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楼主: 那方星空

[已解决]这些都是程海的技能,因为我不懂JASS,所以不知道哪个函数对应哪个技能,

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发表于 2008-7-21 16:33:45 | 显示全部楼层
………………………………………………
用Google的翻译足够了,不过英文是硬水平。
你跟我差不多大吧。
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 楼主| 发表于 2008-7-21 16:45:54 | 显示全部楼层
呵呵,怪不得有“10万伏特”这种解释。

你一解释我都知道了
Hex是妖术,
ShadowStrike是暗影突袭,
Thunderbolt是风暴之锤
DemonBreath恶魔气息(恶魔猎手变身后,有恶魔气息围绕,蝗虫群做的)
Ensnare诱捕
,Entangle是群体缠绕(老鹿的)
是旋风无极(吹起周围的敌人)
Stomp是群魔践踏
Element是元素,Flutter震动
BlackArrow是黑游的穿刺黑箭
Explode Body是尸体爆炸
LightningSelectTarget是白虎的招 闪电选择目标
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 楼主| 发表于 2008-7-21 16:47:22 | 显示全部楼层
你怎么查的那么快啊!
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发表于 2008-7-21 16:48:27 | 显示全部楼层
Thunderbolt这个倒是本来就知道的,因为这个技能用得多了,而且以前pokemon也是玩英文版的,还有netbattle对战也是英文的

我只是查了几个不认得的单词比如entangle这些呀,很多技能看多了就知道了,比如Hex、Thunderbolt、ShadowStrike这些
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发表于 2008-7-21 16:53:31 | 显示全部楼层
引用第17楼血戮魔动冰于2008-07-21 16:28发表的  :
……………………T转J……………………………………………………
我知道3C为何没落了。



和这无关系的把。。。
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发表于 2008-7-21 17:09:22 | 显示全部楼层
稍微水了一下…………
大家原谅我…………
不过Goolgle的翻译真的很好用!
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 楼主| 发表于 2008-7-21 17:30:23 | 显示全部楼层
[quote]引用第25楼血戮魔动冰于2008-07-21 17:09发表的  :
稍微水了一下…………
大家原谅我…………

为了不让帖子太水
我还是把剩下的技能贴完吧
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 楼主| 发表于 2008-7-21 17:33:32 | 显示全部楼层
这也是个参考吧
上接8楼:Second Image:(初始关闭的)
function Trig_Second_Image_Conditions takes nothing returns boolean
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'Obla' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Second_Image_Actions takes nothing returns nothing
    call TriggerSleepAction( 0.10 )
    call DisableTrigger( GetTriggeringTrigger() )
    call CreateNUnitsAtLoc( 1, 'h00A', GetOwningPlayer(GetTriggerUnit()), GetUnitLoc(GetTriggerUnit()), bj_UNIT_FACING )
    call IssueTargetOrderBJ( GetLastCreatedUnit(), "attack", GetTriggerUnit() )
    call UnitApplyTimedLifeBJ( 1.00, 'BHwe', GetLastCreatedUnit() )
endfunction

//===========================================================================
function InitTrig_Second_Image takes nothing returns nothing
    set gg_trg_Second_Image = CreateTrigger(  )
    call DisableTrigger( gg_trg_Second_Image )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Second_Image, EVENT_PLAYER_UNIT_SUMMON )
    call TriggerAddCondition( gg_trg_Second_Image, Condition( function Trig_Second_Image_Conditions ) )
    call TriggerAddAction( gg_trg_Second_Image, function Trig_Second_Image_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:34:23 | 显示全部楼层
Hex:
function Trig_Hex_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'AOhx' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'Oshd' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Hex_Func001001003001001 takes nothing returns boolean
    return ( GetFilterUnit() != GetSpellTargetUnit() )
endfunction

function Trig_Hex_Func001001003001002 takes nothing returns boolean
    return ( IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction

function Trig_Hex_Func001001003001 takes nothing returns boolean
    return GetBooleanAnd( Trig_Hex_Func001001003001001(), Trig_Hex_Func001001003001002() )
endfunction

