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test
[trigger]
GameStart
Events
Game - Map initialization
Local Variables
PlayerHeroGroup = (Empty unit group) <Unit Group>
循环次数 = 0 <Integer>
Conditions
Actions
General - While (Conditions) are true, do (Actions)
Conditions
循环次数 <= 10
Actions
Variable - Set 循环次数 = (循环次数 + 1)
General - If (Conditions) then do (Actions) else do (Actions)
If
(Status of player 循环次数) == Playing
Then
Unit - Create 1 Hero_陆战队 for player 循环次数 at 开始位置 001 facing 315.0 degrees (No Options)
Variable - Set PlayerHero[循环次数] = (Last created unit)
Unit Group - Add PlayerHero[循环次数] to PlayerHeroGroup
Unit Selection - Select PlayerHero[循环次数] for player 循环次数
Camera - Follow for player 循环次数 PlayerHeroGroup with the camera and Clear Current Target
Camera - Lock Camera Mouse Relative Mode On/Off(循环次数, On)
Camera - Turn Camera Mouse Rotation On/Off(循环次数, On)
UI - Show help for Hero_陆战队 for player 循环次数
UI - Display boss bar 循环次数 with title "生命值", portrait Assets\Textures\ui_chatbaricons_terran_individual.dds and maximum value 100 for (Player group(循环次数))
UI - Set boss bar 循环次数 boss to PlayerHero[循环次数] (Do refresh the boss bar)
Else
UI - Hide the mouse cursor for (All players).
UI - Hide game UI for (All players)
[/trigger] |
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