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jass技能卡问题

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发表于 2011-1-31 23:15:36 | 显示全部楼层 |阅读模式
不知是不是哈希处理上出现的问题还是没排泄好
总是用了几次后会开始卡~就是一用次就卡一下~
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[jass]function IceslamC takes nothing returns boolean
    return GetSpellAbilityId() == 'A00D'
endfunction

function IceslamD takes nothing returns nothing
    call UnitDamageTarget(udg_u,GetEnumUnit(),200.0,true,false,null,null,null)
    call GroupAddUnit(udg_g,GetEnumUnit())
    call Ice(udg_u,GetEnumUnit(),5)//自订function Ice
endfunction

function IceslamE takes nothing returns nothing
    local timer t=GetExpiredTimer()
    local integer a7=GetHandleId(t)
    local integer i=GetUnitUserData(GetEnumUnit())
    local integer ii=LoadInteger(udg_GC,a7,1)
    local group g
    local group gg=LoadGroupHandle(udg_GC,a7,2)
    if ii==i-400 then
       set g=CreateGroup()
       call SetUnitUserData(GetEnumUnit(),255)
       call SetUnitVertexColor(GetEnumUnit(),120,120,255,255)
       call GroupEnumUnitsInRange(g,GetUnitX(GetEnumUnit()),GetUnitY(GetEnumUnit()),183.00,Condition(function GetUnitC13))//自订function GetUnitC13
       call ForGroup(g,function IceslamD)
       call DestroyGroup(g)
    endif
    if i<=255 and i>0 then
       set i=i-5
       call SetUnitUserData(GetEnumUnit(),i)
       call SetUnitVertexColor(GetEnumUnit(),120,120,255,i)
    endif
    if i<=0 then
       call GroupRemoveUnit(gg,GetEnumUnit())
       call RemoveUnit(GetEnumUnit())
       call SaveGroupHandle(udg_GC,a7,2,gg)//不清楚需不需要再存
    endif
    set g=null
    set t=null
    set gg=null
endfunction

function Iceslamloop takes nothing returns nothing
    local timer t=GetExpiredTimer()
    local integer a7=GetHandleId(t)
    local integer i=LoadInteger(udg_GC,a7,1)
    local group g=LoadGroupHandle(udg_GC,a7,2)
    set i=i+1
    call SaveInteger(udg_GC,a7,1,i)
    set udg_u=LoadUnitHandle(udg_GC,a7,1)
    set udg_g=LoadGroupHandle(udg_GC,a7,3)
    call ForGroup(g,function IceslamE)
    if CountUnitsInGroup(g)==0 then
        call DestroyGroup(g)
        call DestroyGroup(LoadGroupHandle(udg_GC,a7,2))
        call PauseTimer(t)
        call FlushChildHashtable(udg_GC,a7)
        call DestroyTimer(t)
    endif
    set t=null
    set g=null
endfunction

function Iceslam takes nothing returns nothing
    local timer t=CreateTimer()
    local integer a7=GetHandleId(t)
    local unit u
    local real x=GetUnitX(GetTriggerUnit())
    local real y=GetUnitY(GetTriggerUnit())
    local location l=GetSpellTargetLoc()
    local location l2=Location(x,y)
    local real z=GetLocationZ(l2)
    local real x2=GetLocationX(l)
    local real y2=GetLocationY(l)
    local real direction=Atan2(y2-y,x2-x)
    local real intflyheight=z+1200
    local integer i=0
    local integer i2=0
    local group g=CreateGroup()
    call PlaySoundOnUnitBJ(gg_snd_binglong5,100,GetTriggerUnit())音效
    call RemoveLocation(l)
    call RemoveLocation(l2)
    call SaveUnitHandle(udg_GC,a7,1,GetTriggerUnit())                           
    call SaveInteger(udg_GC,a7,1,0)
    call SaveGroupHandle(udg_GC,a7,3,CreateGroup())
    loop
       set i=i+1
       set i2=0
       set x2=x+(300+I2R(i)*80)*Cos(direction)
       set y2=y+(300+I2R(i)*80)*Sin(direction)
       set l=Location(x2,y2)
       set z=GetLocationZ(l)
       call RemoveLocation(l)
       exitwhen intflyheight+50-z<0 or i>60
       set u=CreateUnit(GetOwningPlayer(GetTriggerUnit()),'u00G',x2,y2,direction*bj_RADTODEG)//
馬甲效果

       call SetUnitVertexColor(u,120,120,255,0)
       call SetUnitScale(u,0.6,0.6,0.6)
       call SetUnitFlyHeight(u,intflyheight+50-z,0)
       call SetUnitX(u,x2)
       call GroupAddUnit(g,u)
       call SetUnitUserData(u,i+400)
       loop
          set i2=i2+1
          exitwhen i2>3
          set x2=(x+(300+I2R(i)*80)*Cos(direction))+(150-I2R(i2)*75)*Cos(direction+90.0/bj_RADTODEG)
          set y2=(y+(300+I2R(i)*80)*Sin(direction))+(150-I2R(i2)*75)*Sin(direction+90.0/bj_RADTODEG)
          set u=CreateUnit(GetOwningPlayer(GetTriggerUnit()),'u00G',x2,y2,direction*bj_RADTODEG)//
馬甲效果

          call SetUnitVertexColor(u,120,120,255,0)
          call SetUnitUserData(u,i+400)
          if i2==2 then
             set l=Location(x2,y2)
             set z=GetLocationZ(l)
             call RemoveLocation(l)
             call SetUnitFlyHeight(u,intflyheight+150-z,0)
          else
             if intflyheight-z>=0 then
                set l=Location(x2,y2)
                set z=GetLocationZ(l)
                call RemoveLocation(l)
                call SetUnitFlyHeight(u,intflyheight-z,0)
             else
                call RemoveUnit(u)
             endif
          endif
          call SetUnitX(u,x2)
          call GroupAddUnit(g,u)
       endloop
    endloop
    call SaveGroupHandle(udg_GC,a7,2,g)
    call TimerStart(t,0.04,true,function Iceslamloop)
    call RemoveLocation(l)
    call RemoveLocation(l2)
    set u=null
    set l=null
    set l2=null
    set t=null
endfunction

//===========================================================================
function InitTrig_a7 takes nothing returns nothing
    set gg_trg_a7 = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_a7, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_a7, Condition( function IceslamC ) )
    call TriggerAddAction( gg_trg_a7, function Iceslam )
endfunction[/jass]
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