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function Trig_Cluster_skill_______u_Conditions takes nothing returns boolean
if ( not ( GetSpellAbilityId() == 'A000' ) ) then
return false
endif
return true
endfunction
function Trig_Cluster_skill_______u_Actions takes nothing returns nothing
call biackese_Cluster_skill(1000,'A001',"polymorph")
endfunction
//===========================================================================
function InitTrig_Cluster_skill_______u takes nothing returns nothing
set gg_trg_Cluster_skill_______u = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_Cluster_skill_______u, EVENT_PLAYER_UNIT_SPELL_CAST )
call TriggerAddCondition( gg_trg_Cluster_skill_______u, Condition( function Trig_Cluster_skill_______u_Conditions ) )
call TriggerAddAction( gg_trg_Cluster_skill_______u, function Trig_Cluster_skill_______u_Actions )
endfunction
为什么它提示
function Trig_Cluster_skill_______u_Actions takes nothing returns nothing
call biackese_Cluster_skill(1000,'A001',"polymorph")
endfunction
是错误的函数名 |
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