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[已解决]求完整的blizzard.j变量表。

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发表于 2008-6-13 21:08:43 | 显示全部楼层 |阅读模式
我的变量表才87个好多都没有啊。
发表于 2008-6-13 21:59:24 | 显示全部楼层
与其在这里求,还不如直接看还快点。
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发表于 2008-6-13 23:08:23 | 显示全部楼层
无语了
你不会吧war3里面的解压出来用额
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发表于 2008-6-13 23:41:12 | 显示全部楼层
我只有常量表

bj_PI
bj_E
bj_CELLWIDTH
bj_CLIFFHEIGHT
bj_UNIT_FACING
bj_RADTODEG
bj_DEGTORAD
bj_TEXT_DELAY_QUEST
bj_TEXT_DELAY_QUESTUPDATE
bj_TEXT_DELAY_QUESTDONE
bj_TEXT_DELAY_QUESTFAILED
bj_TEXT_DELAY_QUESTREQUIREMENT
bj_TEXT_DELAY_MISSIONFAILED
bj_TEXT_DELAY_ALWAYSHINT
bj_TEXT_DELAY_HINT
bj_TEXT_DELAY_SECRET
bj_TEXT_DELAY_UNITACQUIRED
bj_TEXT_DELAY_UNITAVAILABLE
bj_TEXT_DELAY_ITEMACQUIRED
bj_TEXT_DELAY_WARNING
bj_QUEUE_DELAY_QUEST
bj_QUEUE_DELAY_HINT
bj_QUEUE_DELAY_SECRET
bj_HANDICAP_EASY
bj_GAME_STARTED_THRESHOLD
bj_WAIT_FOR_COND_MIN_INTERVAL
bj_POLLED_WAIT_INTERVAL
bj_POLLED_WAIT_SKIP_THRESHOLD
bj_MAX_INVENTORY
bj_MAX_PLAYERS
bj_PLAYER_NEUTRAL_VICTIM
bj_PLAYER_NEUTRAL_EXTRA
bj_MAX_PLAYER_SLOTS
bj_MAX_SKELETONS
bj_MAX_STOCK_ITEM_SLOTS
bj_MAX_STOCK_UNIT_SLOTS
bj_MAX_ITEM_LEVEL
bj_TOD_DAWN
bj_TOD_DUSK
bj_MELEE_STARTING_TOD
bj_MELEE_STARTING_HERO_TOKENS
bj_MELEE_HERO_LIMIT
bj_MELEE_HERO_TYPE_LIMIT
bj_MELEE_MINE_SEARCH_RADIUS
bj_MELEE_CLEAR_UNITS_RADIUS
bj_MELEE_CRIPPLE_TIMEOUT
bj_MELEE_CRIPPLE_MSG_DURATION
bj_CREEP_ITEM_DELAY
bj_STOCK_RESTOCK_INITIAL_DELAY
bj_STOCK_RESTOCK_INTERVAL
bj_STOCK_MAX_ITERATIONS
bj_MAX_DEST_IN_REGION_EVENTS
bj_CAMERA_MIN_FARZ
bj_CAMERA_DEFAULT_DISTANCE
bj_CAMERA_DEFAULT_FARZ
bj_CAMERA_DEFAULT_AOA
bj_CAMERA_DEFAULT_FOV
bj_CAMERA_DEFAULT_ROLL
bj_CAMERA_DEFAULT_ROTATION
bj_RESCUE_PING_TIME
bj_NOTHING_SOUND_DURATION
bj_TRANSMISSION_PING_TIME
bj_TRANSMISSION_IND_RED
bj_TRANSMISSION_IND_BLUE
bj_TRANSMISSION_IND_GREEN
bj_TRANSMISSION_IND_ALPHA
bj_TRANSMISSION_PORT_HANGTIME
bj_CINEMODE_INTERFACEFADE