function Trig_Hex_Func001001003002001 takes nothing returns boolean
    return ( IsUnitAliveBJ(GetFilterUnit()) == true )
endfunction

function Trig_Hex_Func001001003002002 takes nothing returns boolean
    return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false )
endfunction

function Trig_Hex_Func001001003002 takes nothing returns boolean
    return GetBooleanAnd( Trig_Hex_Func001001003002001(), Trig_Hex_Func001001003002002() )
endfunction

function Trig_Hex_Func001001003 takes nothing returns boolean
    return GetBooleanAnd( Trig_Hex_Func001001003001(), Trig_Hex_Func001001003002() )
endfunction

function Trig_Hex_Func001A takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'e00A', GetOwningPlayer(GetTriggerUnit()), GetUnitLoc(GetEnumUnit()), bj_UNIT_FACING )
    call IssueTargetOrderBJ( GetLastCreatedUnit(), "hex", GetEnumUnit() )
    call UnitApplyTimedLifeBJ( 1.00, 'BEfn', GetLastCreatedUnit() )
endfunction

function Trig_Hex_Actions takes nothing returns nothing
    call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetSpellTargetUnit()), Condition(function Trig_Hex_Func001001003)), function Trig_Hex_Func001A )
    call GroupClear( GetLastCreatedGroup() )
endfunction

//===========================================================================
function InitTrig_Hex takes nothing returns nothing
    set gg_trg_Hex = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Hex, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Hex, Condition( function Trig_Hex_Conditions ) )
    call TriggerAddAction( gg_trg_Hex, function Trig_Hex_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:35:02 | 显示全部楼层
Shadowstrike:
function Trig_Shadowstrike_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'AEsh' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'Ewar' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Shadowstrike_Func001001003001001 takes nothing returns boolean
    return ( GetFilterUnit() != GetSpellTargetUnit() )
endfunction

function Trig_Shadowstrike_Func001001003001002 takes nothing returns boolean
    return ( IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction

function Trig_Shadowstrike_Func001001003001 takes nothing returns boolean
    return GetBooleanAnd( Trig_Shadowstrike_Func001001003001001(), Trig_Shadowstrike_Func001001003001002() )
endfunction

function Trig_Shadowstrike_Func001001003002001 takes nothing returns boolean
    return ( IsUnitAliveBJ(GetFilterUnit()) == true )
endfunction

function Trig_Shadowstrike_Func001001003002002 takes nothing returns boolean
    return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false )
endfunction

function Trig_Shadowstrike_Func001001003002 takes nothing returns boolean
    return GetBooleanAnd( Trig_Shadowstrike_Func001001003002001(), Trig_Shadowstrike_Func001001003002002() )
endfunction

function Trig_Shadowstrike_Func001001003 takes nothing returns boolean
    return GetBooleanAnd( Trig_Shadowstrike_Func001001003001(), Trig_Shadowstrike_Func001001003002() )
endfunction

function Trig_Shadowstrike_Func001A takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'e00A', GetOwningPlayer(GetTriggerUnit()), GetUnitLoc(GetTriggerUnit()), bj_UNIT_FACING )
    call IssueTargetOrderBJ( GetLastCreatedUnit(), "shadowstrike", GetEnumUnit() )
    call UnitApplyTimedLifeBJ( 1.00, 'BEfn', GetLastCreatedUnit() )
endfunction

function Trig_Shadowstrike_Actions takes nothing returns nothing
    call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetSpellTargetUnit()), Condition(function Trig_Shadowstrike_Func001001003)), function Trig_Shadowstrike_Func001A )
    call GroupClear( GetLastCreatedGroup() )
endfunction

