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楼主 |
发表于 2013-2-6 23:27:39
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麦德三世 发表于 2013-2-6 08:54
你要给目标加个buff,修改它的默认死亡类型
<CBehaviorBuff id="GravitonBeam">
<Alignment value="Negative"/>
<InfoIcon value="Assets\Textures\btn-ability-protoss-gravitonbeam.dds"/>
<EditorCategories value="Race:Protoss,AbilityorEffectType:Units"/>
<TimeScaleSource Value="Global"/>
<Duration value="0.5"/>
<Modification>
<ModifyFlags index="DisableAbils" value="1"/>
<ModifyFlags index="SuppressMoving" value="1"/>
<ModifyFlags index="SuppressTurning" value="1"/>
<StateFlags index="SuppressAttack" value="1"/>
<StateFlags index="SuppressCloak" value="1"/>
<StateFlags index="SuppressCollision" value="1"/>
<StateFlags index="SuppressDetection" value="1"/>
<StateFlags index="SuppressRadar" value="1"/>
<StateFlags index="Uncommandable" value="1"/>
<!--AbilClassEnableArray index="CAbilMorph" value="1"/-->
<AbilLinkEnableArray value="MorphToInfestedTerran"/>
<BehaviorClassDisableArray index="CBehaviorCreepSource" value="1"/>
<BehaviorClassDisableArray index="CBehaviorPowerSource" value="1"/>
<BehaviorClassDisableArray index="CBehaviorResource" value="1"/>
<BehaviorClassDisableArray index="CBehaviorSpawn" value="1"/>
</Modification>
</CBehaviorBuff>
具体是怎么样的呢?没看出来修改了死亡类型哪 |
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