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这1.1.0补丁果然没白等,编辑器很多改进的说。

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发表于 2010-9-22 01:03:39 | 显示全部楼层 |阅读模式
StarCraft II Editor Improvements


Added new requirement types: Odd, Divide, Mod, Multiply.
Added a chance field to effect data.
Added support for the Slider dialog control type.
Added a trigger to deal damage from a unit.
Added a trigger event response to provide the amount a player or unit property changes.
Added a trigger event when an effect executes.
New Trigger Editor functions:
Save Data Conversation State Value (Action).
Load Data Conversation State Value (Action).
Players On Team (returns Player Group associated with teams in game lobby).
Unit Owner Changes (Event).
Old Unit Owner (returns player ID in response to Unit Owner Changes).
New Unit Owner (returns player ID in response to Unit Owner Changes).
XP, Level, and Bounty unit properties can now be modified by triggers.
Banks now save/restore XP, learned abilities, and items.
Message Window now includes a time stamp for each message.
An actor event is now dispatched when a missile cannot hit its target.
When loading documents with Battle.net-only dependencies, you will now be prompted to log in and download the dependency data, rather than failing to load.
Game variants now automatically use the default melee variants for new maps, without requiring manual generation. This will not take effect for maps created prior to this patch.
The Custom game variant is no longer automatically included when other non-default variants are defined.
Increased the maximum recharge vital rate for heal effects.




StarCraft II Editor bug fix


The Player Leaves Game event now fires when a player leaves or they are defeated/victorious.
Loading screen progress bar option now works when using Melee loading screen type.
Test Document now works properly on maps with Battle.net-only dependencies.
Publishing a new file using Major revision will now properly set the document version to 1.0.
Publish dialog now properly remembers the Show Real Name setting from previous publish.
File preview panel now displays author's real name if that option was set during publishing.
The Import module will now allow importing an override Assets.txt file.
Undoing a terrain object modification will now also undo associated terrain changes.
Editor will display document text from another locale if no text for the active locale exists.
Copying points with custom models will display the model properly on the pasted point.
It is no longer possible to have multiple default variants in the Game Variants dialog.
Removed icon support for attribute and variant definitions, as Battle.net does not display these.
Fixed issues with invalid map bounds when creating 32x32 maps.
Fixed issues with poor performance in the Terrain Editor when scroll bars are visible.
Fixed issues with drag-and-drop in Trigger Editor when tracking is not enabled.
Fixed an issue that would cause a crash if multiple unit forms had too many abilities.
Fixed an issue with temporary publish names in the Publish dialog still verifying the original name.
Fixed an issue with the Unit Manipulates Item trigger.
Fixed excessive delays on some systems when saving files using the Smaller Files option, and also when publishing Locked files.
Fixed preview panel display in Terrain Editor palettes.
Fixed performance issues in Terrain Editor when modifying terrain with many road tiles on the map.
Fixed initial display of variables in the Trigger Debugging Window.
Fixed generated script for built-in attribute values, which caused them to not be accessed properly.
Fixed action list when modifying a Custom Script action without sub-views enabled.
Fixed loading map dependency data.
Fixed an issue where loading complex bank files would cause the client to disconnect from Battle.net.
 楼主| 发表于 2010-9-22 01:04:22 | 显示全部楼层
Added a trigger event when an effect executes.
这么多改进里这个才是最好的。
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 楼主| 发表于 2010-9-22 01:16:54 | 显示全部楼层
我来翻译下把,台版的patch note实在太渣了。
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发表于 2010-9-22 01:46:04 | 显示全部楼层
话说....物品死亡掉落修复了没有?我好像没看到..
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发表于 2010-9-22 07:44:22 | 显示全部楼层
引用第3楼131于2010-09-22 01:46发表的  :
话说....物品死亡掉落修复了没有?我好像没看到..
這個看到了,在下面的fix列表中。


貌似沒有看到行為類技能不能通過升級自行替換低級行為的內容。

有人到論壇提這個問題麼?


如果這個bug不解決,一個簡單的多層行為的升級技能就變成了一串Set包含這加buff和removebuff的效果。

除了這個還得給每級技能添加一個cost,讓這個技能只在每次升級之後只施放一次。否則單位將無法自動攻擊,會在原地不停的刷新buff。
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 楼主| 发表于 2010-9-22 10:37:16 | 显示全部楼层
物品掉落那个应该没有,我怀疑这个是机制问题很难弄。

下面fix里说的是单位操作物品的bug,操作物品的触发本来有问题。
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发表于 2010-9-22 11:21:41 | 显示全部楼层
表示1.1.0的ai的反photon rush和bunker rush能力大幅提高。zergling rush表示无鸭梨。
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发表于 2010-9-26 20:22:24 | 显示全部楼层
图标统一的愿望也实现了。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。

剩下音乐 音效 。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。。
还有大厅没公共聊天场所 没战队系统 没防秒退系统。。。。。。。。。。。。。。。。。。。。。。
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