//===========================================================================
function InitTrig_Shadowstrike takes nothing returns nothing
    set gg_trg_Shadowstrike = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Shadowstrike, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Shadowstrike, Condition( function Trig_Shadowstrike_Conditions ) )
    call TriggerAddAction( gg_trg_Shadowstrike, function Trig_Shadowstrike_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:36:05 | 显示全部楼层
Thunderbolt:
function Trig_Thunderbolt_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'AHtb' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetSpellAbilityUnit()) == 'Hmkg' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Thunderbolt_Func001001003001001 takes nothing returns boolean
    return ( GetFilterUnit() != GetSpellTargetUnit() )
endfunction

function Trig_Thunderbolt_Func001001003001002 takes nothing returns boolean
    return ( IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction

function Trig_Thunderbolt_Func001001003001 takes nothing returns boolean
    return GetBooleanAnd( Trig_Thunderbolt_Func001001003001001(), Trig_Thunderbolt_Func001001003001002() )
endfunction

function Trig_Thunderbolt_Func001001003002001 takes nothing returns boolean
    return ( IsUnitAliveBJ(GetFilterUnit()) == true )
endfunction

function Trig_Thunderbolt_Func001001003002002 takes nothing returns boolean
    return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false )
endfunction

function Trig_Thunderbolt_Func001001003002 takes nothing returns boolean
    return GetBooleanAnd( Trig_Thunderbolt_Func001001003002001(), Trig_Thunderbolt_Func001001003002002() )
endfunction

function Trig_Thunderbolt_Func001001003 takes nothing returns boolean
    return GetBooleanAnd( Trig_Thunderbolt_Func001001003001(), Trig_Thunderbolt_Func001001003002() )
endfunction

function Trig_Thunderbolt_Func001A takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'e00A', GetOwningPlayer(GetTriggerUnit()), GetUnitLoc(GetTriggerUnit()), bj_UNIT_FACING )
    call IssueTargetOrderBJ( GetLastCreatedUnit(), "thunderbolt", GetEnumUnit() )
    call UnitApplyTimedLifeBJ( 1.00, 'BEfn', GetLastCreatedUnit() )
endfunction

function Trig_Thunderbolt_Actions takes nothing returns nothing
    call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetSpellTargetUnit()), Condition(function Trig_Thunderbolt_Func001001003)), function Trig_Thunderbolt_Func001A )
    call GroupClear( GetLastCreatedGroup() )
endfunction

//===========================================================================
function InitTrig_Thunderbolt takes nothing returns nothing
    set gg_trg_Thunderbolt = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Thunderbolt, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Thunderbolt, Condition( function Trig_Thunderbolt_Conditions ) )
    call TriggerAddAction( gg_trg_Thunderbolt, function Trig_Thunderbolt_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:36:59 | 显示全部楼层
Earthquake:
function Trig_Earthquake_Conditions takes nothing returns boolean
    if ( not ( GetIssuedOrderIdBJ() == String2OrderIdBJ("earthquake") ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'Ofar' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Earthquake_Actions takes nothing returns nothing
    set udg_EarthquakePiont = GetOrderPointLoc()
    call CreateNUnitsAtLoc( 1, 'e00A', GetOwningPlayer(GetTriggerUnit()), GetUnitLoc(GetTriggerUnit()), bj_UNIT_FACING )
    call IssuePointOrderLocBJ( GetLastCreatedUnit(), "rainoffire", udg_EarthquakePiont )
    set udg_EarthquakeUnit = GetLastCreatedUnit()
endfunction

//===========================================================================
function InitTrig_Earthquake takes nothing returns nothing
    set gg_trg_Earthquake = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Earthquake, EVENT_PLAYER_UNIT_ISSUED_POINT_ORDER )
    call TriggerAddCondition( gg_trg_Earthquake, Condition( function Trig_Earthquake_Conditions ) )
    call TriggerAddAction( gg_trg_Earthquake, function Trig_Earthquake_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:37:46 | 显示全部楼层
EarthquakeEnd
function Trig_EarthquakeEnd_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'AOeq' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'Ofar' ) ) then
        return false
    endif
    return true
endfunction

function Trig_EarthquakeEnd_Actions takes nothing returns nothing
    call RemoveUnit( udg_EarthquakeUnit )
endfunction

