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constant order(vj)

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发表于 2008-8-3 12:10:26 | 显示全部楼层 |阅读模式
我很辛苦写的..什么用就不用说了吧..这样可以大量减轻string泄露..要用的话把它复制年贴就行了..
constant integer ID_smart =0xD0003
constant integer ID_stop =0xD0004
constant integer ID_cancel =0xD0008
constant integer ID_setrally =0xD000C
constant integer ID_getitem =0xD000D
constant integer ID_attack =0xD000F
constant integer ID_attackgrouned =0xD0010
constant integer ID_attackonce =0xD0011
constant integer ID_move =0xD0012
constant integer ID_AImove =0xD0014
constant integer ID_patrol =0xD0016
constant integer ID_holdposition =0xD0019
constant integer ID_build =0xD001A
constant integer ID_humanbuild =0xD001B
constant integer ID_orcbuild =0xD001C
constant integer ID_nightelfbuild =0xD001D
constant integer ID_undeadbuild =0xD001E
constant integer ID_resumebuild =0xD001F
constant integer ID_dropitem =0xD0021
constant integer ID_putitem1 =0xD0022
constant integer ID_putitem2 =0xD0023
constant integer ID_putitem3 =0xD0024
constant integer ID_putitem4 =0xD0025
constant integer ID_putitem5 =0xD0026
constant integer ID_putitem6 =0xD0027
constant integer ID_useitem1 =0xD0028
constant integer ID_useitem2 =0xD0029
constant integer ID_useitem3 =0xD002A
constant integer ID_useitem4 =0xD002B
constant integer ID_useitem5 =0xD002C
constant integer ID_useitem6 =0xD002D
constant integer ID_detectao =0xD002F
constant integer ID_resumeharvesting =0xD0031
constant integer ID_harvest =0xD0032
constant integer ID_returnresources =0xD0034
constant integer ID_autoharvestgold =0xD0035
constant integer ID_autoharvestlumber =0xD0036
constant integer ID_neutraldetectaoe =0xD0037
constant integer ID_repair =0xD0038
constant integer ID_repairon =0xD0039
constant integer ID_repairoff =0xD003A
constant integer ID_revivehero1 =0xD003B
constant integer ID_revivehero2 =0xD003C
constant integer ID_revivehero3 =0xD003D
constant integer ID_revivehero4 =0xD003E
constant integer ID_revivehero5 =0xD003F
constant integer ID_revive =0xD0047
constant integer ID_selfdestruct =0xD0048
constant integer ID_selfdestructon =0xD0049
constant integer ID_selfdestructoff =0xD004A
constant integer ID_board =0xD004B
constant integer ID_forceboard =0xD004C
constant integer ID_load =0xD004E
constant integer ID_unload =0xD004F
constant integer ID_unloadall =0xD0050
constant integer ID_unloadallinstant =0xD0051
constant integer ID_loadcorpse =0xD0052
constant integer ID_loadcorpseinstant =0xD0055
constant integer ID_unloadallcorpses =0xD0056
constant integer ID_defend =0xD0057
constant integer ID_undefend =0xD0058
constant integer ID_dispel =0xD0059
constant integer ID_flare =0xD005C
constant integer ID_heal =0xD005F
constant integer ID_healon =0xD0060
constant integer ID_healoff =0xD0061
constant integer ID_innerfire =0xD0062
constant integer ID_innerfireon =0xD0063
constant integer ID_innerfireoff =0xD0064
constant integer ID_invisibility =0xD0065
constant integer ID_militiaconvert =0xD0067
constant integer ID_militia =0xD0068
constant integer ID_militiaoff =0xD0069
constant integer ID_polymorph =0xD006A
constant integer ID_slow =0xD006B
constant integer ID_slowon =0xD006C
constant integer ID_slowoff =0xD006D
constant integer ID_tankdroppilot =0xD006F
constant integer ID_tankloadpilot =0xD0070
constant integer ID_tankpilot =0xD0071
constant integer ID_townbellon =0xD0072
constant integer ID_townbelloff =0xD0073
constant integer ID_avatar =0xD0076
constant integer ID_unavatar =0xD0077
constant integer ID_blizzard =0xD0079
constant integer ID_divineshield =0xD007A
constant integer ID_undivineshield =0xD007B
constant integer ID_holybolt =0xD007C
constant integer ID_massteleport =0xD007D
constant integer ID_resurrection =0xD007E
