本帖最后由 Aprist 于 2013-2-21 16:41 编辑
EDITOR 编辑器
· General · 综合
o A new preload Info dialog has been added for defining game data, asset files, and banks to be preloaded in-game. This is accessible from the Map/Mod menus in all modules. o 增加了一个新的预加载信息对话框,用来定义游戏中预加载的的数据、附件和bank数据。它可以在所有模块中通过地图/MOD菜单进行访问。 o Added color preferences for text preview display. o 增加了色彩文本预览的色彩表现。 o The Arcade Info dialog has been renamed to Battle.net Info. This info is now available for non-arcade maps as well. o “游戏大厅信息”对话框被重命名为“BN信息”。非游戏大厅地图同样适用于该信息。 o New SC2Interface files: o 新的SC2Interface文件: § Mods can now optionally be saved as SC2Interface files as long as they don’t have any data which affects gameplay. § 现在,在不影响游戏性的前提下,Mod可以被存储为SC2Interface文件。 § Mod gameplay/interface status can be checked using the Mod > Mod Status window. § Mod的游戏性/界面状态可以通过“Mod>Mod状态”窗口查询。 o New Export Locales and Import Locales commands have been added. These are available under the Map/Mod > Locales sub-menu. These can be used to export and import localized text to and from text files. o 添加了新的导出和导入命令,它们可以在Map/Mod->本地子目录下启用。以便玩家在本地和游戏数据之间进行导入导出。 o The Dependency dialog now includes a display of the full dependency chain resulting from the requested dependencies. Dependency reference checking and validation now accounts for the full chain properly in all cases. o 现在在依赖项对话框中会显示完整的依赖关系链。 o The Dependency dialog now issues a warning when Multi mods are used in conjunction with Story mods. These are designed to be mutually exclusive and could cause a variety of problems in game when combined. o 现在依赖项对话框会在同时使用多人对战Mod和剧情Mod的情况下发出警告信息。这两个模块在设计时有诸多互斥之处,同时使用可能会造成一系列的问题。 o Added toolbar button size preference. o 添加了工具条按钮尺寸自定义选项。
· AI Module · AI编辑器 o A new Attack Wave Graphs window is now available from the Data menu, for visualizing attack wave cost/supplies vs. Time. o 增加了一个新的攻击波次图形化窗口。观测资源消耗和时间的关系。
· Cutscene Module · 过场动画编辑器 o Added Cutscene Frames. Cutscene frames are dialog items you can play a cutscene in. o 添加了过场动画框。过场动画框是一种可以播放过场动画的对话框项。 o New Properties have been added: o 添加了新的参数 § Animation Element: § 动画元素 · Right-Aligned: Animations can now specify that they always end at the end of the block. · 右对齐:动画现在可以被指定永远在动画块末尾处结束播放。 · Weight: The blend value for this animation block. · 权重:动画块的混合权重。 § Director Node: § 导演节点 · Reverb: The reverb to set while playing back the cutscene. · 倒放:设置过场动画倒放。 · Auto Destroy on End: When disabled, the cutscene will not be destroyed when it ends, but instead it will pause on the final frame. · 结束时自动摧毁:禁用后,过场动画不会在播放完毕后被摧毁,而是在定格在最后一帧。 § Sound Node: § 音效节点: · Non-Seeking: If enabled, causes the sound to not change its current time when the current time jumps. · Non-Seeking:启用后,在当前时间跳变的情况下,音效的播放不会发生任何变化。 · Speaker Mix: You can now set and animate the speaker mix values. · 演讲者混音:现在你可以设置和动态调整演讲者混音数值。 § Fade Node § 淡化节点 · Priority: Allows you to specify the priority level of a fade when multiple scenes attempt to control fade. · 周期:允许你在多个场景淡化控制的情况下指定淡化周期层级。 o Terrain is now automatically imported when starting the Cutscene Module. o 地形现在会在启动过场动画编辑器时自动导入到过场动画编辑器中。 o Active Light Nodes will now search for a light suffixed with "_Low" if graphics options are set to Medium or Low. o 活动光照节点现在会在中等或低画质时自动寻找“_Low”词缀的光源。 o New icons added for all node types! o 为所有的节点增加了新的图标。 o Added a new "Time Follows Edits" mode under the edit menu that causes the timeline cursor to always follow the edited block. o 在编辑菜单下增加了新的“时间跟随编辑”模式,能使时间轴的指针总是跟随当前正在编辑的时间块。 o Sound Improvements: o 音效改进: § Added Sound Group Nodes: These folder-like nodes allow you to add sound nodes to them then set properties for all sounds inside the group at once. § 增加了音效群节点:这个节点允许你将一些音效节点添加至它的文件夹中,进而对文件夹中的所有音效参数进行批量修改。 § Volume and pitch properties are now treated as multipliers instead of absolute values. § 音量和音调参数现在作为一个可变值而非定值对待。 § Setting sound index to -1 now causes it to pick a new variation each time it plays. § 将音效索引设置为-1能使其在每次播放时获取一个新的变量。 § Sounds now properly fade out after their blocks end. § 音效现在可以在时间块结尾处完美地淡化。 § Sounds can now specify Active Shots. § 音效现在可以指定活动镜头。 o Value changes that represent less than 0.1% of a difference no longer create new keys in auto key mode. o 在自动关键帧模式下,低于0.1%的数值变动不再产生新的关键帧。 o You can now add multiple cutscene filters when playing back a cutscene. o 现在你可以在播放一段过场动画时添加多个过场动画验证器。 o Cutscenes are now played back in Replays. o 过场动画现在会在录像中被播放。
