Actions
Custom script: local group udg_TempGroup_Send
Custom script: set bj_wantDestroyGroup = false
Set TempGroup_Send = (Units in Whole_Map matching ((((Matching unit) is A Hero) Equal to True) or (((Matching unit) is A structure) Equal to False)))
Unit Group - Pick every unit in TempGroup_Send and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to Point_startstatue[(Player number of (Owner of (Picked unit)))]
Unit - Unpause (Picked unit)
Custom script: call DestroyGroup(udg_TempGroup_Send )
如此使用(Player number of (Owner of (Picked unit)))]如此使用是否会加重内存负担?