constant integer ID_thunderbolt =0xD007F
constant integer ID_thunderclap =0xD0080
constant integer ID_waterelemental =0xD0081
constant integer ID_battlestations =0xD0083
constant integer ID_berserk =0xD0084
constant integer ID_bloodlust =0xD0085
constant integer ID_bloodluston =0xD0086
constant integer ID_bloodlustoff =0xD0087
constant integer ID_devour =0xD0088
constant integer ID_evileye =0xD0089
constant integer ID_ensnare =0xD008A
constant integer ID_ensnareon =0xD008B
constant integer ID_ensnareoff =0xD008C
constant integer ID_healingward =0xD008D
constant integer ID_lightningshield =0xD008E
constant integer ID_purge =0xD008F
constant integer ID_standdown =0xD0091
constant integer ID_stasistrap =0xD0092
constant integer ID_chainlightning =0xD0097
constant integer ID_earthquake =0xD0099
constant integer ID_farsight =0xD009A
constant integer ID_mirrorimage =0xD009B
constant integer ID_shockwave =0xD009D
constant integer ID_spiritwolf =0xD009E
constant integer ID_stomp =0xD009F
constant integer ID_whirlwind =0xD00A0
constant integer ID_windwalk =0xD00A1
constant integer ID_unwindwalk =0xD00A2
constant integer ID_ambush =0xD00A3
constant integer ID_autodispel =0xD00A4
constant integer ID_autodispelon =0xD00A5
constant integer ID_autodispeloff =0xD00A6
constant integer ID_barkskin =0xD00A7
constant integer ID_barkskinon =0xD00A8
constant integer ID_barkskinoff =0xD00A9
constant integer ID_bearform =0xD00AA
constant integer ID_unbearform =0xD00AB
constant integer ID_corrosivebreath =0xD00AC
constant integer ID_loadarcher =0xD00AE
constant integer ID_mounthippogryph =0xD00AF
constant integer ID_cyclone =0xD00B0
constant integer ID_detonate =0xD00B1
constant integer ID_eattree =0xD00B2
constant integer ID_entangle =0xD00B3
constant integer ID_entangleinstant =0xD00B4
constant integer ID_faeriefire =0xD00B5
constant integer ID_faeriefireon =0xD00B6
constant integer ID_faeriefireoff =0xD00B7
constant integer ID_ravenform =0xD00BB
constant integer ID_unravenform =0xD00BC
constant integer ID_recharge =0xD00BD
constant integer ID_rechargeon =0xD00BE
constant integer ID_rechargeoff =0xD00BF
constant integer ID_rejuvination =0xD00C0
constant integer ID_renew =0xD00C1
constant integer ID_renewon =0xD00C2
constant integer ID_renewoff =0xD00C3
constant integer ID_roar =0xD00C4
constant integer ID_root =0xD00C5
constant integer ID_unroot =0xD00C6
constant integer ID_entanglingroots =0xD00CB
constant integer ID_flamingarrowstarg =0xD00CD
constant integer ID_flamingarrows =0xD00CE
constant integer ID_unflamingarrows =0xD00CF
constant integer ID_forceofnature =0xD00D0
constant integer ID_immolation =0xD00D1
constant integer ID_unimmolation =0xD00D2
constant integer ID_manaburn =0xD00D3
constant integer ID_metamorphosis =0xD00D4
constant integer ID_scout =0xD00D5
constant integer ID_sentinel =0xD00D6
constant integer ID_starfall =0xD00D7
constant integer ID_tranquility =0xD00D8
constant integer ID_acolyteharvest =0xD00D9
constant integer ID_antimagicshell =0xD00DA
constant integer ID_blight =0xD00DB
constant integer ID_cannibalize =0xD00DC
constant integer ID_cripple =0xD00DD
constant integer ID_curse =0xD00DE
constant integer ID_curseon =0xD00DF
constant integer ID_curseoff =0xD00E0
constant integer ID_freezingbreath =0xD00E3
constant integer ID_possession =0xD00E4
constant integer ID_raisedead =0xD00E5
constant integer ID_raisedeadon =0xD00E6
constant integer ID_raisedeadoff =0xD00E7
constant integer ID_instant =0xD00E8
constant integer ID_requestsacrifice =0xD00E9
constant integer ID_restoration =0xD00EA
constant integer ID_restorationon =0xD00EB
constant integer ID_restorationoff =0xD00EC
constant integer ID_sacrifice =0xD00ED
constant integer ID_stoneform =0xD00EE
constant integer ID_unstoneform =0xD00EF
