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发表于 2009-8-26 07:28:58
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采访原文http://www.wired.com/gamelife/2009/08/diablo-iii/
The full Q&A with Wilson about Diablo’s gratuitous gore, including information about parental controls and the possibility that it won’t be released in China, is below.
(中略)
Wired.com: Earlier, you mentioned parental controls. What are you guys planning for that?
Wilson: We intend to have people to be able to tone down the actual gore levels. In terms of whether we go beyond that, we’ll probably do something. But we haven’t really gotten into a specific design for it yet, so it’s hard to say.
Wired.com: Are you thinking it’s possible to turn off the blood completely? Or simply change the blood color?
Wilson: Yeah, we’re going to have to be able to turn off blood, change the color and things like that, because you can’t have red blood in some regions, regions that we would very much like to sell the game in. So we definitely build everything, that every bit of gore, in a deposited manner so that at a future date, we can go through and change it all or turn it off. In terms of what kind options we give, we actually give within a particular version. We’ve haven’t nailed it down, but if you turn down the gore, you can actually change it to not have red blood. That seems to be really the sticking point for a lot of people because a lot of times we use blood as feedback. And so if we take that out, that actually hurts the gameplay. But we can change the note of that feedback so that it’s something that people are more okay with.
Wired.com: Do you think they’ll be controversy over the parental controls, like we saw with the new art style?
Wilson: I’m sure someone will be controversial about it. I don’t think they should though, the idea that people put parental controls and allow for option of turning down the blood. It’s not like we’re doing it across the board. It’s not like we’re forcing it on everyone. We’re making it an option, and not the default option. Will some people complain about it? I’m sure they will. But ultimately, that’s the world we live in.
Wired.com: You’ll obviously have to edit content for regions like Germany and Australia, but what about China? Is that a more difficult case?
Wilson: Definitely for regions like Germany and Australia, we will have to change blood if we’re going to sell there. And that’s fine. Those are the standards for those regions, and we don’t really have a problem with catering to what they need and what they want. But China’s going to be hard for us. Because a lot of the restrictions there are really… we may not be able to do them. It may not be possible. With our relationship with NetEase, we recently got new information about what China really wants, and it’s a lengthy list. It’s really hard for us to cater to. We’ll try. There’s no reason we wouldn’t want to go there, but there is a certain point where we’d have to redo so much of the game that it’s not viable anymore.
Wired.com: So it’s possible you won’t be released in China due to their gaming violence restrictions?
Wilson: We could have a lot of trouble with China, yes, but it would be our goal to go there. We haven’t decided what regions we’re going into, obviously. It certainly would be our goal to go there, but we will struggle to go to China. |
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