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(很随便的)2.0.4 PATCH NOTES

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发表于 2013-2-21 16:22:01 | 显示全部楼层 |阅读模式
因为在赶地图,所以这些新功能都没有测试过,好多是瞎蒙的(包括很多基本名词,因为没打过对战,囧rz)

为了不误导大家所以保留了原文,大家就随便看看吧。。。
 楼主| 发表于 2013-2-21 16:22:19 | 显示全部楼层
本帖最后由 Aprist 于 2013-2-21 16:34 编辑

StarCraft II: Wings of Liberty Patch 2.0.4
Blizzard Entertainment
StarCraft II: Wings of Liberty patch 2.0.4 is now live! This major patch brings a number of exciting new systems and improvements to Wings of Liberty while paving the way for the release of our Heart of the Swarm expansion on March 12. Please read the full patch notes below.
星际争霸II:自由之翼2.0.4版本上线了!这次的更新带来了大量超级给力的新系统,同时为即将在下个月到来的虫群之心做了铺垫。详情如下

GENERAL
综合

· All-New Menu Screens
· 全新的菜单界面
o The User Interface layout, art, and graphic style have been completely revamped.
o 用户界面的布局和美术风格重做。
o Players are now one click away from any major screen in the User Interface.
o 用户现在可以一键离开任何主界面。
o Many redundant screens and game modes have been eliminated.
o 一些冗余的界面和游戏模式被移除。
o More detailed information can be found in our Heart of the Swarm UI Update blog post.
o 更多的信息参见《虫群之心》UI更新说明

· Clans and Groups
· 战队和群组
o Anyone can now create or join a Clan and participate in private clan chat, post news on Clan affairs, and more. Clan tags are pre-pended to character names of all players who join a Clan.
o 现在你可以创建或者加入一个战队,在战队内发起聊天、发布新闻等等。战队名称会出现在每个战队成员的名称前。
o Groups are for players who want to associate casually and in larger numbers. Joining a Group is a way for players to interact with others who share common interests. Players are allowed to join many different groups.
o 群组能使你更方便地与其他玩家进行互动。让所有有共同话题的玩家在一起进行讨论。
o All players will receive an additional free character name change.
o 所有的玩家都会获得一次额外的免费更名机会。
o Check out our StarCraft blog for more detailed information on Clans and Groups, as well as our Social Features video.
o 更多有关战队群组的细节请关注我们的博客以及社交特性 视频。

· Exciting New Replay Features
· 超赞的新录像功能
o Watch with Others: Players can now watch replays with others in the same game.
o 围观:玩家现在可以伙同其他群众进行围观。
o Take Command: Players watching a replay together can also opt to “Take Command” of the replay and assume control of selected player armies.
o 截取指挥权:在观看录像的过程中,你和其他观众可以随时截取录像中的某一方来进行控制。
o Recover Game: Players can now choose to recover from a game that may have ended prematurely due to disconnection, input loss, or other abnormal causes.
o 恢复游戏:玩家现在可以从掉线等意外情况中恢复中断的游戏。
o For more details, see our New Replay and Resume Features Coming in Heart of the Swarm overview blog post.
o 更多细节请参见 《虫群之心》新录像系统介绍

· Improved Score Screen and Statistics
· 得分和统计界面改进
o Performance tab now tracks gameplay stats such as Average Unspent Resources, Time Supply Capped, Workers Created, and APM.
o Performance标签现在可以追踪“资源储备均值”、“时间供应上限”和APM等数据。
o New buttons allow players to “Play Again” or “Watch Replay Solo” directly from the post-game Score Screen.
o 新的按钮允许玩家在post-game得分画面中选择“重新游戏”或“观看录像”。
o Additional Race and Map Report statistics pages in the Ladders section of the Player Profile:
o 天梯的player profile新增了“种族和地图报告”统计页面
§ Race Report: Tracks number of games played and win/loss ratios for every race matchup.
§ 种族报告:显示了玩家的比赛场数和每个种族的胜负比率。
§ Map Report: Tracks number of games played and win/loss ratios on every ladder map.
§ 地图报告:显示了玩家的比赛场数和每张地图的胜负比率。
o Player Profile now shows all wins and losses for all leagues.
Player Profile现在会显示所有战队的胜败场。

