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来自IceFrog.com
6.60 Info
First, I want to thank everyone for their emails in the past week or so. Things have been kind of hectic lately. Even though I usually don't like to give a schedule, you guys have been very patient. My plan is to release 6.60 in early June and I am doing my best to make sure that there are no further delays. If a feature or change still needs more work, I'll try to save it for the next version instead so I can get this in your hands asap.
Here is a list of a few of the things to expect in 6.60. There will be many new items (at least 5) and improvements or remakes to current items. You can also expect lots of ability changes on old heroes, a couple hero remakes and a new hero or two. A new regeneration system for structures will be active only when they are attacked without creeps/corpses nearby (more detailed infomation on the mechanics for this in the changelog). Naturally there will be the usual balance, bug and visual fixes that come with every update. That is just a brief summary; there are a lot more interesting miscellaneous changes and features, but I'll save the rest for the changelog.
As always, feel free to let me know what things you do and don't like, feedback and suggestions are very important to me. Thanks again for the patience and I hope you guys enjoy the map. 6.60 新情报
首先要感谢一下在过去几个星期内给我发邮件的人们,你们似乎有点太着急了。即便如此我也不会先给出一个时间表,你们需要更多的耐心。我的计划是在六月早些时候发布6.60版本,并且尽我所能不跳票。如果某些特性或者改动需要进行更多工作我将会试着把它们拖延到下一个版本再进行,让你们尽早玩上新版本。
同时给你们一个新的6.60预计小清单。至少5个新物品并且会提升或者重做老物品的效果。你也可以对旧英雄的改动满怀期待哦!同时给建筑增加了一个新的恢复系统,在塔受到攻击时如果周围没有小兵时它将会被激活(更多关于该系统的技术细节在更新日志里)。同时也会像以前一样在新版本中有着平衡性、Bug和视觉效果的修改。这只是个总概,在每个方面都将会有许多有趣的改动和新特性,不过这要等到新图发布你们才能知道。
跟从前一样,告诉我你想要什么,喜欢什么不喜欢什么,反馈和建议对我而言十分重要。再次感谢你们的耐心,希望你们喜欢这张地图! |
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