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SC2.exe中关于galaxy事件和玩家属性以及所有变量类型的字符串。

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发表于 2010-2-22 22:11:20 | 显示全部楼层 |阅读模式
当然不是我弄出来的,膜拜飞雪大人。

"EventMapInit"
"EventPlayerPropChange"
"EventPlayerChatMessage"
"EventPlayerReplySelected"
"EventPlayerAbortMission"
"EventPlayerCustomQueryDialogDismissed"
"EventPlayerGameMenuItemSelected"
"EventPlayerPurchaseMade"
"EventPlayerPurchaseExit"
"EventPlayerPlanetMissionLaunched"
"EventPlayerPlanetMissionSelected"
"EventPlayerPlanetPanelCanceled"
"EventPlayerPlanetPanelReplay"
"EventPlayerPlanetPanelBirthComplete"
"EventPlayerPlanetPanelDeathComplete"
"EventPlayerRoomPanelPressedButton"
"EventPlayerRoomPanelCanceled"
"EventPlayerRoomPanelMouseRollOver"
"EventPlayerRoomPanelMouseRollOut"
"EventPlayerResearchPanelExit"
"EventPlayerResearchPanelPurchase"
"EventPlayerResearchPanelSelectionChanged"
"EventPlayerMercenaryPanelExit"
"EventPlayerMercenaryPanelPurchase"
"EventPlayerMercenaryPanelSelectionChanged"
"EventPlayerVictoryPanelExit"
"EventPlayerVictoryPanelPlayMissionAgain"
"EventPlayerBattleReportPanelExit"
"EventPlayerBattleReportPanelPlayMission"
"EventPlayerBattleReportPanelPlayScene"
"EventPlayerBattleReportPanelSelectionChanged"
"EventPlayerAllianceChange"
"EventPlayerLeft"
"EventPlayerDialogControl"
"EventPlayerMouseClicked"
"EventPlayerKeyPressed"
"EventPlayerAIWave"
"EventPlayerMovieStarted"
"EventPlayerMovieFinished"
"EventPlayerMovieFunction"
"EventPlayerCameraMove"
"EventPlayerButtonPressed"
"EventTimer"
"EventUnitDamaged"
"EventUnitAcquiredTarget"
"EventUnitStartedAttack"
"EventUnitAttacked"
"EventUnitCreated"
"EventUnitRemoved"
"EventUnitVeterancy"
"EventUnitAttribute"
"EventUnitPropChange"
"EventUnitRegion"
"EventUnitRange"
"EventUnitRangePoint"
"EventUnitCargo"
"EventUnitBecomesIdle"
"EventUnitSelected"
"EventUnitClick"
"EventUnitHighlight"
"EventUnitOrdered"
"EventUnitAbility"
"EventUnitProgress"
"EventUnitPowerup"
"EventUnitRevive"
"EventUnknown"
"EventUnitProgressTypeUnknown"
"EventUnitProgressStageUnknown"
"EventUnitProgressNoObject"
"UnknownProperty"
"UnknownAlliance"
"EventUnitProgressConstruct"
"EventUnitProgressTrain"
"EventUnitProgressResearch"
"EventUnitProgressArmMagazine"
"EventUnitProgressSpecialize"
"EventUnitProgressRevive"
"EventUnitProgressLearn"
"EventUnitProgressStart"
"EventUnitProgressCancel"
"EventUnitProgressComplete"
"EventUnitProgressPause"
"EventUnitProgressResume"
"PlayerPropMinerals"
"PlayerPropVespene"
"PlayerPropTerrazine"
"PlayerPropCustom"
"PlayerPropSuppliesUsed"
"PlayerPropSuppliesMade"
"PlayerPropSuppliesLimit"
"PlayerPropCredits"
"PlayerPropCreditsSpent"
"PlayerPropResearchPoints"
"PlayerPropResearchPointsSpent"
"PlayerPropHandicap"
"PlayerPropMineralsCollected"
"PlayerPropVespeneCollected"
"PlayerPropTerrazineCollected"
"PlayerPropCustomCollected"
"AllianceIdPassive"
"AllianceIdVision"
"AllianceIdControl"
"AllianceIdSpend"
"AllianceIdTrade"
"AllianceIdSeekHelp"
"AllianceIdGiveHelp"
"AllianceIdChat"
"AllianceIdDefeat"
"AllianceIdPushable"
"GameResultUndecided"
"GameResultVictory"
"GameResultDefeat"
"GameResultTie"
 楼主| 发表于 2010-2-22 22:16:30 | 显示全部楼层
"abilcmd"
"actor"
"actorscope"
"aifilter"
"bank"
"bool"
"byte"
"camerainfo"
"char"
"color"
"doodad"
"fixed"
"handle"
"int"
"marker"
"order"
"playergroup"
"point"
"region"
"revealer"
"sound"
"soundlink"
"string"
"text"
"timer"
"transmissionsource"
"trigger"
"unit"
"unitfilter"
"unitgroup"
"unitref"
"wave"
"waveinfo"
"wavetarget"

所有变量类型
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发表于 2010-2-22 22:26:56 | 显示全部楼层
同膜拜。
刚才看到老狼了,不是眼花吧。
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 楼主| 发表于 2010-2-22 22:31:18 | 显示全部楼层
老狼潜水中~~
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发表于 2010-2-23 01:02:31 | 显示全部楼层
基于事件触发么?

wow的插件模式?
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 楼主| 发表于 2010-2-23 13:04:37 | 显示全部楼层
别老扯wow~~jass的事件触发模式你忘光了是不是~
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发表于 2010-2-23 13:06:20 | 显示全部楼层
膜拜。虽然没看懂
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发表于 2010-2-23 13:42:42 | 显示全部楼层
神速膜拜~
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发表于 2010-2-26 19:41:26 | 显示全部楼层
这贴 漏写了几个
UnitPropRadius
UnitPropResources
UnitPropTurnRate
UnitPropMovementSpeed
UnitPropHeight
UnitPropAcceleration
UnitPropVitalityMax
UnitPropVitalityPercent
UnitPropVitality
UnitPropKills
UnitPropSuppliesMade
UnitPropSuppliesUsed
UnitPropShieldsRegen
UnitPropShieldsMax
UnitPropShieldsPercent
UnitPropShields
UnitPropEnergyRegen
UnitPropEnergyMax
UnitPropEnergyPercent
UnitPropEnergy
UnitPropLifeRegen
UnitPropLifeMax
UnitPropLifePercent
UnitPropLife
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发表于 2010-2-27 11:40:30 | 显示全部楼层
UnitProp何解?
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发表于 2010-2-27 13:16:12 | 显示全部楼层
Unit Property
单位属性
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发表于 2010-3-24 18:37:05 | 显示全部楼层
这东西不错哇
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发表于 2010-3-24 20:59:19 | 显示全部楼层
话说,其实可以试着做个山寨版地图编辑器…………
先搞个简陋点的壳,基本显示单位位置,
然后把语句翻译成单位属性
嘎嘎,估计有大牛能做吧,不过因为sc2快来了所以貌似没必要啊……
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