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地图不错,可一开始到选人物时间也忒长了吧,在浩方建了个主,全满进去的,才到这里就走了几个,郁闷。还有就是密码太繁啦,我的存档有28位,看得我眼花,也正是这个许多人不愿记密码。还有就是地图有点难,就只看到别人死个不停。
还有一点,就是这个:
function Uc takes nothing returns boolean
return(StringCase(GetEventPlayerChatString(),false)=="testmygame")
endfunction
function UC takes nothing returns boolean
return(ch==false)
endfunction
function Ud takes nothing returns boolean
return(StringCase(GetEventPlayerChatString(),false)=="noitemset")
endfunction
function UD takes nothing returns nothing
if(Uc())then
if(UB())then
call QuestMessageBJ(bj_FORCE_ALL_PLAYERS,6,"|cff32cd32提示|r - 测试模式打开!")
set AN=true
set cF=false
call UnitRemoveAbility(ik,'Agho')
call EnableTrigger(H6)
call EnableTrigger(H7)
else
call QuestMessageBJ(bj_FORCE_ALL_PLAYERS,6,"|cff32cd32提示|r - 测试模式关闭!")
set AN=false
call UnitAddAbility(ik,'Agho')
call DisableTrigger(H6)
call DisableTrigger(H7)
endif
endif
if(Ud())then
if(UC())then
call QuestMessageBJ(bj_FORCE_ALL_PLAYERS,6,"|cff32cd32提示|r - 物品限制关闭!")
set ch=true
else
call QuestMessageBJ(bj_FORCE_ALL_PLAYERS,6,"|cff32cd32提示|r - 物品限制打开!")
set ch=false
endif
endif
endfunction
function Ue takes nothing returns boolean
return(AN)
endfunction
function UE takes nothing returns boolean
return(GetOwningPlayer(GetEnumUnit())==af[1])or(GetOwningPlayer(GetEnumUnit())==af[2])or(GetOwningPlayer(GetEnumUnit())==af[3])or(GetOwningPlayer(GetEnumUnit())==af[4])or(GetOwningPlayer(GetEnumUnit())==af[5])or(GetOwningPlayer(GetEnumUnit())==af[6])or(GetOwningPlayer(GetEnumUnit())==af[7])or(GetOwningPlayer(GetEnumUnit())==af[8])
endfunction
function Uf takes nothing returns boolean
return(UE())
endfunction
function UF takes nothing returns nothing
if(Uf())then
call SetWidgetLife(GetEnumUnit(),GetUnitStateSwap(UNIT_STATE_MAX_LIFE,GetEnumUnit()))
call SetUnitManaBJ(GetEnumUnit(),GetUnitStateSwap(UNIT_STATE_MAX_MANA,GetEnumUnit()))
call UnitResetCooldown(GetEnumUnit())
endif
endfunction
function Ug takes nothing returns nothing
set bj_wantDestroyGroup=true
call ForGroupBJ(I0(bj_mapInitialPlayableArea),function UF)
endfunction
function UG takes nothing returns boolean
return(AN)
endfunction
function Uh takes nothing returns boolean
return(GetEventPlayerChatString()=="GetBag")
endfunction
function UH takes nothing returns boolean
return(GetEventPlayerChatString()=="greedisgood")
endfunction
function Ui takes nothing returns boolean
return(GetEventPlayerChatString()=="LVUP")
endfunction
function UI takes nothing returns boolean
return(GetEventPlayerChatString()=="GameLevel=1")
endfunction
function Uj takes nothing returns boolean
return(GetEventPlayerChatString()=="GameLevel=2")
endfunction
function UJ takes nothing returns boolean
return(GetEventPlayerChatString()=="GameLevel=3")
endfunction |
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