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求助:请高手帮忙看看我下面哪里错了?

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发表于 2008-3-17 16:56:07 | 显示全部楼层 |阅读模式
如题:我是想让英雄在拿到装备后可以加强技能杀伤力,在没拿到时是((技能×敏捷)/4)的伤害,在拿到装备后是((技能×敏捷)/2)的伤害.JASS如下:请问哪里错了,应该怎么改?
[codes=jass]//===========================================================================
// Trigger: MRJ
//===========================================================================
function Trig_MRJ_Conditions takes nothing returns boolean
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'o000' ) ) then
        return false
    endif
    if ( not ( GetTriggerUnit() == GetKillingUnitBJ() ) ) then
        return false
    endif
    if ( not ( GetUnitUserData(GetTriggerUnit()) != 0 ) ) then
        return false
    endif
    return true
endfunction

function Trig_MRJ_Func002Func003001003001 takes nothing returns boolean
    return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_GROUND) == true )
endfunction

function Trig_MRJ_Func002Func003001003002 takes nothing returns boolean
    return ( IsPlayerInForce(GetOwningPlayer(GetFilterUnit()), GetPlayersAllies(GetOwningPlayer(GetTriggerUnit()))) == false )
endfunction

function Trig_MRJ_Func002Func003001003 takes nothing returns boolean
    return GetBooleanAnd( Trig_MRJ_Func002Func003001003001(), Trig_MRJ_Func002Func003001003002() )
endfunction

function Trig_MRJ_Func002Func003A takes nothing returns nothing
    call UnitDamageTargetBJ( GetTriggerUnit(), GetEnumUnit(), ( I2R(GetUnitUserData(GetTriggerUnit())) / 4.00 ), ATTACK_TYPE_CHAOS, DAMAGE_TYPE_ENHANCED )
endfunction

function Trig_MRJ_Func002Func002001003001 takes nothing returns boolean
    return ( IsUnitType(GetFilterUnit(), UNIT_TYPE_GROUND) == true )
endfunction

function Trig_MRJ_Func002Func002001003002 takes nothing returns boolean
    return ( IsPlayerInForce(GetOwningPlayer(GetFilterUnit()), GetPlayersAllies(GetOwningPlayer(GetTriggerUnit()))) == false )
endfunction

function Trig_MRJ_Func002Func002001003 takes nothing returns boolean
    return GetBooleanAnd( Trig_MRJ_Func002Func002001003001(), Trig_MRJ_Func002Func002001003002() )
endfunction

function Trig_MRJ_Func002Func002A takes nothing returns nothing
    call UnitDamageTargetBJ( GetTriggerUnit(), GetEnumUnit(), ( I2R(GetUnitUserData(GetTriggerUnit())) / 2.00 ), ATTACK_TYPE_CHAOS, DAMAGE_TYPE_ENHANCED )
endfunction

function Trig_MRJ_Conditions takes nothing returns nothing
    if ( Trig_MRJ_Func002C() ) then
        call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetTriggerUnit()), Condition(function Trig_MRJ_Func002Func002001003)), function Trig_MRJ_Func002Func002A )
    else
        call ForGroupBJ( GetUnitsInRangeOfLocMatching(500.00, GetUnitLoc(GetTriggerUnit()), Condition(function Trig_MRJ_Func002Func003001003)), function Trig_MRJ_Func002Func003A )
    endif
    call RemoveLocation(GetUnitLoc(GetTriggerUnit()))
    call DestroyForce(GetPlayersAllies(GetOwningPlayer(GetTriggerUnit())))
endfunction

//===========================================================================
function InitTrig_MRJ takes nothing returns nothing
    set gg_trg_MRJ = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_MRJ, EVENT_PLAYER_UNIT_DEATH )
    call TriggerAddCondition( gg_trg_MRJ, Condition( function Trig_MRJ_Conditions ) )
    call TriggerAddAction( gg_trg_MRJ, function Trig_MRJ_Actions )
endfunction

//===========================================================================
// Trigger: MRJ1
//===========================================================================
function Trig_MRJ1_Actions takes nothing returns boolean
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'o000' ) ) then
        return false
    endif
    return true
endfunction

function Trig_MRJ1_Actions takes nothing returns nothing
    call SetUnitUserData( GetTriggerUnit(), ( GetHeroStatBJ(bj_HEROSTAT_AGI, GetSummoningUnit(), true) * GetUnitAbilityLevelSwapped('A049', GetSummoningUnit()) ) )
endfunction

function Trig_MRJ1_Func002C takes nothing returns boolean
    if ( not ( GetUnitTypeId(GetTriggerUnit()) == 'o000' ) ) then
        return false
    endif
    if ( not ( UnitHasItemOfTypeBJ(GetSummoningUnit(), 'nspi') == true ) ) then
        return false
    endif
    return true
endfunction

function Trig_MRJ1_Actions takes nothing returns nothing
    call SetUnitUserData( GetTriggerUnit(), ( GetHeroStatBJ(bj_HEROSTAT_AGI, GetSummoningUnit(), true) * GetUnitAbilityLevelSwapped('A049', GetSummoningUnit()) ) )
endfunction

//===========================================================================
function InitTrig_MRJ1 takes nothing returns nothing
    set gg_trg_MRJ1 = CreateTrigger(  )
    call TriggerRegisterAnyUnitEventBJ( gg_trg_MRJ1, EVENT_PLAYER_UNIT_SUMMON )
    call TriggerAddCondition( gg_trg_MRJ1, Condition( function Trig_MRJ1_Conditions ) )
    call TriggerAddAction( gg_trg_MRJ1, function Trig_MRJ1_Actions )
endfunction[/codes]
 楼主| 发表于 2008-3-17 18:24:32 | 显示全部楼层
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