|
发表于 2022-5-5 06:19:40
|
显示全部楼层
抄自原版本的演算体数据XML
<CActorUnit id="Marauder">
<Remove Terms="Effect.PunisherGrenadesLM.Start; At Caster; IsStatus WeaponNext 0" Send="AnimPlay AttackLeft Attack,Left"/>
<Remove Terms="Effect.PunisherGrenadesLM.Start; At Caster; IsStatus WeaponNext 1" Send="AnimPlay AttackRight Attack,Right"/>
<On Terms="WeaponStart.*.AttackStart" Send="AnimBracketStart Attack Attack"/>
<On Terms="WeaponStop.*.AttackStop" Send="AnimBracketStop Attack"/>
</CActorUnit>
可能原方法比你想的简单 |
|