找回密码
 点一下
查看: 9329|回复: 94

[8.25第十弹更新][简单翻译]暴雪官网论坛斑竹对星际2的一些细节作出的回答

[复制链接]
发表于 2007-6-8 15:14:34 | 显示全部楼层 |阅读模式
这个是官网论坛斑竹对星际2的一些细节作出的回答~~由于大部分和地图编辑器无关~~因此粗略翻译下大意而以~~

==================================================================
主题I~~


1.The shields on the marines have been a fairly big topic as it fairly drastically changes the look of a classic unit. What is the reason for the shields being added, and are they an upgrade or always part of the base unit?

At this time, the Marine will be appearing as the classic standalone unit, but with a defensive upgrade they will then wield the arm-mounted shields. Again, please keep in mind that this is a work in progress and nothing is final at this point.

1.关于机枪兵的盾牌升级~~机枪兵能通过升级获得盾牌~~之前已经说过了~~不累述~~


2.What is this?

It appears to be a drop ship of some type maybe, can we comment on this unit?

The unit seen is a building add-on, and well be revealing more on the Terran building upgrades in the future.

2.有人问这两幅图片里面的是啥?(图片连接损坏~~已撤掉)
回答是这是兵营的新附加建筑~~升级更多东西~~


3.What type of scripting language is being used? Aspiring map/mod makers would like to know.

StarCraft IIs editor features a proprietary scripting language that is based largely on C with some special parameters specific to the game. Of course, for most users, they will have access to the more user friendly Trigger Editor which will allow beginner and intermediate map designers to make advanced maps without having to learn the particular details of the scripting language. Well release further information about the world editor as we move forward.

.星际争霸II的编辑器拥有一种独有的脚本语言,它大体基于C,并且加入了许多该游戏特有的参量和要素。当然,对大部分用户而言,他们可以使用界面更友好的触发编辑器,这个模组拥有图形化界面,允许初级和中级地图设计者不用深入学习脚本知识就能编出非常强大的地图来。这一工作仍在继续进行中,我们会随着进度放出更多这个星际争霸II世界编辑器的消息。

4.Players have pointed out that the nuke laser dot graphic showing their destination is quite a bit larger and more noticeable than the original games. Is this a finished graphic and are we intending to make incoming nukes easier to spot now?

In the announcement gameplay video the incoming nuke marker was shown as if launched by the player. To other players it will still be shown as a smaller dot very similar to the classic StarCraft nuke.

4.有玩家指出Demo演示中的核弹投放点过大过于明显~~使得敌人很容易躲开~~
实际上那图像只有投放者自己才能看到~~在敌人看来还是像SC1里面那样一个小红点~~


5.The mothership time distortion doesn't seem to stop all incoming projectiles or fire, what exactly does it protect against?

The Mothership time-slowing ability is intended to deal with all types of incoming attacks, although only incoming missiles were shown prominently in the announcement gameplay video.

5.母舰的时间扭曲其实对所有的炮火都有效~~并不只是导弹~~但是对导弹的作用在视觉上比较明显~~

6.The announcement gameplay video used more than a few tricks to show off each unit. The Mothership for instance was set to be indestructible for a good portion of the time it was on screen, as well as having additional energy so that we could display all of its special abilities in a shorter amount of time than would normally be possible. In addition to the multiple changes made just for the video, the gameplay in the video is not indicative at this time of what the final balance will be. The announcement gameplay video was showing off the game and units in the coolest way possible, and not necessarily in a way that would resemble an actual match.

6.有人说母舰过于破坏平衡~~实际上Demo里面的母舰是作弊版本~~正式游戏里面没有那么多能量~~没有那么可怕~~

7.As some of you may have seen in the developer panel held at the Worldwide Invitational after the announcement of StarCraft II, it was revealed that the gameplay in the announcement video was shown at Normal speed so that we could really showcase it and let everyone see the detail and work put into the game. There will still be the faster game speed settings many players are used to from the original game.

7.有人指出SC2的游戏节奏过慢~~其实Demo的游戏速度被调为了普通(Normal)以便让玩家看得更清楚~~其实正式游戏中大家用的是快速(faster)模式。


==================================================================
主题II~~

1) Will players be able to select multiple buildings simultaneously?

We are directing much attention to polishing and improving the user interface. On that note, players will definitely be able to select and build from multiple buildings at the same time. You cannot drag-select buildings, but you can shift-click on them and add them to a control-group for ease of unit production.