· New Matchmaking Options
· 新的Matchmaking选项
o Three options have been added to the Matchmaking Screen to help newer players make a more gradual transition from single-player to multiplayer.
o 在Matchmaking界面中新增了三个选项,以降低新手玩家的学习梯度。
§ Training Mode allows players to work their way up from basic StarCraft gameplay skills to great challenges.
§ 训练模式允许玩家以自己的方式去实践星际争霸的基本游戏技能,进而转向更大的挑战。
§ Versus AI Mode is a reworking of the previous Coop Versus AI Mode in Wings of Liberty.
§ 对先前的人机对抗模式进行了改进。

· Players can now utilize the matchmaking system to challenge an AI opponent that scales in difficulty.
· 玩家现在可以利用Matchmaking系统来挑战难度适宜的AI对手。

· The new matchmaking AI can accommodate a wide variety of skill levels and play styles.
· 新的Matchmaking AI囊括了多种难度层级以及不同作战风格的AI
§ Unranked Play allows players to engage in matchmaking and find games vs. other players without the pressures of the ranking system.
§ 不计分机制让玩家在免受计分制压力的情况下与其他玩家进行比赛。
o For more details on these new features, please see our Ways to Play video overview.
o 更多细节请观看如何比赛 视频。

· All-New AI Options and AI Communication
· 全新的AI选项和AI通信机制。
o The overall AI play experienced has been greatly enhanced.
o 所有AI的战斗经验都获得了巨幅的增强。
o In a custom game, players can now elect for an AI player to follow a specific build order, such as Full Rush, Timing Attack, Straight to Air, and more.
o 在自定义游戏中,玩家可以为某个AI玩家挑选特定的建造序列,例如“Full Rush”、“Timing Attack”、“Straight to Air”等。
o AI players will now report key information back to their player allies, such as when they are scouting, attacking, expanding, and retreating.
o AI队友现在会将关键的作战信息通知给玩家。例如它们何时开展攻击、开发分矿或是撤退等等。
o Players can now issue specific commands to their AI partners, such as where to attack, defend, scout, detect, and expand.
o 玩家现在可以向AI队友发布特定的指令。例如攻击何处,防守何处,探索、发展何处等。

· Players Near You
· 附近的玩家
o Players Near You identifies and displays other players on your local network, making it easier to locate, chat with, friend, and play together.
o “附近的玩家”会识别并显示在你附近网段的其他玩家,方便邻近的玩家一起游戏。
o This feature can be disabled in the Options > Social menu.
o 这个功能可以在“选项->社交”菜单中禁用。

· Game Privacy options
· 游戏隐私选项
o No Build Order: Selecting this option in the Custom Game lobby hides the build order from being displayed in the Score Screen.
o 隐藏建造序列:在游戏大厅中选中此项后将不会在得分界面中显示你的建造序列。
o No Match History: Selecting this option hides the game from the player’s Match History.
o 隐藏比赛记录:选中此项后将不会显示你的比赛历史记录。
· New Enable Group Sounds option in the Options > Sound menu  produces additional sounds for groups of units performing the same activity, such as Marine marches, mech ground-shaking, and more.
· 在“选项->语音”菜单中启用“群体音效”之后,游戏中的单位在进行群体动作时会产生额外的音效,例如马润集体行军,机甲的震地效果等等。

· The Help Section has been revised and updated.
· 帮助功能进行了修正和更新。
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 楼主| 发表于 2013-2-21 16:23:37 | 显示全部楼层
本帖最后由 Aprist 于 2013-2-21 16:38 编辑

