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<CUnit id="Marine">
        <DeathRevealRadius value="3"/>
        <Race value="Terr"/>
        <Mob value="Multiplayer"/>
        <LifeStart value="45"/>
        <LifeMax value="45"/>
        <LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
        <Speed value="2.25"/>
        <Acceleration value="1000"/>
        <LateralAcceleration value="46.0625"/>
        <StationaryTurningRate value="999.8437"/>
        <TurningRate value="999.8437"/>
        <Food value="-1"/>
        <CostResource index="Minerals" value="50"/>
        <RepairTime value="20"/>
        <AttackTargetPriority value="20"/>
        <DamageDealtXP value="1"/>
        <DamageTakenXP value="1"/>
        <KillXP value="10"/>
        <Radius value="0.375"/>
        <SeparationRadius value="0.375"/>
        <InnerRadius value="0.375"/>
        <CargoSize value="1"/>
        <ScoreMake value="50"/>
        <ScoreKill value="100"/>
        <ScoreResult value="BuildOrder"/>
        <SubgroupPriority value="15"/>
        <MinimapRadius value="0.375"/>
        <FlagArray index="PreventDestroy" value="1"/>
        <FlagArray index="UseLineOfSight" value="1"/>
        <PlaneArray index="Ground" value="1"/>
        <Collide index="Ground" value="1"/>
        <Sight value="9"/>
        <AbilArray Link="stop"/>
        <AbilArray Link="attack"/>
        <AbilArray Link="move"/>
        <AbilArray Link="StimPack"/>
        <AbilArray Link="TestItemAbil"/>
        <BehaviorArray Link="MarineShield"/>
        <CardLayouts>
            <LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
            <LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
            <LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
            <LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
            <LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
            <LayoutButtons Face="Stim" Type="AbilCmd" AbilCmd="StimPack,Execute" Row="2" Column="0"/>
            <LayoutButtons Face="Repair" Type="AbilCmd" AbilCmd="TestItemAbil,Execute" Row="1" Column="1"/>
        </CardLayouts>
        <Attributes index="Light" value="1"/>
        <Attributes index="Biological" value="1"/>
        <EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
        <GlossaryCategory value="Unit/Category/TerranUnits"/>
        <GlossaryPriority value="30"/>
        <GlossaryStrongArray value="Marauder"/>
        <GlossaryStrongArray value="Immortal"/>
        <GlossaryStrongArray value="Hydralisk"/>
        <GlossaryWeakArray value="SiegeTankSieged"/>
        <GlossaryWeakArray value="Colossus"/>
        <GlossaryWeakArray value="Lurker"/>
        <WeaponArray Link="Marine"/>
        <Fidget>
            <ChanceArray index="Anim" value="33"/>
            <ChanceArray index="Idle" value="33"/>
            <ChanceArray index="Turn" value="33"/>
        </Fidget>
        <TauntDuration index="Cheer" value="5"/>
        <TauntDuration index="Dance" value="5"/>
    </CUnit>
    <CUnit id="Reaper">
        <DeathRevealRadius value="3"/>
        <Race value="Terr"/>
        <Mob value="Multiplayer"/>
        <LifeStart value="50"/>
        <LifeMax value="50"/>
        <LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
        <Speed value="2.9531"/>
        <Acceleration value="1000"/>
        <LateralAcceleration value="46.0625"/>
        <StationaryTurningRate value="999.8437"/>
        <TurningRate value="999.8437"/>
        <Height value="0.5"/>
        <Food value="-1"/>
        <CostResource index="Minerals" value="50"/>
        <CostResource index="Vespene" value="50"/>
        <RepairTime value="20"/>
        <AttackTargetPriority value="20"/>
        <DamageDealtXP value="1"/>
        <DamageTakenXP value="1"/>
        <KillXP value="20"/>
        <Radius value="0.375"/>
        <SeparationRadius value="0.375"/>
        <InnerRadius value="0.375"/>
        <CargoSize value="1"/>
        <ScoreMake value="100"/>
        <ScoreKill value="200"/>
        <ScoreResult value="BuildOrder"/>
        <SubgroupPriority value="14"/>
        <MinimapRadius value="0.375"/>
        <!--<TacticalAIThink value="AIThinkReaper"/>-->
        <TacticalAIRange value="AIRangeReaper"/>
        <FlagArray index="PreventDestroy" value="1"/>
        <FlagArray index="UseLineOfSight" value="1"/>
        <FlagArray index="PressForwardDisabled" value="1"/>
        <PlaneArray index="Ground" value="1"/>
        <Collide index="Ground" value="1"/>
        <Sight value="9"/>
        <AbilArray Link="stop"/>
        <AbilArray Link="attack"/>
        <AbilArray Link="move"/>
        <BehaviorArray Link="ReaperJump"/>
        <CardLayouts>
            <LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
            <LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
            <LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
            <LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
            <LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
            <LayoutButtons Face="JetPack" Type="Passive" Row="1" Column="0"/>
        </CardLayouts>
        <Attributes index="Light" value="1"/>
        <Attributes index="Biological" value="1"/>
        <EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
        <GlossaryCategory value="Unit/Category/TerranUnits"/>
        <GlossaryPriority value="70"/>
        <GlossaryStrongArray value="Hellion"/>
        <GlossaryStrongArray value="Zealot"/>
        <GlossaryStrongArray value="Zergling"/>
        <GlossaryWeakArray value="SiegeTank"/>
        <GlossaryWeakArray value="Stalker"/>
        <GlossaryWeakArray value="Roach"/>
        <WeaponArray Link="Reaper"/>
        <WeaponArray Link="ReaperD8"/>
        <Fidget>
            <ChanceArray index="Anim" value="33"/>
            <ChanceArray index="Idle" value="33"/>
            <ChanceArray index="Turn" value="33"/>
        </Fidget>
        <Mover value="CliffJumper"/>
        <!--
        <TauntDuration index="Cheer" value="2"/>
        <TauntDuration index="Dance" value="2"/>
        -->
    </CUnit> |
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