1)玩家能一次选中多个建筑么?~~可以~~不过用拖框法是做不到的~~必须用Shift+左键点击~~


2) Will workers auto-gather resources if the rally point is set to a mineral node or a geyser?

Of course.

2)玩家可以利用集结点来让生产出来的农民自动采矿不?当然。


3) Will we be able to select more than 12 units at the same time?

Currently, unit selection is unlimited, but this may change with further development and testing.

3)现在一个编队的数量不再有12个的上限了~~而是改为无限~~当然这点可能还会改~~

4) On a given map, will there be one Mothership per map or one Mothership unit per Protoss player allowed?

We are still testing out many possible circumstances in order to make skirmishes more fun and challenging. At this time, each Protoss player will be able to have only one Mothership at a given time, but as mentioned, everything is still subject to change.

4)母舰究竟是整个地图只能有一艘还是每个Protoss玩家都能有一艘呢~~我们还在改~~目前已经是每个能造一艘了~~当然可能还会再改~~


==================================================================
主题III~~


1)What is the role of heroes in StarCraft II? Will they be the same as in StarCraft?

StarCraft II campaign heroes will fulfill roles similar to what appeared in the original StarCraft single player experience, but they will have even more unique abilities from standard units, and will be more innovatively integrated into the story campaign. Heroes will not be buildable in multiplayer.

1)星际争霸II中英雄将扮演什么样的角色?和星际争霸一样么?~~
星际2的战役英雄可以给战役增添角色扮演体验~~不过和星际1不同的是~~相对普通单位他们拥有更多独特的技能~~也会更进一步地融入战役的游戏之中。不过多对战的时候是不能造英雄的~~



2)What is the max unit count population for each faction?

Unit population count for each faction will be very similar to the original StarCraft.

2)每个种族的人口上限和星际1差不多~~


3)Will there be an in-game option to change hotkeys around?

Currently it is planned to have this feature, though much testing has yet to be done on it. We are looking into several innovative ways to make the UI customizable to players, to allow flexibility in their style of game play.

3)游戏支持自定义快捷键不?
当前正在计划这一特性~~不过我们还需要更多的测试~~我们正试图从多方面支持玩家自定义UI而不仅仅是快捷键~~更加丰富他们的游戏体验~~



4)Is Karunes Battle.net Forum Avatar a Protoss High Templar?

Yes it is.


5)Will the Robotics Facility have a similar upgrade to the Warp Gate allowing it to warp units in?

There are no plans for this at the moment. Currently Warping technology is limited to the Warp Gate. Of course, we are still testing and balancing this, and nothing is set in stone.

5)机械工厂会和传送门一样拥有可以直接传送单位到水晶矩阵内的科技升级么?
目前没有这个打算~~传送科技现在被限制在传送门上~~当然我们依然在进行更多的测试~~这里可没说死~~


==================================================================
主题IV~~


1)Are the yellow minerals shown in the trailers harvestable?

Yes, they will be a harvestable high yield resource, meaning each harvest rotation will result in greater mineral quantities than the standard blue minerals. This gives players more strategic choices when trying to evaluate where they wish to expand. Expand to the high yield but risk easier discovery? Or expand to a safer area but earn fewer resources?

1)Demo视频里面的黄矿可以采嘛?~~
可以~~而且他们是高质量矿藏~~每次采集可以获得额外的资源~~但是缺点是那些地方太容易被敌人发现~~因此玩家们就需要在风险和收益之间作选择~~



2)Will resource sharing be allowed between allies?

Yes, it is our plan to have this in the game, though there is still much testing and balancing revolving around this ability.

2)盟友之间可以共享资源吗?
是的~~虽然我们还需要对此进行更多的测试和平衡~~



3)Will allied chat be enabled by default for pre-set teams?

Yes.

盟友频道是默认的聊天频道嘛?是的~~


4)Is the Zealot charge ability an upgrade as well?

Yes, this ability is upgraded through the Protoss War Shrine.

狂剑客的冲锋技能是一种科技~~可以在战争神殿升级~~


==================================================================
主题V~~


1. Will you be increasing the max players beyond 8?

We are exploring this possibility, though currently it is defaulted to 8 max players.

目前游戏上限依然是8人~~但是暴雪也正在研究提升上限的可能性(顺便提一句~~别听外头那些什么6v6需要单独服务器之类的胡扯~~)


2. If you have multiple casters selected when you cast a spell, will they all cast it or only one? (ex. will 8 ghosts all use lockdown on a unit or only one?)