//===========================================================================
function InitTrig_EarthquakeEnd takes nothing returns nothing
    set gg_trg_EarthquakeEnd = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_EarthquakeEnd, EVENT_PLAYER_UNIT_SPELL_ENDCAST )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_EarthquakeEnd, EVENT_PLAYER_UNIT_SPELL_FINISH )
    call TriggerAddCondition( gg_trg_EarthquakeEnd, Condition( function Trig_EarthquakeEnd_Conditions ) )
    call TriggerAddAction( gg_trg_EarthquakeEnd, function Trig_EarthquakeEnd_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:38:30 | 显示全部楼层
Entang:
function Trig_Entang_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'AEer' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetSpellAbilityUnit()) == 'Ekee' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Entang_Func001001003001001 takes nothing returns boolean
    return ( GetFilterUnit() != GetSpellTargetUnit() )
endfunction

function Trig_Entang_Func001001003001002 takes nothing returns boolean
    return ( IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction

function Trig_Entang_Func001001003001 takes nothing returns boolean
    return GetBooleanAnd( Trig_Entang_Func001001003001001(), Trig_Entang_Func001001003001002() )
endfunction

function Trig_Entang_Func001001003002001 takes nothing returns boolean
    return ( IsUnitAliveBJ(GetFilterUnit()) == true )
endfunction

function Trig_Entang_Func001001003002002 takes nothing returns boolean
    return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false )
endfunction

function Trig_Entang_Func001001003002 takes nothing returns boolean
    return GetBooleanAnd( Trig_Entang_Func001001003002001(), Trig_Entang_Func001001003002002() )
endfunction

function Trig_Entang_Func001001003 takes nothing returns boolean
    return GetBooleanAnd( Trig_Entang_Func001001003001(), Trig_Entang_Func001001003002() )
endfunction

function Trig_Entang_Func001A takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'e00A', GetOwningPlayer(GetTriggerUnit()), GetUnitLoc(GetEnumUnit()), bj_UNIT_FACING )
    call IssueTargetOrderBJ( GetLastCreatedUnit(), "entanglingroots", GetEnumUnit() )
    call UnitApplyTimedLifeBJ( 1.00, 'BEfn', GetLastCreatedUnit() )
endfunction

function Trig_Entang_Actions takes nothing returns nothing
    call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetSpellTargetUnit()), Condition(function Trig_Entang_Func001001003)), function Trig_Entang_Func001A )
    call GroupClear( GetLastCreatedGroup() )
endfunction

//===========================================================================
function InitTrig_Entang takes nothing returns nothing
    set gg_trg_Entang = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Entang, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Entang, Condition( function Trig_Entang_Conditions ) )
    call TriggerAddAction( gg_trg_Entang, function Trig_Entang_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:40:30 | 显示全部楼层
Ensnare:
function Trig_Ensnare_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'A00W' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'Usyl' ) ) then
        return false
    endif
    return true
endfunction

function Trig_Ensnare_Func001001003001001 takes nothing returns boolean
    return ( GetFilterUnit() != GetSpellTargetUnit() )
endfunction

function Trig_Ensnare_Func001001003001002 takes nothing returns boolean
    return ( IsUnitEnemy(GetFilterUnit(), GetOwningPlayer(GetTriggerUnit())) == true )
endfunction

function Trig_Ensnare_Func001001003001 takes nothing returns boolean
    return GetBooleanAnd( Trig_Ensnare_Func001001003001001(), Trig_Ensnare_Func001001003001002() )
endfunction

function Trig_Ensnare_Func001001003002001 takes nothing returns boolean
    return ( IsUnitAliveBJ(GetFilterUnit()) == true )
endfunction

function Trig_Ensnare_Func001001003002002 takes nothing returns boolean
    return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_STRUCTURE) == false )
endfunction

function Trig_Ensnare_Func001001003002 takes nothing returns boolean
    return GetBooleanAnd( Trig_Ensnare_Func001001003002001(), Trig_Ensnare_Func001001003002002() )
endfunction

