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发表于 2010-11-14 13:02:19
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[trigger]
Detect
Events
Unit - 事件可以是使用物品或者使用技能。
Conditions
Actions
Set tmpPoint = (Position of (Triggering unit))
Set tmpUG = (Units within 2500.00 of tmpPoint matching (((Owner of (Matching unit)) is an enemy of (Triggering player)) Equal to True))
Point - Remove tmpPoint
Unit Group - Pick every unit in tmpUG and do (Actions)
Loop - Actions
Set tmpPoint = (Position of (Picked unit))
Cinematic - Ping minimap for (Player group((Triggering player))) at tmpPoint for 1.00 seconds, using a Warning ping of color (100.00%, 100.00%, 100.00%)
Point - Remove tmpPoint
Unit Group - Destroy tmpUG
[/trigger] |
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