USER INTERFACE
用户界面

· In-Game UI Improvements
· 游戏内界面改进
o New waypoint and targeting confirmation icons have been added.
o 增加了新的路点和目标确认图标。
o The Menu and Help buttons are now located above the command card alongside the Social button.
o 菜单和帮助按钮现在显示在社交按钮旁的命令卡片上。
o The Achievements and Message Log menus are now accessible via the Main Menu.
o 成就和消息记录菜单现在直接从主菜单访问。
o New Select Army Units button is located next to the Idle Worker and Select all Warp Gates buttons. These buttons are now all consolidated together in the UI above the minimap.
o 新的“选择作战单位”按钮出现在“空闲工人”按钮和“选择所有折跃门”按钮旁边。这几个按钮现在被整合在一起,安放在微缩地图上方。
o Decal art has been refreshed and now appears brighter and more visible in-game.
o 更新了印花的美术效果,使其在游戏中更加明亮显眼。
o New Victory Fanfare sequences now play when a players is victorious at the end of a game.
o 玩家在游戏获胜后会看到新的胜利动画。

· New Unit Life Bar settings have been added to the Gameplay section of the Options menu:
· 玩家可以在游戏性选项中设置新的单位生命条
o Targeting: Shows friendly units when targeting a beneficial ability and enemy units when targeting a harmful ability.
o 瞄准:当准备施放一个有益技能时显示友军单位,施放有害技能时候显示敌方单位。
o Damaged: Only show for units with less than their maximum life, energy, or shields.
o 伤害:仅当单位的生命、能量或护盾值低于最大值时才显示。

· New UI options have been added to aid newer players in various gameplay functions. These can be toggled in the Options > Controls menu:
· 为新手玩家增加了新的辅助性UI选项,可以通过”选项->控制“菜单开启:
o Display Team Colored Life Bar: Displays unit life bars using team color.
o 队伍颜色生命条:将单位生命条颜色设置为队伍颜色。
o Always Show Worker Status: Displays the current and ideal number of workers above harvestable vespene geysers and town halls.
o 总是显示工人状态:显示当前工人数量和理想状况下的采集工人数量。
o Enable Simple Command Card: Displays a more simplified view of the command card.
o 启用简明命令面板:显示一个更为简明的命令面板。
o Show Current Order Indicator: Displays an indicator on the terrain when units are issued a movement or attack command.
o 显示当前命令指示器:当单位被发出移动或攻击指令时显示指示器。
o Select All Larvae: Selecting a single larva will select all larvas attached to the same Hatchery.
o 选择所有幼虫:选中一个幼虫时会选中同一个孵化场中的所有幼虫。
o Enable Enemy Unit Selection: Allows the player to select units that can’t be controlled such as neutral and enemy units.
o 启用敌方单位选择:允许玩家选中无法指挥的单位,例如敌方单位或中立单位。

· The maximum numbers of players that can be in a party has been raised to 16.
· 同队玩家数量现在增至16人。

· All maps that appear in the Custom Games section can now utilize the same Game Info pages (Overview, How to Play, Patch Notes, Reviews) that Arcade games received with Patch 1.5.0.
· 自定义游戏中的所有地图现在使用统一的游戏信息页面(概述、教程、更新说明、预览)

· New Copy Link buttons have been added, which automatically copy certain links to the clipboard, allowing players to share them with others via clickable links in chat or on the web. When clicked, these links will navigate to the in-game page.
· 添加了新的复制链接按钮,可以自动将某个链接复制到剪贴板,让玩家不必通过其他网页进行复制操作,从而更方便地分享地图。这些链接直接指向游戏内的页面。