function Trig_Ensnare_Func001001003 takes nothing returns boolean
    return GetBooleanAnd( Trig_Ensnare_Func001001003001(), Trig_Ensnare_Func001001003002() )
endfunction

function Trig_Ensnare_Func001A takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'e00A', GetOwningPlayer(GetTriggerUnit()), GetUnitLoc(GetTriggerUnit()), bj_UNIT_FACING )
    call IssueTargetOrderBJ( GetLastCreatedUnit(), "ensnare", GetEnumUnit() )
    call UnitApplyTimedLifeBJ( 1.00, 'BEfn', GetLastCreatedUnit() )
endfunction

function Trig_Ensnare_Actions takes nothing returns nothing
    call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetSpellTargetUnit()), Condition(function Trig_Ensnare_Func001001003)), function Trig_Ensnare_Func001A )
    call GroupClear( GetLastCreatedGroup() )
endfunction

//===========================================================================
function InitTrig_Ensnare takes nothing returns nothing
    set gg_trg_Ensnare = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_Ensnare, EVENT_PLAYER_UNIT_SPELL_EFFECT )
    call TriggerAddCondition( gg_trg_Ensnare, Condition( function Trig_Ensnare_Conditions ) )
    call TriggerAddAction( gg_trg_Ensnare, function Trig_Ensnare_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:41:16 | 显示全部楼层
DemonBreath:
function Trig_DemonBreath_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'AEme' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetSpellAbilityUnit()) == 'Edem' ) ) then
        return false
    endif
    return true
endfunction

function Trig_DemonBreath_Actions takes nothing returns nothing
    call TriggerSleepAction( 2 )
    call IssueImmediateOrderBJ( GetSpellAbilityUnit(), "locustswarm" )
endfunction

//===========================================================================
function InitTrig_DemonBreath takes nothing returns nothing
    set gg_trg_DemonBreath = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_DemonBreath, EVENT_PLAYER_UNIT_SPELL_CAST )
    call TriggerAddCondition( gg_trg_DemonBreath, Condition( function Trig_DemonBreath_Conditions ) )
    call TriggerAddAction( gg_trg_DemonBreath, function Trig_DemonBreath_Actions )
endfunction
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发表于 2008-7-21 17:42:41 | 显示全部楼层
LZ你…………最好自己看
代码太多了
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 楼主| 发表于 2008-7-21 17:45:01 | 显示全部楼层
BlackArrow:
哈哈,这个复制的时候不小心删了。
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 楼主| 发表于 2008-7-21 17:47:03 | 显示全部楼层
ManyArrow:
function Trig_ManyArrow_Conditions takes nothing returns boolean
    if ( not ( GetSpellAbilityId() == 'A015' ) ) then
        return false
    endif
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'Hvwd' ) ) then
        return false
    endif
    return true
endfunction

function Trig_ManyArrow_Actions takes nothing returns nothing
    call CreateNUnitsAtLoc( 1, 'e001', GetOwningPlayer(GetTriggerUnit()), OffsetLocation(GetUnitLoc(GetTriggerUnit()), 200.00, 200.00), bj_UNIT_FACING )
    call UnitApplyTimedLifeBJ( 2.00, 'BHwe', GetLastCreatedUnit() )
    call IssueTargetOrderBJ( GetTriggerUnit(), "attackonce", GetLastCreatedUnit() )
endfunction

//===========================================================================
function InitTrig_ManyArrow takes nothing returns nothing
    set gg_trg_ManyArrow = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_ManyArrow, EVENT_PLAYER_UNIT_SPELL_FINISH )
    call TriggerAddCondition( gg_trg_ManyArrow, Condition( function Trig_ManyArrow_Conditions ) )
    call TriggerAddAction( gg_trg_ManyArrow, function Trig_ManyArrow_Actions )
endfunction
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 楼主| 发表于 2008-7-21 17:47:28 | 显示全部楼层
先发完吧
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