|
由于同时要做英文版和中文版,都不知道下周能否赶得上发布。
[codes=galaxy]
void GAx3_GodInit ()
void GAx3_ResumeXPGaining ()
string GAx3_StringSpilt (string s, int n, string sl)
string GAx3_StringSpilt2 (string s, int n, string sl)
void GAx3_ActorSendAsyn (playergroup players, actor a, string msg)
void GAx3_ActorShowAsyn (playergroup players, actor a, bool inShow)
void GAx3_ActorShowAsyn2 (playergroup players, actor a, bool inShow)
void GAx3_ActorDestroyAsyn (playergroup players, actor a, bool immediate)
void GAx3_ActorRegionSendAsyn (playergroup players, actor a, int intersect, string msg, string filters, string terms)
void GAx3_ActorRegionSendSimpleAsyn (playergroup players, actor a, string msg)
void GAx3_ActorSendToGameRegionSimpleAsyn (playergroup players, region r, string msg)
void GAx3_ActorSendToGameRegionAsyn (playergroup players, region r, int intersect, string msg, string filters, string terms)
void GAx3_TriggerAddEventUnitAnyAbility (trigger t, unitref u, int stage, bool includeSharedAbils)
actor GAx3_BeamCreate (string inModelLink, actor from, actor to)
actor GAx3_ActorSiteFromActorAttach (actor a, string inAttachment)
actor GAx3_ActorSiteFromPoint (point p)
void GAx3_ActorSiteDestroy (actor a)
void GAx3_ActorSetPosition (actor a, actor site)
void GAx3_ActorMove (actor a, fixed s, actor des)
void GAx3_ActorMoveStop (actor a, bool allowDe)
void GAx3_ActorSetSpeed (actor a, fixed ac, fixed de, fixed s, fixed ms)
void GAx3_ActorAttach (actor h, actor a, string inAttachment)
void GAx3_ActorAttachNewTo (actor h, string inActorLink, string inAttachment)
void GAx3_ActorAttachNewModelTo (actor h, string inModelLink, string inAttachment)
void GAx3_ActorDetach (actor a)
void GAx3_ActorForceDetach (actor a)
void GAx3_BeamSetPosition (actor a, string endpoint, actor site)
void GAx3_BeamMove (actor a, string endpoint, fixed s, actor site)
void GAx3_BeamMoveStop (actor a, string endpoint, bool allowDe)
void GAx3_BeamSetSpeed (actor a, string endpoint, fixed ac, fixed de, fixed s, fixed ms)
void GAx3_ActorMessageModelSwap (actor a, string inModelLink, int var)
void GAx3_ActorCastShadow (actor a, bool inShow)
void GAx3_UnitSpinSet (unit u, bool spin, fixed spinRate)
int GAx3_ModelGlossaryCreate (int offsetX, int offsetY, int anchor, int width, int height, string modelLink, string cameraLink, bool spin, fixed spinRate, string animProps, bool visible, bool waitUntilLoaded)
actor GAx3_ActorFromGlossary (int p)
void GAx3_GlossarySpinEnable (int p, bool spin, fixed spinRate)
void GAx3_UnitSetCustomValueEx (unit u, string att, fixed val)
fixed GAx3_UnitGetCustomValueEx (unit u, string att)
int GAx3_UnitGetHandle (unit u)
void GAx3_UnitAddXP (unit u, fixed xp)
void GAx3_UnitSetXP (unit u, fixed xp)
string GAx3_UnitInventoryGet (unit u)
void GAx3_UnitInventoryEnable (unit u, bool inEnable)
bool GAx3_UnitIssueItemOrderTargetNone (unit u, int inCmdIndex, unit inItem, int inQueueType)
bool GAx3_UnitIssueItemOrderTargetPoint (unit u, int inCmdIndex, unit inItem, point inPoint, int inQueueType)
bool GAx3_UnitIssueItemOrderTargetUnit (unit u, int inCmdIndex, unit inItem, unit inUnit, int inQueueType)
bool GAx3_UnitInventoryGiveItem (unit u, unit inItem)
bool GAx3_UnitIssuePawnOrderForPlayer (unit u, unit inItem, unit shop, int inPlayer, int inQueueType)
bool GAx3_UnitIssueOrderForPlayer (unit u, order inOrder, int inPlayer, int inQueueType)
string GAx3_ItemGetType (unit inItem)
string GAx3_ItemGetChargeLink (unit inItem)
string GAx3_ItemGetCooldownLink (unit inItem)
void GAx3_ItemAddChargeUsed (unit inItem, fixed inVal)
fixed GAx3_ItemGetChargeUsed (unit inItem)
void GAx3_ItemSetChargeRemain (unit inItem, fixed inVal)
fixed GAx3_ItemGetChargeRemain (unit inItem)
void GAx3_ItemAddChargeRegen (unit inItem, fixed inVal)
fixed GAx3_ItemGetChargeRegen (unit inItem)
fixed GAx3_ItemChargeInfo (unit inItem, int inType)
void GAx3_ItemAddCooldown (unit inItem, fixed inVal)
fixed GAx3_ItemGetCooldown (unit inItem)
void GAx3_CritStrikeTextTagShow (bool showNormal, bool showSpell)
bool libGAx3_GodDescend (bool testConds, bool runActions)
bool libGAx3_DamageAmountSendN (bool testConds, bool runActions)
bool libGAx3_DamageAmountSendS (bool testConds, bool runActions)
bool libGAx3_PredamageRegisterN (bool testConds, bool runActions)
bool libGAx3_PredamageRegisterS (bool testConds, bool runActions)
int GAx3_Main ()
string GAx3_Fix_SetRotation (fixed lp_forwardX, fixed lp_forwardY, fixed lp_forwardZ, fixed lp_upX, fixed lp_upY, fixed lp_upZ)
[/codes] |
|