· Observer Mode Improvements
· 观察者模式改进
o Leaderboard
o 积分榜
§ Added two new tabs:
§ 添加了2个新的标签:
· Structures Tab (hotkey T): This panel shows the structures owned by each player.
· 建筑标签(快捷键T):这个面板显示了每个玩家的建筑。
· Upgrades Tab (hotkey G): This panel shows the upgrades researched by each player.
· 升级标签(快捷键G):这个面板显示了每个玩家的科技升级路线。
§ Clicking on an icon in the Units/Structures/Production tabs will now center the camera on that unit. Continued clicks will cycle through all units of that type.
§ 点击单位/建筑/生产标签中的按钮现在会将镜头对准该单位。继续点击会巡视所有的同类单位。
o Minimap
o 微缩地图
§ Attacked units now flash white for observers.
§ 攻击的单位现在会为观察者显示白色闪光。
§ Nuclear Launch and Nydus Canals now create pings on the minimap for Observers viewing Everyone.
§ 聚变打击和坑道虫现在会在地图上发出警示信息。
o Versus Mode Side Toggle (Hotkey CTRL-X)
o 对抗模式阵营切换(快捷键X)
§ Added a hotkey to flip sides that player names appear in the Observer UI when watching a Versus Mode 1v1 game.
§ 当观看一场1V1对抗模式的游戏时,添加了一个切换对战双方名称显示位置的按钮。

· Customizable Observer UI
· 自定义观察者界面
o Brand new SC2Interface mod support has been added, which enables casters and observers to watch games of StarCraft II using a completely custom user interface. This gives production crews a new set of powerful tools to create even more epic broadcast experiences.
o 通过全新的星际争霸II界面模组,用户可获得完全自定义的观察者界面,进而带来更为史诗的演播体验。
o For more information on how to use this feature, please see this thread in our User Interface forums.
o 更多信息请参见 用户界面讨论区的相关内容

· Players who have blocked communication with others are now also prohibited from initiating chat with those they have blocked.
· 被其他玩家屏蔽的玩家现在禁止向他们发起聊天。
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 楼主| 发表于 2013-2-21 16:24:02 | 显示全部楼层
本帖最后由 Aprist 于 2013-2-21 16:41 编辑

EDITOR
编辑器

· General
· 综合

o A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules.
o 增加了一个新的预加载信息对话框,用来定义游戏中预加载的的数据、附件和bank数据。它可以在所有模块中通过地图/MOD菜单进行访问。
o Added color preferences for text preview display.
o 增加了色彩文本预览的色彩表现。
o The Arcade Info dialog has been renamed to Battle.net Info. This info is now available for non-arcade maps as well.
o “游戏大厅信息”对话框被重命名为“BN信息”。非游戏大厅地图同样适用于该信息。
o New SC2Interface files:
o 新的SC2Interface文件:
§ Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay.
§ 现在,在不影响游戏性的前提下,Mod可以被存储为SC2Interface文件。
§ Mod gameplay/interface status can be checked using the Mod > Mod Status window.
§ Mod的游戏性/界面状态可以通过“Mod>Mod状态”窗口查询。
o New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files.
o 添加了新的导出和导入命令,它们可以在Map/Mod->本地子目录下启用。以便玩家在本地和游戏数据之间进行导入导出。
o The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases.
o 现在在依赖项对话框中会显示完整的依赖关系链。
o The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined.
o 现在依赖项对话框会在同时使用多人对战Mod和剧情Mod的情况下发出警告信息。这两个模块在设计时有诸多互斥之处,同时使用可能会造成一系列的问题。
o Added toolbar button size preference.
o 添加了工具条按钮尺寸自定义选项。

· AI Module
· AI编辑器
o A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. Time.
o 增加了一个新的攻击波次图形化窗口。观测资源消耗和时间的关系。

