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GAx3里程碑一版的API列表。现在GAx3工程正在本地化和编写手册的最后阶段中

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发表于 2011-9-11 20:51:25 | 显示全部楼层 |阅读模式
由于同时要做英文版和中文版,都不知道下周能否赶得上发布。

[codes=galaxy]
void     GAx3_GodInit ()
void     GAx3_ResumeXPGaining ()
string     GAx3_StringSpilt (string s, int n, string sl)
string     GAx3_StringSpilt2 (string s, int n, string sl)
void     GAx3_ActorSendAsyn (playergroup players, actor a, string msg)
void     GAx3_ActorShowAsyn (playergroup players, actor a, bool inShow)
void     GAx3_ActorShowAsyn2 (playergroup players, actor a, bool inShow)
void     GAx3_ActorDestroyAsyn (playergroup players, actor a, bool immediate)
void     GAx3_ActorRegionSendAsyn (playergroup players, actor a, int intersect, string msg, string filters, string terms)
void     GAx3_ActorRegionSendSimpleAsyn (playergroup players, actor a, string msg)
void     GAx3_ActorSendToGameRegionSimpleAsyn (playergroup players, region r, string msg)
void     GAx3_ActorSendToGameRegionAsyn (playergroup players, region r, int intersect, string msg, string filters, string terms)
void     GAx3_TriggerAddEventUnitAnyAbility (trigger t, unitref u, int stage, bool includeSharedAbils)
actor     GAx3_BeamCreate (string inModelLink, actor from, actor to)
actor     GAx3_ActorSiteFromActorAttach (actor a, string inAttachment)
actor     GAx3_ActorSiteFromPoint (point p)
void     GAx3_ActorSiteDestroy (actor a)
void     GAx3_ActorSetPosition (actor a, actor site)
void     GAx3_ActorMove (actor a, fixed s, actor des)
void     GAx3_ActorMoveStop (actor a, bool allowDe)
void     GAx3_ActorSetSpeed (actor a, fixed ac, fixed de, fixed s, fixed ms)
void     GAx3_ActorAttach (actor h, actor a, string inAttachment)
void     GAx3_ActorAttachNewTo (actor h, string inActorLink, string inAttachment)
void     GAx3_ActorAttachNewModelTo (actor h, string inModelLink, string inAttachment)
void     GAx3_ActorDetach (actor a)
void     GAx3_ActorForceDetach (actor a)
void     GAx3_BeamSetPosition (actor a, string endpoint, actor site)
void     GAx3_BeamMove (actor a, string endpoint, fixed s, actor site)
void     GAx3_BeamMoveStop (actor a, string endpoint, bool allowDe)
void     GAx3_BeamSetSpeed (actor a, string endpoint, fixed ac, fixed de, fixed s, fixed ms)
void     GAx3_ActorMessageModelSwap (actor a, string inModelLink, int var)
void     GAx3_ActorCastShadow (actor a, bool inShow)
void     GAx3_UnitSpinSet (unit u, bool spin, fixed spinRate)
int     GAx3_ModelGlossaryCreate (int offsetX, int offsetY, int anchor, int width, int height, string modelLink, string cameraLink, bool spin, fixed spinRate, string animProps, bool visible, bool waitUntilLoaded)
actor     GAx3_ActorFromGlossary (int p)
void     GAx3_GlossarySpinEnable (int p, bool spin, fixed spinRate)
void     GAx3_UnitSetCustomValueEx (unit u, string att, fixed val)
fixed     GAx3_UnitGetCustomValueEx (unit u, string att)
int     GAx3_UnitGetHandle (unit u)
void     GAx3_UnitAddXP (unit u, fixed xp)
void     GAx3_UnitSetXP (unit u, fixed xp)
string     GAx3_UnitInventoryGet (unit u)
void     GAx3_UnitInventoryEnable (unit u, bool inEnable)