bj_CINEMODE_GAMESPEED
bj_CINEMODE_VOLUME_UNITMOVEMENT
bj_CINEMODE_VOLUME_UNITSOUNDS
bj_CINEMODE_VOLUME_COMBAT
bj_CINEMODE_VOLUME_SPELLS
bj_CINEMODE_VOLUME_UI
bj_CINEMODE_VOLUME_MUSIC
bj_CINEMODE_VOLUME_AMBIENTSOUND
bj_CINEMODE_VOLUME_FIRE
bj_SPEECH_VOLUME_UNITMOVEMENT
bj_SPEECH_VOLUME_UNITSOUNDS
bj_SPEECH_VOLUME_COMBAT
bj_SPEECH_VOLUME_SPELLS
bj_SPEECH_VOLUME_UI
bj_SPEECH_VOLUME_MUSIC
bj_SPEECH_VOLUME_AMBIENTSOUNDS
bj_SPEECH_VOLUME_FIRE
bj_SMARTPAN_TRESHOLD_PAN
bj_SMARTPAN_TRESHOLD_SNAP
bj_MAX_QUEUED_TRIGGERS
bj_QUEUED_TRIGGER_TIMEOUT
bj_CAMPAIGN_INDEX_T
bj_CAMPAIGN_INDEX_H
bj_CAMPAIGN_INDEX_U
bj_CAMPAIGN_INDEX_O
bj_CAMPAIGN_INDEX_N
bj_CAMPAIGN_INDEX_XN
bj_CAMPAIGN_INDEX_XH
bj_CAMPAIGN_INDEX_XU
bj_CAMPAIGN_INDEX_XO
bj_CAMPAIGN_OFFSET_T
bj_CAMPAIGN_OFFSET_H
bj_CAMPAIGN_OFFSET_U
bj_CAMPAIGN_OFFSET_O
bj_CAMPAIGN_OFFSET_N
bj_CAMPAIGN_OFFSET_XN
bj_CAMPAIGN_OFFSET_XH
bj_CAMPAIGN_OFFSET_XU
bj_CAMPAIGN_OFFSET_XO
bj_CINEMATICINDEX_TOP
bj_CINEMATICINDEX_HOP
bj_CINEMATICINDEX_HED
bj_CINEMATICINDEX_OOP
bj_CINEMATICINDEX_OED
bj_CINEMATICINDEX_UOP
bj_CINEMATICINDEX_UED
bj_CINEMATICINDEX_NOP
bj_CINEMATICINDEX_NED
bj_CINEMATICINDEX_XOP
bj_CINEMATICINDEX_XED
bj_ALLIANCE_UNALLIED
bj_ALLIANCE_UNALLIED_VISION
bj_ALLIANCE_ALLIED
bj_ALLIANCE_ALLIED_VISION
bj_ALLIANCE_ALLIED_UNITS
bj_ALLIANCE_ALLIED_ADVUNITS
bj_ALLIANCE_NEUTRAL
bj_ALLIANCE_NEUTRAL_VISION
bj_KEYEVENTTYPE_DEPRESS
bj_KEYEVENTTYPE_RELEASE
bj_KEYEVENTKEY_LEFT
bj_KEYEVENTKEY_RIGHT
bj_KEYEVENTKEY_DOWN
bj_KEYEVENTKEY_UP
bj_TIMETYPE_ADD
bj_TIMETYPE_SET
bj_TIMETYPE_SUB
bj_CAMERABOUNDS_ADJUST_ADD
bj_CAMERABOUNDS_ADJUST_SUB
bj_QUESTTYPE_REQ_DISCOVERED
bj_QUESTTYPE_REQ_UNDISCOVERED
bj_QUESTTYPE_OPT_DISCOVERED
bj_QUESTTYPE_OPT_UNDISCOVERED
bj_QUESTMESSAGE_DISCOVERED
bj_QUESTMESSAGE_UPDATED
bj_QUESTMESSAGE_COMPLETED
bj_QUESTMESSAGE_FAILED
bj_QUESTMESSAGE_REQUIREMENT
bj_QUESTMESSAGE_MISSIONFAILED
bj_QUESTMESSAGE_ALWAYSHINT
bj_QUESTMESSAGE_HINT
bj_QUESTMESSAGE_SECRET
bj_QUESTMESSAGE_UNITACQUIRED