· Cutscene Module
· 过场动画编辑器
o Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in.
o 添加了过场动画框。过场动画框是一种可以播放过场动画的对话框项。
o New Properties have been added:
o 添加了新的参数
§ Animation Element:
§ 动画元素
· Right-Aligned: Animations can now specify that they always end at the end of the block.
· 右对齐:动画现在可以被指定永远在动画块末尾处结束播放。
· Weight: The blend value for this animation block.
· 权重:动画块的混合权重。
§ Director Node:
§ 导演节点
· Reverb: The reverb to set while playing back the cutscene.
· 倒放:设置过场动画倒放。
· Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame.
· 结束时自动摧毁:禁用后,过场动画不会在播放完毕后被摧毁,而是在定格在最后一帧。
§ Sound Node:
§ 音效节点:
· Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps.
· Non-Seeking:启用后,在当前时间跳变的情况下,音效的播放不会发生任何变化。
· Speaker Mix: You can now set and animate the speaker mix values.
· 演讲者混音:现在你可以设置和动态调整演讲者混音数值。
§ Fade Node
§ 淡化节点
· Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade.
· 周期:允许你在多个场景淡化控制的情况下指定淡化周期层级。
o Terrain is now automatically imported when starting the Cutscene Module.
o 地形现在会在启动过场动画编辑器时自动导入到过场动画编辑器中。
o Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low.
o 活动光照节点现在会在中等或低画质时自动寻找“_Low”词缀的光源。
o New icons added for all node types!
o 为所有的节点增加了新的图标。
o Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block.
o 在编辑菜单下增加了新的“时间跟随编辑”模式,能使时间轴的指针总是跟随当前正在编辑的时间块。
o Sound Improvements:
o 音效改进:
§ Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once.
§ 增加了音效群节点:这个节点允许你将一些音效节点添加至它的文件夹中,进而对文件夹中的所有音效参数进行批量修改。
§ Volume and pitch properties are now treated as multipliers instead of absolute values.
§ 音量和音调参数现在作为一个可变值而非定值对待。
§ Setting sound index to -1 now causes it to pick a new variation each time it plays.
§ 将音效索引设置为-1能使其在每次播放时获取一个新的变量。
§ Sounds now properly fade out after their blocks end.
§ 音效现在可以在时间块结尾处完美地淡化。
§ Sounds can now specify Active Shots.
§ 音效现在可以指定活动镜头。
o Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode.
o 在自动关键帧模式下,低于0.1%的数值变动不再产生新的关键帧。
o You can now add multiple cutscene filters when playing back a cutscene.
o 现在你可以在播放一段过场动画时添加多个过场动画验证器。
o Cutscenes are now played back in Replays.
o 过场动画现在会在录像中被播放。

· Data Module
· 数据编辑器
o Added the Data Navigator Window. This new window visualizes how objects are linked to one another.
o 增加了数据导航窗口。这个窗口将数据之间的链接关系以可视化的方式展现出来。
o Each tab in the Data Module now remembers its own view mode.
o 现在数据编辑器中的每个标签都能保持各自的阅览模式。
o Model Preview Panes now animate with the model's default animation, making effects easier to identify.
o 模型预览面板现在会播放模型的默认动画,这会使一些效果更容易辨识。
o New data types have been added: Herd, Herd Node
o 增加了新的数据类型:密集度和密集度节点。
o User Type fields defining user links can optionally specify a required user type
o “用户类型”字段用来指定某个特定用户类型的用户链接。
o Added a new Select in Palette command.
o 在面板中增加了一个新的选择功能。
o Added F2 support for renaming objects.
o 增加了F2重命名的功能。
o “Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top.
o “显示高级属性”现改为“显示基本字段标签”,现在会在基本字段前增加“(基本)”字样并将它们向前排列,而非隐藏高级字段。
o Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI.
o 匹配尺寸数组现在可作为一个控制项被编辑,而非之前基于列表的界面。
o “Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod.
o “显示默认数值”现改为“按源排列字段”。
o Added field hint tooltips to dropdowns for enum type fields.
o 菜单类型字段增加了提示信息条。
o Structure sub-fields now properly display composite field hint tooltips.
o 建筑子字段现在会完整地显示提示信息。
o Many new field hints added for Abilities, Actors, Effects, and Units.
o 在技能、演算体、效果和单位字段中添加了许多新的提示信息。

· Overview Manager
· 总览编辑器
o Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls.
o 在菜单中增加了一个新的“转到实例”命令。用来从函数定义跳转至对应的调用。
o Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links.
o 在查看菜单中添加了一个新的“仅显示全局链接”选项,可直接在“应用于”链接中查看全局性的触发器元素。

