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自己搞定了

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发表于 2015-11-25 18:11:16 | 显示全部楼层 |阅读模式
本帖最后由 mic 于 2015-11-26 12:17 编辑

  1.        Dialog - Create a Panel for dialog item pane CU_GPPanelHolder using the template LotV_SoAMissionUIPanel/SoAPanelTemplate
  2.         Variable - Set CU_GPPanel[Player] = (Last created dialog item)
  3.         Dialog - Hook up an existing Panel called SoAButtonHolder in dialog item CU_GPPanel[Player]
  4.         Variable - Set LastFrame = (Last created dialog item)
  5.         Variable - Set CU_GPCmdPanel[Player] = (Last created dialog item)
  6.         General - For each integer ButtonIndex from 1 to 4 with increment 1, do (Actions)
  7.         Dialog - Hook up an existing Panel called SoAEnergyBarFill in dialog item CU_GPPanel[Player]
  8.         Variable - Set CU_GPEnergyBar[Player] = (Last created dialog item)
  9.         Dialog - Hook up an existing Label called SoAEnergyLabel in dialog item CU_GPPanel[Player]
  10.         Variable - Set CU_GPEnergyLabel[Player] = (Last created dialog item)
  11.         Dialog - Hide CU_GPPanel[Player] for (All players)
  12.         Dialog - Hook up an existing Cutscene called SoACommandCutscene in dialog item CU_GPPanel[Player]
  13.         Variable - Set CU_GPCutscene[Player] = (Last created dialog item)
  14.         Dialog - Set CU_GPCutscene[Player] Cutscene to Cutscenes\UI_SoAMission.SC2Cutscene for (Player group(Player))
  15.         Cutscene - Play (Get Cutscene Id from CU_GPCutscene[Player])
  16.         Dialog - Hook up an existing Cutscene called SoAFillScene in dialog item CU_GPEnergyBar[Player]
  17.         Variable - Set CU_GPEnergyBarScene[Player] = (Last created dialog item)
  18.         Dialog - Hook up an existing Cutscene called SoAOverlayCutscene in dialog item CU_GPPanel[Player]
  19.         Variable - Set CU_GPEnergyGlassScene[Player] = (Last created dialog item)
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自己搞定了

发表于 2015-11-25 21:59:03 | 显示全部楼层
QQ图片20151125215653.png 脚本可用
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