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如题:我是想让英雄在拿到装备后可以加强技能杀伤力,在没拿到时是((技能×敏捷)/4)的伤害,在拿到装备后是((技能×敏捷)/2)的伤害.JASS如下:请问哪里错了,应该怎么改?
[codes=jass]//===========================================================================
// Trigger: MRJ
//===========================================================================
function Trig_MRJ_Conditions takes nothing returns boolean
if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'o000' ) ) then
return false
endif
if ( not ( GetTriggerUnit() == GetKillingUnitBJ() ) ) then
return false
endif
if ( not ( GetUnitUserData(GetTriggerUnit()) != 0 ) ) then
return false
endif
return true
endfunction
function Trig_MRJ_Func002Func003001003001 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_GROUND) == true )
endfunction
function Trig_MRJ_Func002Func003001003002 takes nothing returns boolean
return ( IsPlayerInForce(GetOwningPlayer(GetFilterUnit()), GetPlayersAllies(GetOwningPlayer(GetTriggerUnit()))) == false )
endfunction
function Trig_MRJ_Func002Func003001003 takes nothing returns boolean
return GetBooleanAnd( Trig_MRJ_Func002Func003001003001(), Trig_MRJ_Func002Func003001003002() )
endfunction
function Trig_MRJ_Func002Func003A takes nothing returns nothing
call UnitDamageTargetBJ( GetTriggerUnit(), GetEnumUnit(), ( I2R(GetUnitUserData(GetTriggerUnit())) / 4.00 ), ATTACK_TYPE_CHAOS, DAMAGE_TYPE_ENHANCED )
endfunction
function Trig_MRJ_Func002Func002001003001 takes nothing returns boolean
return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_GROUND) == true )
endfunction
function Trig_MRJ_Func002Func002001003002 takes nothing returns boolean
return ( IsPlayerInForce(GetOwningPlayer(GetFilterUnit()), GetPlayersAllies(GetOwningPlayer(GetTriggerUnit()))) == false )
endfunction
function Trig_MRJ_Func002Func002001003 takes nothing returns boolean
return GetBooleanAnd( Trig_MRJ_Func002Func002001003001(), Trig_MRJ_Func002Func002001003002() )
endfunction
function Trig_MRJ_Func002Func002A takes nothing returns nothing
call UnitDamageTargetBJ( GetTriggerUnit(), GetEnumUnit(), ( I2R(GetUnitUserData(GetTriggerUnit())) / 2.00 ), ATTACK_TYPE_CHAOS, DAMAGE_TYPE_ENHANCED )
endfunction
function Trig_MRJ_Conditions takes nothing returns nothing
if ( Trig_MRJ_Func002C() ) then
call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetTriggerUnit()), Condition(function Trig_MRJ_Func002Func002001003)), function Trig_MRJ_Func002Func002A )
else
call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetTriggerUnit()), Condition(function Trig_MRJ_Func002Func003001003)), function Trig_MRJ_Func002Func003A )
endif
call RemoveLocation(GetUnitLoc(GetTriggerUnit()))
call DestroyForce(GetPlayersAllies(GetOwningPlayer(GetTriggerUnit())))
endfunction
//===========================================================================
function InitTrig_MRJ takes nothing returns nothing
set gg_trg_MRJ = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_MRJ, EVENT_PLAYER_UNIT_DEATH )
call TriggerAddCondition( gg_trg_MRJ, Condition( function Trig_MRJ_Conditions ) )
call TriggerAddAction( gg_trg_MRJ, function Trig_MRJ_Actions )
endfunction
//===========================================================================
// Trigger: MRJ1
//===========================================================================
function Trig_MRJ1_Actions takes nothing returns boolean
if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'o000' ) ) then
return false
endif
return true
endfunction
function Trig_MRJ1_Actions takes nothing returns nothing
call SetUnitUserData( GetTriggerUnit(), ( GetHeroStatBJ(bj_HEROSTAT_AGI, GetSummoningUnit(), true) * GetUnitAbilityLevelSwapped('A049', GetSummoningUnit()) ) )
endfunction
function Trig_MRJ1_Func002C takes nothing returns boolean
if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'o000' ) ) then
return false
endif
if ( not ( UnitHasItemOfTypeBJ(GetSummoningUnit(), 'nspi') == true ) ) then
return false
endif
return true
endfunction
function Trig_MRJ1_Actions takes nothing returns nothing
call SetUnitUserData( GetTriggerUnit(), ( GetHeroStatBJ(bj_HEROSTAT_AGI, GetSummoningUnit(), true) * GetUnitAbilityLevelSwapped('A049', GetSummoningUnit()) ) )
endfunction
//===========================================================================
function InitTrig_MRJ1 takes nothing returns nothing
set gg_trg_MRJ1 = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( gg_trg_MRJ1, EVENT_PLAYER_UNIT_SUMMON )
call TriggerAddCondition( gg_trg_MRJ1, Condition( function Trig_MRJ1_Conditions ) )
call TriggerAddAction( gg_trg_MRJ1, function Trig_MRJ1_Actions )
endfunction[/codes] |
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