· Terrain Module
· 地形编辑器
o A new Diamond region shape has been added.
o 增加了新的菱形区域。
o A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid.
o 工具菜单中增加了新的“斜向选择”选项,可以用斜向选框来选中对象。
o A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded.
o 增加了新的查看选项用来显示普通和升级后的菌毯,通过“查看->显示->显示菌毯升级”选项启用。
o Units marked as Initially Hidden will use an alpha fade effect in the editor display.
o 初始隐藏的单位会在编辑器中显示为alpha淡化效果。
o Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group.
o 预置对象列表中现在包括了一个Group验证器,可以添加对象至Group或者将对象从Group中移除。
o The Water palette now includes a Height slider for adjusting the height of the current water template.
o 现在调节水体高度的滑块被移至水体工具栏中。
o No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state.
o 禁飞区现在有三种不同的颜色状态:普通(无重叠),重叠(硬半径重叠)和警告(仅对半径重叠排序)。为了达到最好的路径铺设效果,尽量避免警告状态。
o Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance.
o 植被密度最大值被降至2.0每单元格,任何高于该数值的植被密度都会对游戏性能造成影响。
o Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it.
o 在放置装饰物时增加了“强制隐藏阻挡”效果,当单位被装饰物挡住时会自动隐藏后者。

· Trigger Module
· 触发编辑器
o Added a Preview button for previewing sounds directly from parameter dialog.
o 现在可以在参数对话框中直接预览音效。
o A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu.
o 增加了一个新的“历史查看器”选项,包括向前或向后查看命令。可在“查看->历史”中启用。
o A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer.
o 增加了新的关联浏览器,用来查看与被选中的对象相关联的其他对象。可以通过“查看->显示关联浏览器”启用。
o A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups.
o 增加了智能群组显示功能,当一个元素通过双击或选择按钮被选中时,会为其开启另一个群组。
o Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries.
o 现在,当前文档所使用的库文件会显示在触发器列表而非库文件列表中。库文件列表现在仅包括只读的依赖项文件。
o Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document.
o 现在可以将对象从一个库拖放到另一个库,同时携带所有关联元素。
o A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields.
o 增加了一个新的查看选项,用来在域搜索时设置默认焦点,通过“查看->查看选项->自动聚焦搜索域”选项来启用。
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 楼主| 发表于 2013-2-21 16:24:20 | 显示全部楼层
本帖最后由 Aprist 于 2013-2-21 16:41 编辑

BUG FIXES
BUG修复

· General
· 综合

o Fixed a crash that would occur when StarCraft II is run with low disk space.
o 修复了一个在硬盘空间较低时游戏会崩溃的问题。
o Fixed an error that occasionally occured when queuing for a match if a disconnection occurred in the previous game.
o 修正了一个在游戏开始前因断开连接而造成的错误。
o It is no longer possible to build Creep Tumors on top of lowered Supply Depots.
o 菌毯瘤不能再放置于降下的补给站上。
o Fixed an issue preventing Zerglings, Roaches, and Ultralisks from autocasting Unburrow when an enemy Colossus was near.
o 修复了一个跳虫、蟑螂和雷兽在敌军巨像附近出地时受阻的问题。
o Fixed an issue where Hallucinated units would not play Hallucination death animations when playing in Reduced Violence mode.
o 修复了一个在和谐模式下幻象单位死亡时不播放幻象死亡动画的问题。
o The Shelak Tribe decal is no longer using the symbol for the Sargas Tribe.
o Shelak部族的印花不再使用Sargas部族的样式。

