Metamorphosis
变身
| The Duration - Normal field determines how long the user "holds" until the morph takes place.
持续时间-普通决定单位变身之前停止的时间。
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Carrion Swarm/Crushing Wave
腐臭蜂群/冲击波(不是震荡波)
| There will always be a black/blue plume effect on units hit by the wave, regardless of the effects or buffs you use. However, if you change the Art - Special field on the STANDARD Carrion Swarm (the one you used to make a custom spell, not the custom spell itself), then this can be changed. (Thanks Midiway for the clarification)
被这个bo击中的单位就总是会显示出蓝色/黑色的特效,请无视魔法效果罢。其实刚刚说的都是口胡,其实这个项在显示-效果-特殊里面。
(鸣谢Midiway的说明)
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Devour
吞噬
| Does NOT work on "Demon" class units. (Thanks Moyack)
对恶魔单位没用!(鸣谢Moyack)
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Locust Swarm
蝗虫群
| Only units with the 'Locust' ability will move around. (Thanks Jazradel)
只有拥有蝗虫的单位才会四处乱飞(鸣谢Jazradel)
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Earthquake
地震
| Setting Data - Final Area to a really high number can crash the game.
数据-最终区域范围如果过大会pia~~~
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Cannibalize
吃尸体
| Setting the Cast Range to anything above/below the default will cause the ability to bug, making it only work on rare occasions when the caster is DIRECTLY over a corpse. (When normally they would seek out a corpse)
把施法范围调大或者调小都会导致BUG~~~就是单位无论如何都只会跑到尸体上面才会开饭。
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Chain Lightning
闪电链
| Art - Missilefield doesn't work. This is a huge nuisance since with it, Chain Lightning would be the perfect 1-hit damage spell (No buff, no side effects, just damage).
图像-投射物图像这玩意是骗你的!这玩意这是讨厌,不过闪电链还是个挺不错的玩意儿作为触发技能,没有Buff,没有其他效果,只有伤害。
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Attack manipulation abilities
攻击生效的被动技能
| Pulverize, Critical Strike and Cleaving Strike can be used to show a unit's Slam animation whenever they attack (assuming they have one).
如果单位有Attack Slam动画的话粉碎、致命一击还有分裂会使它们播放这动画。
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Sleep
催眠
| If the caster uses it on itself (if you make it able to do so), it will cause it to loop; every time sleep ends, your unit will automatically recast it on itself.
……悲剧啊,如果你让技能可以自我施放的话就会陷入悲剧轮回,每当单位醒来就会自动对自己施放……
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Spiked Carapace
尖刺甲壳
| Has a Damage Taken field that allows you to make units take % of damage (for example, setting it to .90 would make units take 90% of attack damage).
所受近战伤害(阿努巴拉克:你才是受!)允许你使得单位设定承受的伤害百分比(比如说90%的话就受到90%攻击伤害。)
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Unholy Aura
邪恶光环
| If you set Percent Bonus to True, make sure you modify the Life Regen fields to something low, like .05, or else your units will heal at an insane rate. (% of their health per second, or so.)
如果设定百分比奖励为True,就要把生命恢复设低点~不然单位生命会夸张地恢复。
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Summon Spirit of Vengeance
复仇之魂
| One of the few (if not only) summoning spells with a missile art. However, it can only be used on corpses (Dummy corpses anyone?)
少数拥有投射物图像的召唤技能,但只能对尸体生效。
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Kaboom
卡布恩(官方中文翻译好土)
| Will only work with smart orders (right clicking a unit) if the unit has the "Suicidal" tag.
如果单位有自杀分类,只对smart命令生效(右键点击单位)
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War Club
战棍
| Disables attack 1 and turns on attack 2 for the specified number of attacks, then automatically switches back. (Thanks Anopob for testing that)
禁用攻击指定攻击索引,开启单位的攻击2然后自动切换回去。(鸣谢Anopob的测试)
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Dark Portal
黑暗之门
| Summons a random array (customizable) of permanent summons; only summon that does this. (Thanks Kyrbi0)
永久随机召唤设置的单位(鸣谢Kyrbi0)
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Poison Arrows
毒箭
| Will not work on a unit based on a melee unit (eg: Given to a Paladin, or given to a Paladin made into a range unit) (Thanks Av3n)
只有给基于对战单位的家伙才有效!比如给帕拉丁一个毒箭,或者把帕拉丁设成远程单位再给他。(鸣谢Av3n)
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Dark Conversion
黑暗转化
| This ability targets any unit from Data - Race to Convert (default: Commoner, i.e. Undead, Creep, Human, etc), and permanently transforms it into Data - Conversion Unit (default: Zombie, i.e. single unit-type). However, the newly-transformed unit will not have any abilities as a result of this transformation. (Thanks Kyrbi0 for testing)
把指定种族的单位转化成指定的单位,但是被转化的单位不会拥有任何技能。
(鸣谢Kyrbi0)(Btw不会转化单位所有权貌似)
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Soul Preservation
灵魂保存
| Does nothing but remove the target unit (must be a specific unit-type, as specified by the field Unit to Preserve) from the game, permanently. It has cool sfx, and has a nice fading effect as it does so, but does nothing else. (Thanks Kyrbi0)
除了将单位干掉不会有任何效果!啊,还有得必须明确指定单位。这玩意挺帅的,而且有一个渐变的衰退图像~但是没有其他任何效果。(鸣谢Kyrbi0) |
Sentinel
哨兵
| The Effects field determines what hovers above (or in, if you modify the Hover Height field) the tree. If the model is not permanent, it will only show for one animation cycle. The sentinel itself remains (you still have vision), you just won't see art. (Thanks Anopob)
区域持续效果决定了在树上飞来飞去的家伙是啥~如果模型不是永久的,那只会显示一个动画周期,但是哨兵的效果还在,你仍然拥有视野~但是你就是看不到啦!
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Burrow/Perm. Invisibility
钻地/永久隐身
| Combined, these two cause super-permanent invisibility; it never breaks, even if removed. (Confirmed by Rising_Dusk)
这两个技能的组合可以造成真·永久隐身!永远不会显形,即使技能被移除了(Rising_Dusk证实的!)
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Dark Ritual
黑暗仪式
| If the "Kill unit" option is unchecked (aka Dark Ritual will only damage, not kill the unit), then no mana will be transfered, even though everything else happens. (Found by holyadvocate)
如果杀死目标存活这个项true的话(也就是这玩意只会造成伤害,不会必定杀死单位)那就不会转化魔法啦。
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