[trigger]
paladin resurrection
事件
单位 - A unit 开始一种技能的效果
环境
(Ability being cast) 等于 复活
动作
Set Loc = (Position of (Triggering unit))
Custom script: set bj_wantDestroyGroup = true
单位组 - Pick every unit in (Random (6 + ((力量 of (Triggering unit) (包括 bonuses)) / 5)) units from (Units within 900.00 of Loc matching (((Matching unit) is dead) 等于 TRUE))) and do (Actions)
Loop - 动作
单位 - Create 1 (Unit-type of (Picked unit)) for (Owner of (Triggering unit)) at (Position of (Picked unit)) facing 默认的建筑朝向 degrees
特效 - Create a special effect attached to the origin of (Last created unit) using Abilities\Spells\Human\Resurrect\ResurrectTarget.mdl
特效 - Destroy (Last created special effect)
单位 - Remove (Picked unit) from the game
Custom script: call RemoveLocation(udg_Loc)
[/trigger]
Hmmm......结果是没有一个单位复活,悲剧......