· Battle.net
· 战网
o It is no longer possible for duplicate versions of the same Arcade game to display in the Top Rated dropdown filter.
o 不能再在“最高评分”选项表中复制同一个大厅游戏的不同版本 。
o Fixed a display issue with the scroll bar on the Replays page.
o 修正了一个录像播放页面的滑动条显示问题。
o Fixed a display issue that could occur when viewing Patch Notes for an Arcade game.
o 修复了一个在查看更新文档时大厅游戏的显示问题。
o Arcade games played through Fun or Not now appear properly in the Match History and Recently Played lists.
o 从Fun or Not中进行的大厅游戏现在会正确显示对战记录和最近游戏列表。
o Clicking Create Game in the Single-player Vs. AI menu while a map is downloading no longer causes the game to enter a state where it is unable to launch any maps.
o 在单人对战AI菜单下点击创建游戏按钮不在造成无法启动地图的现象。
o Fixed an issue causing a player’s online status to be set to Available when it was changed from Away to Busy.
o 修复了一个当玩家的忙碌状态发生变化时显示为在线的问题。
o Fixed issues with some displays that could occur when viewing Arcade Game Info pages while queuing up for matchmaking games.
o 修复了一些在排队时查看大厅游戏信息页面的显示问题。
o Fixed an issue causing the race selection buttons on 3vAI queues to occasionally change to names of colors.
o 修复了一个在3VAI模式下造成种族选择按钮变色的问题。

· Editor
· 编辑器

o General
o 综合
§ Automatic backups for documents saved as component lists will now properly save multiple backup files.
§ 现在,自动将文档备份为组件列表功能会完美保存多个备份文档。
§ Tutorial game variant will not be changed when other variants are added or removed.
§ 教程游戏变化元素在其他变化元素被添加或移除时不会发生变化。
§ Fixed various issues with downloading dependency data from Battle.net when opening a document.
§ 修正了一些在开启文档时从BN下载依赖项数据的错误。
§ Fixed issues with team settings in variants for maps with a large number of players.
§ 修正了一些在游戏变化元素中为众多玩家进行队伍设置时发生的问题。
§ Fixed an issue where the editor could crash if the user’s build was not completely downloaded.
§ 修正了一个当用户的数据没有完全下载完毕时编辑器崩溃的问题。

o Cutscene Module
o 过场动画编辑器
§ Fixed several issues related to Undo/Redo.
§ 修正了一些关于撤销/重做相关的问题。
§ Fixed several issues related to element linking.
§ 修正了一些关于元素链接的问题。
§ You can now place or move objects at height zero if there is no terrain visible.
§ 你现在可以在隐藏地形的情况下以0高度来防止或移动对象。
§ Actors with conversation nodes will now animate when not in view, allowing dialog to play at the correct time.
§ 与对话节点相关的演算体现在能更完美地实现音画同步。
§ Active Light elements no longer change the light one frame late.
§ 活动光源不再在1帧之后改变光源。
§ You can now chain together bookmark jumps.
§ 现在可以链接多个书签跳转。
§ You can no longer use non-Ascii characters in Cutscene Names or Bookmark Names.
§ 不能再使用非Ascii字符来为书签命名。
§ You can no longer rename the (Previewer) scene.
§ 不能再重命名一个预览的场景。
§ Scenes with very large linking webs should now load much faster.
§ 链接繁多的场景现在能更快地被加载。
§ Fixed a bug where models would sometimes continue to draw when switching cutscenes.
§ 修正了一个在切换场景时模型会继续绘制的BUG
§ Editing curve values should now preserve custom curve tangents.
§ 现在对曲线数值进行编辑时会保存
§ Previewing from other modules will now set the Cutscene Module back to the (Previewer) scene.
§ 现在从其他编辑器中预览时会将过场动画编辑器转回预览画面。

o Terrain Module
o 地形编辑器
§ Painted pathing visibility is now properly tied to visibility of the Pathing layer.
§ 路径的可视化绘制现在被正确绑定到路径层。
§ Distance measurement now accounts for ramps properly.
§ 现在可以正确地测量斜坡的距离。