· Data Module · 数据编辑器 o Added the Data Navigator Window. This new window visualizes how objects are linked to one another. o 增加了数据导航窗口。这个窗口将数据之间的链接关系以可视化的方式展现出来。 o Each tab in the Data Module now remembers its own view mode. o 现在数据编辑器中的每个标签都能保持各自的阅览模式。 o Model Preview Panes now animate with the model's default animation, making effects easier to identify. o 模型预览面板现在会播放模型的默认动画,这会使一些效果更容易辨识。 o New data types have been added: Herd, Herd Node o 增加了新的数据类型:密集度和密集度节点。 o User Type fields defining user links can optionally specify a required user type o “用户类型”字段用来指定某个特定用户类型的用户链接。 o Added a new Select in Palette command. o 在面板中增加了一个新的选择功能。 o Added F2 support for renaming objects. o 增加了F2重命名的功能。 o “Show Advanced Values” is now “Show Basic Field Labels”. Instead of hiding advanced fields, it adds “(Basic)” to the name of basic fields and sorts them to the top. o “显示高级属性”现改为“显示基本字段标签”,现在会在基本字段前增加“(基本)”字样并将它们向前排列,而非隐藏高级字段。 o Fixed size arrays are now edited as one control for each array entry rather than using a list-based UI. o 匹配尺寸数组现在可作为一个控制项被编辑,而非之前基于列表的界面。 o “Show Default Values” is now “Sort Fields By Source”. Instead of hiding default values, it will sort values in the order: Active Document, User Mod, Blizzard Mod, Core Mod. o “显示默认数值”现改为“按源排列字段”。 o Added field hint tooltips to dropdowns for enum type fields. o 菜单类型字段增加了提示信息条。 o Structure sub-fields now properly display composite field hint tooltips. o 建筑子字段现在会完整地显示提示信息。 o Many new field hints added for Abilities, Actors, Effects, and Units. o 在技能、演算体、效果和单位字段中添加了许多新的提示信息。
· Overview Manager · 总览编辑器 o Added a new Jump To Instances command in the context menu for jumping from function definition to corresponding calls. o 在菜单中增加了一个新的“转到实例”命令。用来从函数定义跳转至对应的调用。 o Added a new Show Global Links Only option in the View menu for seeing global trigger elements directly in the Used By links. o 在查看菜单中添加了一个新的“仅显示全局链接”选项,可直接在“应用于”链接中查看全局性的触发器元素。
· Terrain Module · 地形编辑器 o A new Diamond region shape has been added. o 增加了新的菱形区域。 o A new Diagonal Selection option has been added in the Tools menu for selecting objects and terrain along the diagonal grid. o 工具菜单中增加了新的“斜向选择”选项,可以用斜向选框来选中对象。 o A new View option has been added for displaying normal/upgraded creep, under View > Show Terrain > Show Creep Upgraded. o 增加了新的查看选项用来显示普通和升级后的菌毯,通过“查看->显示->显示菌毯升级”选项启用。 o Units marked as Initially Hidden will use an alpha fade effect in the editor display. o 初始隐藏的单位会在编辑器中显示为alpha淡化效果。 o Palette existing objects lists now include a Group filter and column, and context menus for Add To Group and Remove From Group. o 预置对象列表中现在包括了一个Group验证器,可以添加对象至Group或者将对象从Group中移除。 o The Water palette now includes a Height slider for adjusting the height of the current water template. o 现在调节水体高度的滑块被移至水体工具栏中。 o No Fly Zones now have three color states: Normal (no overlap), Overlap (hard radii overlap), and Warning (only soft radii overlap). For best pathing performance, avoid the Warning state. o 禁飞区现在有三种不同的颜色状态:普通(无重叠),重叠(硬半径重叠)和警告(仅对半径重叠排序)。为了达到最好的路径铺设效果,尽量避免警告状态。 o Foliage density maximum reduced to 2.0 per cell. Anything larger than this significantly impacts game performance. o 植被密度最大值被降至2.0每单元格,任何高于该数值的植被密度都会对游戏性能造成影响。 o Added "Force Occlusion Hide" to placed doodads, which forces doodads to be transparent if units are behind it. o 在放置装饰物时增加了“强制隐藏阻挡”效果,当单位被装饰物挡住时会自动隐藏后者。
· Trigger Module · 触发编辑器 o Added a Preview button for previewing sounds directly from parameter dialog. o 现在可以在参数对话框中直接预览音效。 o A View History Navigation option, including Back and Forward commands, is now available from View > History sub-menu. o 增加了一个新的“历史查看器”选项,包括向前或向后查看命令。可在“查看->历史”中启用。 o A new Explorer view has been added for seeing global elements referenced by the currently selected element, available under View > Show Explorer. o 增加了新的关联浏览器,用来查看与被选中的对象相关联的其他对象。可以通过“查看->显示关联浏览器”启用。 o A new Smart group display has been added, which opens a second group only when an element is explicitly viewed via double-click or View Selection command. This is toggled under View > Show Groups. o 增加了智能群组显示功能,当一个元素通过双击或选择按钮被选中时,会为其开启另一个群组。 o Libraries defined in the active document are now shown in the Triggers list rather than the Libraries list. The Libraries list will only contain read-only dependency libraries. o 现在,当前文档所使用的库文件会显示在触发器列表而非库文件列表中。库文件列表现在仅包括只读的依赖项文件。 o Elements can now be dragged and dropped from one library to another. This will include updating all usage of those elements in the active document. o 现在可以将对象从一个库拖放到另一个库,同时携带所有关联元素。 o A new view option has been added for setting default input focus on search fields vs. lists, available under View > View Options > Default focus On Search Fields. o 增加了一个新的查看选项,用来在域搜索时设置默认焦点,通过“查看->查看选项->自动聚焦搜索域”选项来启用。 |