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重置版阿尔萨斯大孝子(模型已分享)

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发表于 2021-5-4 01:26:58 | 显示全部楼层 |阅读模式
本帖最后由 3139245141 于 2021-5-4 22:01 编辑

续血精灵女巫之后的第二个(第一个是恐惧魔王)作品

本来是想要重新改进渲染方式的,奈何时间不允许,这个大孝子能不能做完都是问题,还是来发一下,说不定哪天就填坑了
直接导出的绑定虽然说也能用,但是就是不爽,再加上队伍颜色得改多边形,还是要给模型重新绑定一下,不过这次没改uv(浪费时间)
还有就是重制版本身阿尔萨斯的模型就不太行还不如女巫和魔王

HAWQ%BNKG_ZHXD[7W(W9_9D_看图王.jpg
`6C0FV0DY]T5`%E%UO5D3AN_看图王.jpg
aess1.jpg
)(_([39`JS(3]62{D6HVUWE_看图王.jpg
ATVD1`NZJVVKXF$[PF`XJ_看图王.jpg
VSJV)A2NF9WF@8R0)7%(3V7_看图王.jpg
2021.5.4


我没有时间继续完成这个模型,现在就分享出来,但是队伍颜色和重新绑定还没有制作,法线也没来得及修复,如果之后有时间,我会继续完善的

QNTDT_(GGEY(~8AVKW[L37W.png P_1C7P%]BZTPK[[3Y[T_91R.png

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 楼主| 发表于 2021-5-4 01:29:45 | 显示全部楼层
补个正脸图
JNX3IIV1R3BSRYRWPBDLX{Q.png
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 楼主| 发表于 2021-5-4 01:41:30 | 显示全部楼层
再来个大孝子放技能
M`[_H3@~KDVOFW@EOQ$Q)QS.png
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发表于 2021-5-4 21:01:36 | 显示全部楼层
本帖最后由 luiscarlosapeu 于 2021-5-4 22:05 编辑

Link not yet released friend ... It's not even for Wc3, but I will use the conversion of these textures for SC2 lolAs for Arthas, in your specific job... it was very good too, but I think we could do an Upgrade in some details of artificial shadow ... in addition to some points they still came out a little "bluish" unnecessarily, I think ...
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 楼主| 发表于 2021-5-4 21:54:34 | 显示全部楼层
luiscarlosapeu 发表于 2021-5-4 21:01
Link not yet released friend ... It's not even for Wc3, but I will use the conversion of these textu ...

That's great. Too bad I didn't play SC2 much
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发表于 2021-5-4 22:10:41 | 显示全部楼层
3139245141 发表于 2021-5-4 21:54
That's great. Too bad I didn't play SC2 much

Regarding Team Color, check this version of the model I prepared. I didn’t touch the polygonal ones, just the UV-(Textures), I don’t think this hard work is needed, the end result wasn’t too bad, only in UV.link: https://bbs.islga.org/forum.php? ... p;page=1#pid5443728

SC2 is great because collision pathings are differentiated, it is ideal for those who want to play with more units, Wc3 cannot take more than 100 units moving and colliding at the same time, it creates a lot of lag.
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 楼主| 发表于 2021-5-4 22:28:31 | 显示全部楼层
luiscarlosapeu 发表于 2021-5-4 22:10
Regarding Team Color, check this version of the model I prepared. I didn’t touch the polygonal on ...

Good model, you changed the UV of the model, but I don't know if the normal of the model has any effect in CS2
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发表于 2021-5-4 22:50:16 | 显示全部楼层
本帖最后由 luiscarlosapeu 于 2021-5-4 22:55 编辑
3139245141 发表于 2021-5-4 22:28
Good model, you changed the UV of the model, but I don't know if the normal of the model has any e ...

I believe that the textures of the graphics engine have use. I just don't know if the textures originals would be as effective as it is in Reforged. So I was referring to using these basic models in SD, as they are already interesting enough for Sc2 with textures classics same.
The SC2 remaster has diffuses, emissive, specular textures ... and yes, there are normal maps too, all in .DDS files equally, but I don't know if the quality of shadows and lighting is the same as Reforged, I think the SC2 graphics engine is still a little bit lower. I think that SC2 does not support resolutions or even in 2048 pixels, done as Reforged.
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发表于 2021-5-5 23:10:48 | 显示全部楼层
6666666666666666666666666666
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发表于 2021-5-6 14:06:36 | 显示全部楼层
先回复,后看帖。
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发表于 2021-5-6 17:08:06 | 显示全部楼层
哇塞,让人眼前一亮
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发表于 2021-5-6 17:08:34 | 显示全部楼层
哇塞,让人眼前一亮
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发表于 2021-5-6 17:08:55 | 显示全部楼层
哇塞,让人眼前一亮
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发表于 2021-5-6 17:33:26 | 显示全部楼层
哇塞,让人眼前一亮
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发表于 2021-5-8 13:57:42 | 显示全部楼层
挺好的
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发表于 2021-5-8 23:05:17 | 显示全部楼层
感谢LZ的分享!!!
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发表于 2021-5-8 23:20:25 | 显示全部楼层
感谢分享6666
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发表于 2021-5-9 13:28:47 | 显示全部楼层
666666666666666
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发表于 2021-5-9 13:32:38 | 显示全部楼层
Very Good!
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发表于 2021-5-10 08:40:04 | 显示全部楼层
不错 感谢 真的很棒
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