[trigger]win
事件
单位 - A unit 死亡
条件
(Triggering unit) 等于 Boss
动作
玩家组 - Pick every player in (All allies of XX玩家) and do (Actions)
Loop - 动作
游戏 - Victory (Picked player) (......)
[/trigger]
[trigger]lose
事件
单位 - A unit 死亡
条件
(Triggering unit) 等于 老家
动作
玩家组 - Pick every player in (All allies of XX玩家) and do (Actions)
Loop - 动作
游戏 - Defeat (Picked player) with the message: XXX
[/trigger]