Currently, unit abilities are set as smart casting, meaning when you have a group of casters selected, each time you wish to cast a spell, you will either have to click the icon or press the hot key and follow it with a click on the designated place on the map for it to cast. This will obviously prevent locking down a single unit with more than one ghost, though we are also still exploring possibilities to have different methods of casting for casters in which players would want to have multiple casts executed in a single command.

简单地说就是war3那种群体智能施法也被应用到sc2里面去了(用12个幽灵来锁定12艘航母的简单把戏~~)

3. Will building placement still be grid based?

Building placement will be grid based.

建筑的放置依然是基于网格的嘛?是的~~


4. What races will be playable at BlizzCon?

This will be revealed at BlizzCon! See ya there!

8月3日BlizzCon上的星际2免费试玩版可以玩什么种族?
暂时是秘密(既然如此列出来干嘛~~)



5. Why do marines have shields now?

The shields seen on marines in screenshots and videos are an upgrade that can be purchased through research, increasing the marines' overall hit points.

陆战队员的盾牌……又一次重复了一遍~~

==================================================================
主题VI~~


1) Are Photon and Phase Cannons 2 different buildings?

The Phase Cannon is the new version of the StarCraft Photon Cannon. There will not be a Photon Cannon in StarCraft II.

光子炮和相位光炮是两种不同的东西么?
sc2里面只有相位光炮~~没有光子炮。



2) Will carriers (Tempest) produce more than one drone type?

Not at this time.

风暴舰(黑暗版航空母舰)能生产一种以上的小飞机么?
不可以,至少目前的设定中不行。



3) Fans noticed in your art video that thye Colossus ground unit was under fire from missile turrets. Is this due to the Colossus's exceptionally high attack profile (tall stature) or a ground-to-ground attack feature/option for the turrets?

Because of the Colossus's height, it will be susceptible to Anti Air defenses like the Terran Missile Turrets, as well as both ground and air attacks. It is possible for the Colossus to be hit by ground and air attacks at the same time.

有人在发现视频中发现巨像能被导弹塔攻击,所以问这是巨像太高了还是导弹他被升级为可以对地了?
答案是前者。



4) Will there be critters units and can they attack?

There will be critters, but they wont attack. If they did they would be creeps.

地图上的小动物会攻击吗?
当然不能,如果他们能他们就不叫小动物了,叫野怪。



5) Will holding the Alt button show unit/building hit points overhead as they did in Warcraft 3?

Yes, when holding the Alt button, all health bars of buildings and units on the screen will be displayed. This is an excellent way to quickly assess which units are healthy and which units are damaged.


和war3一样~~按下Alt键可以显示屏幕单位HP条。


==================================================================
主题VII~~

1) Will the look of the siege tank be changed for the final version?

In response to much fan feedback, the siege tank has indeed been redesigned, with a much more powerful look to it. This visually redesigned siege tank will be shown at BlizzCon 2007.

嗯嗯~~由于怨念四起~~坦克将有一个全新的造型~~会在玻璃渣控2007上的星际2试完版上出现~~

2) Will there be a ctrl-a key stroke to select all your units on screen?

Not at this moment, but the hot keys have not been finalized yet for StarCraft II.

能不能用ctrl+A进行全拼选择?~~
目前不能~~但是快捷键依然未完全定稿~~

3) Will we get to hear the return of some of the original melodic themes from SC1 (like the Terran themes), or will the music for StarCraft II be completely new?

There will mostly be new epic theme songs with similarities to the original faction music. Music is still definitely in the works, thus we will not rule out a reprise of one of the original songs.

星际2将使用全新的背景音乐~~而不是复用以前的~~不过音乐风格不会变啦~~

4) Will the High Templar still be able to create hallucinations?

In the current version of StarCraft II, the Hallucination ability will be back, but not as a High Templar ability, but rather a Star Relic ability.

高阶圣殿武士的幻影技能被转移到了一个新单位——“星辰废墟”上~~

5) When will you release a StarCraft II Fan Site kit?

The Fan Site Kit will be released around BlizzCon.

嗯嗯~~玻璃渣控上会发布一款星际2的网站素材包~~(话说这个也许对我们改进论坛风格有用)


==================================================================
主题VIII~~

1) Will there be upkeep in StarCraft II?