bj_QUESTMESSAGE_UNITAVAILABLE
bj_QUESTMESSAGE_ITEMACQUIRED
bj_QUESTMESSAGE_WARNING
bj_SORTTYPE_SORTBYVALUE
bj_SORTTYPE_SORTBYPLAYER
bj_SORTTYPE_SORTBYLABEL
bj_CINEFADETYPE_FADEIN
bj_CINEFADETYPE_FADEOUT
bj_CINEFADETYPE_FADEOUTIN
bj_REMOVEBUFFS_POSITIVE
bj_REMOVEBUFFS_NEGATIVE
bj_REMOVEBUFFS_ALL
bj_REMOVEBUFFS_NONTLIFE
bj_BUFF_POLARITY_POSITIVE
bj_BUFF_POLARITY_NEGATIVE
bj_BUFF_POLARITY_EITHER
bj_BUFF_RESIST_MAGIC
bj_BUFF_RESIST_PHYSICAL
bj_BUFF_RESIST_EITHER
bj_BUFF_RESIST_BOTH
bj_HEROSTAT_STR
bj_HEROSTAT_AGI
bj_HEROSTAT_INT
bj_MODIFYMETHOD_ADD
bj_MODIFYMETHOD_SUB
bj_MODIFYMETHOD_SET
bj_UNIT_STATE_METHOD_ABSOLUTE
bj_UNIT_STATE_METHOD_RELATIVE
bj_UNIT_STATE_METHOD_DEFAULTS
bj_UNIT_STATE_METHOD_MAXIMUM
bj_GATEOPERATION_CLOSE
bj_GATEOPERATION_OPEN
bj_GATEOPERATION_DESTROY
bj_GAMECACHE_BOOLEAN
bj_GAMECACHE_INTEGER
bj_GAMECACHE_REAL
bj_GAMECACHE_UNIT
bj_GAMECACHE_STRING
bj_ITEM_STATUS_HIDDEN
bj_ITEM_STATUS_OWNED
bj_ITEM_STATUS_INVULNERABLE
bj_ITEM_STATUS_POWERUP
bj_ITEM_STATUS_SELLABLE
bj_ITEM_STATUS_PAWNABLE
bj_ITEMCODE_STATUS_POWERUP
bj_ITEMCODE_STATUS_SELLABLE
bj_ITEMCODE_STATUS_PAWNABLE
bj_MINIMAPPINGSTYLE_SIMPLE
bj_MINIMAPPINGSTYLE_FLASHY
bj_MINIMAPPINGSTYLE_ATTACK
bj_CORPSETYPE_FLESH
bj_CORPSETYPE_BONE
bj_ELEVATOR_BLOCKER_CODE
bj_ELEVATOR_WALL_TYPE_ALL
bj_ELEVATOR_WALL_TYPE_EAST
bj_ELEVATOR_WALL_TYPE_NORTH
bj_ELEVATOR_WALL_TYPE_SOUTH
bj_ELEVATOR_WALL_TYPE_WEST
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 楼主| 发表于 2008-6-14 00:04:42 | 显示全部楼层
直接解没看见bj的cj的倒是有。
3L的就是我要的,谢谢。
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发表于 2008-6-14 02:16:55 | 显示全部楼层
引用第4楼adventure于2008-06-14 00:04发表的  :
直接解没看见bj的cj的倒是有。
3L的就是我要的,谢谢。

无语,,cj的就在bj旁
你魔兽不至于bj都不见了把..
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 楼主| 发表于 2008-6-14 03:31:32 | 显示全部楼层
又看了下的确没。
1.JPG
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发表于 2008-6-14 03:53:21 | 显示全部楼层
无语
你要去看
war3.mpq [s:186]
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