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下表列出了SC2模型所有合法的附着点名称。所有的SC2模型附着点的名称必须从下表中任选其一。这个列表是完全版,比Startool和官方教程里面的都全。
要特别注意的是,和模型动作的命名不同,SC2的模型动作名可以用使用特定的关键字来自由组合,但是模型附着点名称必须从下表中选择,不得将它们组合使用,切记!
SC2模型合法附着点名称列表(共305个)
Pos_SetLocation
Pos_SetLocation 01
Pos_SetLocation 02
Pos_SetLocation 03
Pos_SetLocation 04
Pos_SetLocation 05
Pos_SetLocation 06
Pos_SetLocation 07
Pos_SetLocation 08
Pos_SetLocation 09
Pos_SetLocation 10
Pos_SetLocation 11
Pos_SetLocation 12
Pos_SetLocation 13
Pos_SetLocation 14
Pos_SetLocation 15
Pos_RaynorToTychus
Pos_TychusToRaynor
Pos_RaynorToHorner
Pos_HornerToRaynor
Pos_RaynorToHanson
Pos_HansonToRaynor
Pos_RaynorToTosh
Pos_ToshToRaynor
Pos_RaynorToSwann
Pos_SwannToRaynor
Pos_RaynorToAdjutant
Pos_AdjutantToRaynor
Pos_Raynor
Pos_Tychus
Pos_Horner
Pos_Hanson
Pos_Swann
Pos_Adjutant
Pos_JessicaHall
Pos_MarcusCade
Pos_Warfield
Pos_Hill
Pos_Merc03
Pos_Tosh
Pos_Firebat
Pos_SiegeTank
Pos_Dropship
Pos_Viking
Pos_Spidermine
Pos_Ghost
Pos_Banshee
Pos_Marauder
Pos_Stetmann
Pos_Marine
Pos_Bartender
Pos_Kerrigan
Pos_EvolutionMaster
Pos_Zagara
Pos_Primal
Pos_ProtossScientist
Pos_Stukov
Ref_Origin
Ref_Center
Ref_Attacher
Ref_Attacher 01
Ref_Attacher 02
Ref_Attacher 03
Ref_Attacher 04
Ref_Attacher 05
Ref_Attacher 06
Ref_Attacher 07
Ref_Attacher 08
Ref_Attacher 09
Ref_Attacher 10
Ref_Attacher 11
Ref_Attacher 12
Ref_Attacher 13
Ref_Attacher 14
Ref_Attacher 15
Ref_Attacher 16
Ref_Attacher 17
Ref_Attacher 18
Ref_Attacher 19
Ref_Damage
Ref_Damage 01
Ref_Damage 02
Ref_Damage 03
Ref_Damage 04
Ref_Damage 05
Ref_Damage 06
Ref_Damage 07
Ref_Damage 08
Ref_Damage 09
Ref_Damage 10
Ref_Damage 11
Ref_Damage 12
Ref_Damage 13
Ref_Damage 14
Ref_Damage 15
Ref_Damage 16
Ref_Damage 17
Ref_Damage 18
Ref_Damage 19
Ref_Elevator
Ref_Engine
Ref_Hardpoint
Ref_Hardpoint 01
Ref_Hardpoint 02
Ref_Hardpoint 03
Ref_Hardpoint 04
Ref_Hardpoint 05
Ref_Hardpoint 06
Ref_Hardpoint 07
Ref_Hardpoint 08
Ref_Hardpoint 09
Ref_Hardpoint 10
Ref_Hardpoint 11
Ref_Hardpoint 12
Ref_Hardpoint 13
Ref_Hardpoint 14
Ref_Hardpoint 15
Ref_Hardpoint 16
Ref_Hardpoint 17
Ref_Hardpoint 18
Ref_Hardpoint 19
Ref_Hardpoint Left
Ref_Hardpoint Right
Ref_Hit
Ref_Hit 01
Ref_Hit 02
Ref_Hit 03
Ref_Hit 04
Ref_Hit 05
Ref_Hit 06
Ref_Hit 07
Ref_Hit 08
Ref_Hit 09
Ref_Mount
Ref_Overhead
Ref_RallyPoint
Ref_Shield
Ref_StatusBar
Ref_StatusBar 01
Ref_StatusBar 02
Ref_StatusBar 03
Ref_StatusBar 04
Ref_StatusBar 05
Ref_StatusBar 06
Ref_StatusBar 07
Ref_StatusBar 08
Ref_StatusBar 09
Ref_StatusBar 10
Ref_StatusBar 11
Ref_StatusBar 12
Ref_StatusBar 13
Ref_StatusBar 14
Ref_StatusBar 15
Ref_StatusBar 16