No, there will not be.

sc2没有维护费概念

2) What will be the highest number of upgrades for the shields, armor or weapons?

Currently, the highest number of upgrades per weapon/armor/shield type will be 3, which is the same as the original StarCraft. The values of each upgrade will be determined through much balance testing.

SC2的科技升级上限还是3级(显然,我是说melee里面)

3) Will the StarCraft II Editor be easy or hard to use?

Blizzard game editors have always been aimed at empowering the community to create a huge variety of fun game modes and maps. This editor will be no different.

The editor for StarCraft II will be very easy to use for new players to create their own custom maps and games. Furthermore, this editor will have many more scripting options available to players, to allow for even more player creativity in their maps beyond that seen in prior RTS titles such as Warcraft III.

关于sc2编辑器的易用性~~又重复了一遍~~说是编辑器极易上手~~而高水平的人可以用脚本来作出更多功能~~全面超越以前的所有RTS比如war3~~

4) Will the Zealot charge ability cause more damage on the initial attack than on all other attacks?

No, the Zealot charge will close the distance between the Zealot and its target, which will be a significant advantage in many situations, compared to a Zealot without the upgrade, but will not actually give it more attack power or an initial stronger attack.

狂剑客的冲锋技能并不会加强攻击力~~

5) When selecting the Phase Prisms I noticed they have a 3rd, yellow meter below their shields and health. Is this meant to represent mana or storage capacity (warp-in capacity)?

This bar represents the Phase Prisms storage capacity, as it also serves as an aerial transport unit.

demo里面曾出现过相位棱镜除了护盾和生命条以外还多了一条黄颜色的条~~那是什么呢?~~
那东西就是相位棱镜的舱位数~~别忘了这东西还能用来当运输机~~


==================================================================
主题IX~~

1) In the gameplay video the UI is toggled on/off several times. Will that be an option in-game?

Currently, the UI will only toggle off during game cinematics. There are currently no plans to implement this for single-player or multiplayer as it would give some players an advantage over others.

目前没有考虑让玩家可以手动控制UI的显示/取消,因为这样可能会不公平(又和上面的说法矛盾了……)

2) Will the Twilight Archon have abilities?

Yes. In the BlizzCon build, the Twilight Archon had the feedback ability. We are still doing much work on this unit, so none of this is final.

黎明执政官也是有技能的,目前给了它们反馈技能,当然还未最终敲定

3) Can Protoss Units be attacked during the Warp-In process?

Yes. When units are warping in, the unit will increase in hit points until they are at max hit points and at that point youll be able to control the unit.

Protoss单位在传送还未完毕的时候依然可以被攻击,被传送中的单位会在短时间内将HP从1回到初始值,此时它们依然是可以控制的。

4) Will there be some old units from StarCraft be included in the Map Editor for StarCraft II?

There will be units included in the Map Editor which will not be in the standard multiplayer skirmish mode. These will include various units from the original StarCraft, such as the Protoss Dragoon.

虽然很多sc1的老单位在sc2里面取消掉了,但我们还是放了一些在地图编辑器里面,比如老式的龙骑兵

5) Will different races have different max-squad caps?

Currently all 3 races will have the same maximum population cap at 200.

目前所有种族人口上限统一为200

6) Can the Planetary Fortress lift off?

Once the Command Center has been upgraded to be a Planetary Fortress, it can no longer lift off. Furthermore, the Planetary Fortress cannot be changed back into a normal Command Center with lift off capabilities.

一旦人类的指挥中心升级为行星要塞……它就不能飞了~~此外~~行星要塞无法再变回指挥中心料~~

==================================================================
主题X~~

1) What does the "Intercept Missiles" function of the Predator do exactly?

The Predator is equipped with a point defense laser system which destroys incoming enemy projectiles. This ability makes the Predator an excellent support fighter to help defend slower capital ships, such as the Battlecruiser.

掠食者的导弹拦截功能的运作方式是~~可以定位在原处击毁接近的敌方导弹~~这东西是给旗舰护航的上品~~

2) Can the Radar Tower also detect invisible units even in Fog of War?

No. On the other hand, Sensor Arrays and Radar Towers do allow all Missile Turrets in its range to also detect invisible units within those Missile Turrets range.

雷达塔本身并不能侦测隐形~~但是它能赋予其影响范围内的导弹塔侦测隐形的能力~~

3) Can the Thor defend itself against air units well?