bool     GAx3_UnitIssueItemOrderTargetNone (unit u, int inCmdIndex, unit inItem, int inQueueType)
bool     GAx3_UnitIssueItemOrderTargetPoint (unit u, int inCmdIndex, unit inItem, point inPoint, int inQueueType)
bool     GAx3_UnitIssueItemOrderTargetUnit (unit u, int inCmdIndex, unit inItem, unit inUnit, int inQueueType)
bool     GAx3_UnitInventoryGiveItem (unit u, unit inItem)
bool     GAx3_UnitIssuePawnOrderForPlayer (unit u, unit inItem, unit shop, int inPlayer, int inQueueType)
bool     GAx3_UnitIssueOrderForPlayer (unit u, order inOrder, int inPlayer, int inQueueType)
string     GAx3_ItemGetType (unit inItem)
string     GAx3_ItemGetChargeLink (unit inItem)
string     GAx3_ItemGetCooldownLink (unit inItem)
void     GAx3_ItemAddChargeUsed (unit inItem, fixed inVal)
fixed     GAx3_ItemGetChargeUsed (unit inItem)
void     GAx3_ItemSetChargeRemain (unit inItem, fixed inVal)
fixed     GAx3_ItemGetChargeRemain (unit inItem)
void     GAx3_ItemAddChargeRegen (unit inItem, fixed inVal)
fixed     GAx3_ItemGetChargeRegen (unit inItem)
fixed     GAx3_ItemChargeInfo (unit inItem, int inType)
void     GAx3_ItemAddCooldown (unit inItem, fixed inVal)
fixed     GAx3_ItemGetCooldown (unit inItem)
void     GAx3_CritStrikeTextTagShow (bool showNormal, bool showSpell)
bool     libGAx3_GodDescend (bool testConds, bool runActions)
bool     libGAx3_DamageAmountSendN (bool testConds, bool runActions)
bool     libGAx3_DamageAmountSendS (bool testConds, bool runActions)
bool     libGAx3_PredamageRegisterN (bool testConds, bool runActions)
bool     libGAx3_PredamageRegisterS (bool testConds, bool runActions)
int     GAx3_Main ()
string     GAx3_Fix_SetRotation (fixed lp_forwardX, fixed lp_forwardY, fixed lp_forwardZ, fixed lp_upX, fixed lp_upY, fixed lp_upZ)
[/codes]
 楼主| 发表于 2011-9-11 20:53:48 | 显示全部楼层
我由于没装vs,所以让星星帮忙把我写的GAx3库文件里所有的函数原型都导出来了,特此表扬下星星。
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发表于 2011-9-11 20:55:02 | 显示全部楼层
未命名.jpg
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发表于 2011-9-11 23:05:03 | 显示全部楼层
头目V5~~好多神奇函数啊,甚至看到了天神下凡……
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发表于 2011-9-11 23:08:29 | 显示全部楼层
突然发现论坛的高亮需要升级。。。
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发表于 2011-9-12 10:50:55 | 显示全部楼层
话说,GA*3是什么东西,什么里程碑,我完全不懂,然后就是那些神奇函数了
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发表于 2011-9-12 13:49:58 | 显示全部楼层

回 5楼(cxmiyi) 的帖子

GA×3是头目苦心研究之后打包的galaxy函数库,反正是好东西就对了~
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发表于 2011-9-12 23:16:50 | 显示全部楼层
有很多实用的Actor操作。。。 [s:148] [s:148]
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发表于 2011-9-13 12:26:06 | 显示全部楼层
新人过来支持了
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 楼主| 发表于 2011-9-20 05:06:20 | 显示全部楼层
由于贴出到发布之间修改了一些东西,所以改了下函数列表。
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发表于 2011-10-2 20:05:01 | 显示全部楼层
新人过来沙发一下,确实不会用。
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发表于 2011-11-24 14:33:36 | 显示全部楼层
先谢了
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发表于 2011-12-21 17:08:17 | 显示全部楼层
先谢谢  不过真不会用啊
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发表于 2012-1-4 10:38:04 | 显示全部楼层
路过  路过 ...赞一个
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