[trigger]
Loop
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Unit - Create 1 步兵 for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 女巫 for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
Unit - Create 1 兵营 for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
[/trigger]