The Thor unit can attack air units, although it has a relatively slow rate of fire. It is always still better to escort your Thor units with additional support units.

关于雷神的防空能力~~雷神能对空~~但是鉴于其机动性不强~~因此最好还是派些部队支援它~~

4) Can the Thor be attacked by the Missile Turret like the Colossus?
No.

雷神不被同时视为空中目标~~这点和巨像不同~~

5) Will phase cannons dissipate if they travel outside influence of pylon matrix?

No, phase cannons will not be destroyed if they travel outside of pylon power. However, phase cannons caught outside of pylon power will still be able to move but will also be stuck in energy form. They cannot redeploy until they are back in range of pylon power. Also, while in energy form, phase cannons have no shields and are extremely vulnerable to enemy fire.

相位炮移出水晶矩阵后不会立即消失~~但是在那种状态下会变得极其脆弱~~且不能展开~~

6) When a player in a team game leaves will the computer AI take over? Or, will the remaining players be given control of that person's team?

Computer AI will not take over if your ally leaves in a team multiplayer game. Although, if you have allied control set, the player will be able to control their allys units after they leave.

至于有人提出的~~玩家退出后电脑接管控制权的问题~~回答是NO~~
发表于 2007-6-8 15:17:28 | 显示全部楼层
呜。好强大。可惜不素有关SE的。
回复

使用道具 举报

 楼主| 发表于 2007-6-8 15:23:20 | 显示全部楼层
投影仪BUG了~~召唤飞雪大人~~
回复

使用道具 举报

发表于 2007-6-8 15:28:26 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

 楼主| 发表于 2007-6-8 15:41:40 | 显示全部楼层
上面不是有写老~~一个基于C的脚本语言~~

肯定不会是jass了~~


投影仪BUG解决~~膜拜下飞雪大人~~
回复

使用道具 举报

发表于 2007-6-8 15:46:43 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

 楼主| 发表于 2007-6-8 15:50:33 | 显示全部楼层
jass连结构和指针都没有~~怎么能说是基于c的呢~~

函数都是function endfunction写法的而不是用大括号~~声明方式也迥异~~变量类型都不一样~~



JASS和C哪有一点相像?~~
回复

使用道具 举报

发表于 2007-6-8 15:57:52 | 显示全部楼层
刚刚到 battle.net 官方论坛去逛了圈.
回复

使用道具 举报

发表于 2007-6-8 16:24:31 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

 楼主| 发表于 2007-6-8 16:34:53 | 显示全部楼层
jass1是官方函数的堆砌而以~~

连自定义函数都做不到~~别说是结构老~~
回复

使用道具 举报

发表于 2007-6-8 17:12:03 | 显示全部楼层
JASS就是渣啊~就是渣~
回复

使用道具 举报

发表于 2007-6-8 17:25:11 | 显示全部楼层
夹死夹死!
回复

使用道具 举报

发表于 2007-6-8 17:53:35 | 显示全部楼层
JASS到底和什么语言的语法相似啊?它在SC2的编辑器里还有无影响作用?
回复

使用道具 举报

 楼主| 发表于 2007-6-8 18:24:26 | 显示全部楼层
没有影响没有影响~~
回复

使用道具 举报

发表于 2007-6-9 11:09:48 | 显示全部楼层
只是暴雪用来开发某一两款游戏用的自编语句.
或者都算不上语言, 只能叫脚本?
回复

使用道具 举报

发表于 2007-6-9 11:12:46 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

发表于 2007-6-9 12:16:20 | 显示全部楼层
ssss
回复

使用道具 举报

发表于 2007-6-9 19:29:08 | 显示全部楼层
jass不会是基于汇编的吧~~?
因为以前和zyl910研究过jass的循环限制是以相应的汇编代码语句数量为基准的~~~~~
回复

使用道具 举报

发表于 2007-6-9 19:29:38 | 显示全部楼层
提示: 作者被禁止或删除 内容自动屏蔽
回复

使用道具 举报

发表于 2007-6-9 19:32:19 | 显示全部楼层
呵呵 排泄法师吧~~~ 好久不见
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 点一下

本版积分规则

Archiver|移动端|小黑屋|地精研究院

GMT+8, 2024-9-28 12:17 , Processed in 0.048554 second(s), 18 queries .

Powered by Discuz! X3.5

© 2001-2023 Discuz! Team.

快速回复 返回顶部 返回列表