o Trigger Module
o 触发编辑器
§ Eliminated excessive delays when modifying functions which are heavily used in the document.
§ 消除了在修改频那些繁使用的函数时造成的延迟。
§ Comments can now be moved/pasted into switch cases.
§ Comments现在可以被移动或粘贴到切换动作中
§ Ability Commands using Any or All sub-types will now show all possible parameter values.
§ “任意”或“所有子类型”的技能命令现在会显示所有可能的参数值。
§ Unit trigger events now properly handle using a unit array element for the unit parameter.
§ 单位触发器事件中的“单位”参数现在可以用单位数组来填写。
§ Last Created functions now return an empty value if the last creation failed, rather than the result of the previous creation.
§ “最后创建的”函数现在会在创建失败时返回一个空值,而非前一次创建的值。
§ Invalid effect ids will no longer be treated as "any effect" in events.
§ 在事件中,无效的效果id不再会被当作“任意效果”来对待。
§ Data conversations with choices will now run properly in game, as long as cinematic mode is enabled.
§ 多选择的数据交互能够正确地在电影模式启用的情况下运行。
§ Fixed an out of memory crash that could occur when adding a region to itself using triggers.
§ 修复了在触发器中添加一个区域到其自身时候时会发生崩溃的错误。
§ It is now possible to copy triggers across libraries inside the same mod.
§ 现在可以在处于同一个MOD下的各个库文件之间拷贝触发器。

o Data Module
o 数据编辑器
§ Ability and Weapon Arc data values now accept 360 as values.
§ 技能和武器的弧形范围现在允许将360°作为有效值。

· Mac
· Mac

o General
o 综合
§ Targeting arrow reticules now display properly when shaders are set to low.
§ 箭头标线现在能在低阴影质量时正确显示。
§ Fixed an issue with “Disable OS Keyboard Shortucts” and the mouse cursor.
§ 修复了一个和“禁用OS快捷键”以及鼠标指针相关的问题。
§ Fixed an issue with resolution options being limited on Thunderbolt displays.
§ 修复了一个显示闪电时的分解选项限制问题。

o Editor
o 编辑器
§ Points in the Curve Editor can now properly be deleted.
§ 曲线编辑器中的节点现在可以正常删除。
§ Placing keys in the Curve Editor are now being created correctly.
§ 现在能正确地在曲线编辑器中放置关键帧。
§ Text labels are no longer clipped in the Curve Editor.
§ 文本标签不再在曲线编辑器中剪辑。
§ Fixed an issue involving Vertices and Primitives on the status bar.
§ 修复了一个关于状态条顶点的问题。
§ Fixed a crash that could occasionally occur when attempting to publish a map.
§ 修复了游戏偶尔会在发布地图时崩溃的问题。
§ Fixed an issue involving setting up multi-dimensional arrays in the Trigger Module.
§ 修复了触发编辑器中的一个关于多维数组设置的问题。
§ The mouse cursor is now visible in the viewpoint windows.
§ 鼠标指针现在能够正确在视口中显示。
§ Fixed an issue with the status bar overlapping text when using the Regions or Cameras layer in the Terrain Module.
§ 修复了一个在地形编辑器中使用区域或镜头层时状态条和文本重叠的问题。
§ Improved Retina hardware compatibility.
§ 增强了Retina显示屏的兼容性。
§ CMD + Tilde will now switch between multiple editor windows.
§ 现在可以使用CMD + Tilde在多个编辑器窗口间切换。

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 楼主| 发表于 2013-2-21 16:48:03 | 显示全部楼层
http://tw.battle.net/sc2/zh/blog ... %E6%98%8E-2013-2-21

貌似刚刚台服的patch notes已经放出了,这里看不明白的可以直接去看台版的。。
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发表于 2013-2-21 16:55:14 | 显示全部楼层
顶一下
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发表于 2013-2-22 17:34:19 | 显示全部楼层
Comments,应该是注释吧。
另,没有UI编辑器的事吗?我可一直等这个东西的。
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发表于 2013-2-23 22:19:13 | 显示全部楼层
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