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1、我惊奇的发现机枪兵的Hp设定找不到- -,而且似乎没有父亲模版
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<CUnit id="Marine">
<DeathRevealRadius value="3"/>
<Race value="Terr"/>
<Mob value="Multiplayer"/>
<LifeStart value="45"/>
<LifeMax value="45"/>
<LifeArmorName value="Unit/LifeArmorName/TerranInfantryArmor"/>
<Speed value="2.25"/>
<Acceleration value="1000"/>
<LateralAcceleration value="46.0625"/>
<StationaryTurningRate value="999.8437"/>
<TurningRate value="999.8437"/>
<Food value="-1"/>
<CostResource index="Minerals" value="50"/>
<RepairTime value="20"/>
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
<KillXP value="10"/>
<Radius value="0.375"/>
<SeparationRadius value="0.375"/>
<InnerRadius value="0.375"/>
<CargoSize value="1"/>
<ScoreMake value="50"/>
<ScoreKill value="100"/>
<ScoreResult value="BuildOrder"/>
<SubgroupPriority value="15"/>
<MinimapRadius value="0.375"/>
<FlagArray index="PreventDestroy" value="1"/>
<FlagArray index="UseLineOfSight" value="1"/>
<PlaneArray index="Ground" value="1"/>
<Collide index="Ground" value="1"/>
<Sight value="9"/>
<AbilArray Link="stop"/>
<AbilArray Link="attack"/>
<AbilArray Link="move"/>
<AbilArray Link="StimPack"/>
<BehaviorArray Link="MarineShield"/>
<CardLayouts>
<LayoutButtons Face="Move" Type="AbilCmd" AbilCmd="move,Move" Row="0" Column="0"/>
<LayoutButtons Face="Stop" Type="AbilCmd" AbilCmd="stop,Stop" Row="0" Column="1"/>
<LayoutButtons Face="MoveHoldPosition" Type="AbilCmd" AbilCmd="move,HoldPos" Row="0" Column="2"/>
<LayoutButtons Face="Attack" Type="AbilCmd" AbilCmd="attack,Execute" Row="0" Column="4"/>
<LayoutButtons Face="MovePatrol" Type="AbilCmd" AbilCmd="move,Patrol" Row="0" Column="3"/>
<LayoutButtons Face="Stim" Type="AbilCmd" AbilCmd="StimPack,Execute" Row="2" Column="0"/>
</CardLayouts>
<Attributes index="Light" value="1"/>
<Attributes index="Biological" value="1"/>
<EditorCategories value="ObjectType:Unit,ObjectFamily:Melee"/>
<GlossaryCategory value="Unit/Category/TerranUnits"/>
<GlossaryPriority value="30"/>
<GlossaryStrongArray value="Marauder"/>
<GlossaryStrongArray value="Immortal"/>
<GlossaryStrongArray value="Hydralisk"/>
<GlossaryWeakArray value="SiegeTankSieged"/>
<GlossaryWeakArray value="Colossus"/>
<GlossaryWeakArray value="Lurker"/>
<WeaponArray Link="Marine"/>
<Fidget>
<ChanceArray index="Anim" value="33"/>
<ChanceArray index="Idle" value="33"/>
<ChanceArray index="Turn" value="33"/>
</Fidget>
<TauntDuration index="Cheer" value="5"/>
<TauntDuration index="Dance" value="5"/>
</CUnit>
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2、怎么把单位变成英雄的啊?
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3、这些东东是什么东西
<AttackTargetPriority value="20"/>
<DamageDealtXP value="1"/>
<DamageTakenXP value="1"/>
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