Ref_StatusBar 17
Ref_StatusBar 18
Ref_StatusBar 19
Ref_Target
Ref_Target 01
Ref_Target 02
Ref_Target 03
Ref_Target 04
Ref_Target 05
Ref_Target 06
Ref_Target 07
Ref_Target 08
Ref_Target 09
Ref_Target 10
Ref_Target 11
Ref_Target 12
Ref_Target 13
Ref_Target 14
Ref_Target 15
Ref_Target 16
Ref_Target 17
Ref_Target 18
Ref_Target 19
Ref_Target 20
Ref_Target 21
Ref_Target 22
Ref_Target 23
Ref_Target 24
Ref_Target 25
Ref_Target 26
Ref_Target 27
Ref_Target 28
Ref_Target 29
Ref_Target 30
Ref_Target 31
Ref_Target 32
Ref_Target 33
Ref_Target 34
Ref_Target 35
Ref_Target 36
Ref_Target 37
Ref_Target 38
Ref_Target 39
Ref_Target 40
Ref_Target Final
Ref_Target Heavy
Ref_Target Light
Ref_Target Medium
Ref_Target Shield
Ref_Transmission
Ref_Turret
Ref_TurretY
Ref_TurretZ
Ref_Upgrade
Ref_Upgrade Armor
Ref_Upgrade Engine
Ref_Upgrade Engine Bottom
Ref_Upgrade Engine Left
Ref_Upgrade Engine Right
Ref_Upgrade Weapon
Ref_Upgrade Weapon Bottom
Ref_Upgrade Weapon Left
Ref_Upgrade Weapon Right
Ref_Weapon
Ref_Weapon 01
Ref_Weapon 02
Ref_Weapon 03
Ref_Weapon 04
Ref_Weapon 05
Ref_Weapon 06
Ref_Weapon 07
Ref_Weapon 08
Ref_Weapon 09
Ref_Weapon 10
Ref_Weapon 11
Ref_Weapon 12
Ref_Weapon 13
Ref_Weapon 14
Ref_Weapon 15
Ref_Weapon 16
Ref_Weapon 17
Ref_Weapon 18
Ref_Weapon 19
Ref_Weapon 20
Ref_Weapon 21
Ref_Weapon 22
Ref_Weapon 23
Ref_Weapon 24
Ref_Weapon 25
Ref_Weapon 26
Ref_Weapon 27
Ref_Weapon 28
Ref_Weapon 29
Ref_Weapon 30
Ref_Weapon Bottom
Ref_Weapon Left
Ref_Weapon Right
Ref_Agria
Ref_Aiur
Ref_Albion
Ref_Avernus
Ref_BelShir
Ref_Castanar
Ref_Char
Ref_Dylar
Ref_Haven
Ref_Korhal
Ref_MarSara
Ref_Meinhoff
Ref_Monlyth
Ref_Moria
Ref_NewFolsom
Ref_PortZion
Ref_PU72516J
Ref_Redstone
Ref_Tarsonis
Ref_Tyrador
Ref_Umoja
Ref_Valhalla
Ref_Xil
Ref_Back
Ref_Chest
Ref_Chest Left
Ref_Chest Mount
Ref_Chest Mount Left
Ref_Chest Mount Rear
Ref_Chest Mount Right
Ref_Chest Right
Ref_Chin
Ref_Face
Ref_Foot Left
Ref_Foot Left Rear
Ref_Foot Right
Ref_Foot Right Rear
Ref_Forearm Left
Ref_Forearm Right
Ref_Hand
Ref_Hand Left
Ref_Hand Right
Ref_Head
Ref_Head Top
Ref_Head Mount
Ref_Knee Left
Ref_Knee Right
Ref_Lip Upper
Ref_Shoulder Left
Ref_Shoulder Right
Ref_Waist Back
Ref_Waist Front
Ref_Waist Right
Ref_Waist Left
注意:上文说的“不得进行组合”同时也包括了数字后缀在内。附着点不允许随意添加数字后缀。上面的列表存在"Ref_Weapon 30",所以你可以定义"Ref_Weapon"到"Ref_Weapon 30"这31个附着点,但是上面的只有Ref_Weapon Left,没有"Ref_Weapon Left 01",因此你就不能在"Ref_Weapon Left"后面加数字。当然,也不允许出现"Ref_Weapon 31",因为这个名字不存在于上表!不过当Actor系统试图指定附着点时,隐藏的"00"规则依然有效,此时"Ref_Weapon 00"依然和"Ref_Weapon"等价。
也就是说,在极端情况下,一个模型最多也只能拥有305个合法的附着点(把上表中的名字全部用上了) |
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