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发表于 2006-12-25 19:48:51
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很遗憾~~在不导入任何东西又不用J和T的前提下~~这是做不到的~~
即使是预设的小精灵~~实际也是用J来改变颜色的~~
放几个白色的小精灵在地图上~~然后导出脚本看看~~
//===========================================================================
function CreateUnitsForPlayer0 takes nothing returns nothing
local player p = Player(0)
local unit u
local integer unitID
local trigger t
local real life
set u = CreateUnit( p, 'ewsp', -224.5, -17.4, 146.254 )
call SetUnitColor( u, ConvertPlayerColor(9) )
set u = CreateUnit( p, 'ewsp', -46.4, 1.3, 165.997 )
call SetUnitColor( u, ConvertPlayerColor(9) )
set u = CreateUnit( p, 'ewsp', -75.3, -125.1, 15.777 )
call SetUnitColor( u, ConvertPlayerColor(9) )
set u = CreateUnit( p, 'ewsp', 58.3, -197.4, 320.360 )
call SetUnitColor( u, ConvertPlayerColor(9) )
set u = CreateUnit( p, 'ewsp', -225.0, -316.3, 77.873 )
call SetUnitColor( u, ConvertPlayerColor(9) )
set u = CreateUnit( p, 'ewsp', -168.8, -142.3, 217.503 )
call SetUnitColor( u, ConvertPlayerColor(9) )
endfunction
所以预设的单位改变颜色也是用J的~~
So~~用导入管理器吧~~
要么把小精灵的模型改了~~要么重新导入各玩家的光晕颜色~~ |
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