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[3DsMAX脚本]BlizzImporter

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发表于 2008-2-29 18:52:39 | 显示全部楼层 |阅读模式
   出自Wc3c,我完全不知道干啥的.....有问题问黑蛇他们...
   原文
As promised, i finally recoded and released this script for 3dsMAX.

For these who don't heard about it, it is an importing script for 3dsMAX compatible with Art Tools.

Many features make the difference with still existing scripts, like the animations importation.
I also added an anim generator I made for my m2 importer, that enables the user to queue many animations in one.
There is some other stuff wich is described in the readme.

Other file formats support could be added in future versions (.m2 .wmo and .mdx).
Source files will be released after beta test versions.


Requirements : 3dsMAX 5.0, Art Tools

Important note : script path MUST be "scripts\BlizzImporter\Launcher.mse"

BlizzImporter_beta1_00_anims01.jpg
BlizzImporter_beta1_00_geometry.jpg
BlizzImporter_beta1_00_infos.jpg

BlizzImporter_beta2.00.zip

745 KB, 下载次数: 2857

发表于 2008-2-29 19:02:56 | 显示全部楼层
将魔兽模型导入max的脚本……用法有人说过了,只想知道beta2.00有什么区别……
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 楼主| 发表于 2008-2-29 19:19:55 | 显示全部楼层
翻了一遍,没看到作者写更新了啥
就看到一句
New Version!First posted update
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发表于 2008-2-29 19:25:43 | 显示全部楼层
……………………………………这太强大了……那到底更新啥…………………………
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发表于 2008-2-29 20:03:35 | 显示全部楼层
更新了版本号罢?~~
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发表于 2008-2-29 21:03:09 | 显示全部楼层
蛇下载下来看看罢
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发表于 2008-2-29 21:19:07 | 显示全部楼层
早就有了……但还窗口上还是v1.0……
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