraft II Map Editor support text coloring, unit coloring, player "12" (i.e. neutral player) units?
[Dustin Browder] Yes, all of these features will be supported.
3. Will maps be larger than 256x256?
[Brett Wood] The maximum map size will still be 256x256, and we have no plans to increase that.
4. Will the new map editor support locking maps? People hate losing credit for a map.
[Dustin Browder] Yes, we are planning to support this feature. We hope that this feature will give the modding community more incentive to create their own original maps.
5. Will the new map editor support "square" terrain building as well?
[Dustin Browder] Yes. In the editor, users can adjust the footprint of buildings to whatever shape and size they like.
1.真正支持不同主题之间地形的混合,包括地形的贴图都能混合,比war3的混合功能强大多了。
2.支持定义文字颜色和单位颜色,当然也存在中立单位。
3.目前地图最大还是和sc1一样的256*256(比war3的小)
4.官方支持地图加密啦,如果密级够高,我们似乎没必要在sc2时代开发GA签名了。
5.建筑底盘的形状和尺寸也可以自定定义了, |
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