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发表于 2008-10-11 17:49:28
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StarCraft II Art
The StarCraft II art team started off where other panels ended: by fielding questions from the audience about influences, unit design, and the big artistic differences between Blizzard's three main universes. Afterward, the team discussed what defines Blizzard Entertainment's art style -- strong silhouettes, exaggerated proportions, and bold colors -- and showed off how much the marine, viking, and other units have changed since StarCraft II was first unveiled. The presentation closed with several movies demonstrating how animation and special effects can bring a battle to life, along with a visual walkthrough of how StarCraft II’s maps (set in 20 unique environments) go from blank canvas to fully textured, populated, lit, and lively battlefields. |
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