constant integer ID_unholyfrenzy =0xD00F1
constant integer ID_unsummon =0xD00F2
constant integer ID_web =0xD00F3
constant integer ID_webon =0xD00F4
constant integer ID_weboff =0xD00F5
constant integer ID_wispharvest =0xD00F6
constant integer ID_auraunholy =0xD00F7
constant integer ID_auravampiric =0xD00F8
constant integer ID_animatedead =0xD00F9
constant integer ID_carrionswarm =0xD00FA
constant integer ID_darkritual =0xD00FB
constant integer ID_darksummoning =0xD00FC
constant integer ID_deathanddecay =0xD00FD
constant integer ID_deathcoil =0xD00FE
constant integer ID_deathpact =0xD00FF
constant integer ID_dreadlordinferno =0xD0100
constant integer ID_frostarmor =0xD0101
constant integer ID_frostnova =0xD0102
constant integer ID_sleep =0xD0103
constant integer ID_darkconversion =0xD0104
constant integer ID_darkportal =0xD0105
constant integer ID_fingerofdeath =0xD0106
constant integer ID_firebold =0xD0107
constant integer ID_inferno =0xD0108
constant integer ID_gold2lumber =0xD0109
constant integer ID_lumber2gold =0xD010A
constant integer ID_spies =0xD010B
constant integer ID_rainofchaos =0xD010D
constant integer ID_rainoffire =0xD010E
constant integer ID_request_hero =0xD010F
constant integer ID_disassociate =0xD0110
constant integer ID_revenge =0xD0111
constant integer ID_soulpreservation =0xD0112
constant integer ID_coldarrowstarg =0xD0113
constant integer ID_coldarrows =0xD0114
constant integer ID_uncoldarrows =0xD0115
constant integer ID_creepanimatedead =0xD0116
constant integer ID_creepdevour =0xD0117
constant integer ID_creepheal =0xD0118
constant integer ID_creephealon =0xD0119
constant integer ID_creephealoff =0xD011A
constant integer ID_creepthunderbold =0xD011C
constant integer ID_creepthunderclap =0xD011D
constant integer ID_poisonarrowstarg =0xD011E
constant integer ID_poisonarrows =0xD011F
constant integer ID_unpoisonarrows =0xD0120
constant integer ID_frostarmoron =0xD01EA
constant integer ID_frostarmoroff =0xD01EB
constant integer ID_reviveintavern1 =0xD01EE
constant integer ID_reviveintavern2 =0xD01EF
constant integer ID_reviveintavern3 =0xD01F0
constant integer ID_reviveintavern4 =0xD01F1
constant integer ID_awaken =0xD01F2
constant integer ID_nagabuild =0xD01F3
constant integer ID_mount =0xD01F5
constant integer ID_dismount =0xD01F6
constant integer ID_cloudoffog =0xD01F9
constant integer ID_controlmagic =0xD01FA
constant integer ID_magicdefense =0xD01FE
constant integer ID_magiceundefense =0xD01FF
constant integer ID_magicleash =0xD0200
constant integer ID_phoenixfire =0xD0201
constant integer ID_phoenixmorph =0xD0202
constant integer ID_spellsteal =0xD0203
constant integer ID_spellstealon =0xD0204
constant integer ID_spellstealoff =0xD0205
constant integer ID_banish =0xD0206
constant integer ID_drain =0xD0207
constant integer ID_flamestrike =0xD0208
constant integer ID_summonphoenix =0xD0209
constant integer ID_ancestralspirit =0xD020A
constant integer ID_ancestralspirittarget =0xD020B
constant integer ID_corporealform =0xD020D
constant integer ID_uncorporealform =0xD020E
constant integer ID_disenchant =0xD020F
constant integer ID_etherealform =0xD0210
constant integer ID_unetherealform =0xD0211
constant integer ID_spiritlink =0xD0213
constant integer ID_unstableconcoction =0xD0214
constant integer ID_healingwave =0xD0215
constant integer ID_hex =0xD0216
constant integer ID_voodo =0xD0217
constant integer ID_ward =0xD0218
constant integer ID_autoentangle =0xD0219
constant integer ID_autoentangleinstant =0xD021A
constant integer ID_coupletarget =0xD021B
constant integer ID_coupleinstant =0xD021C
constant integer ID_decouple =0xD021D
constant integer ID_grabtree =0xD021F
constant integer ID_manaflareon =0xD0220
constant integer ID_manaflareoff =0xD0221
constant integer ID_phaseshift =0xD0222
constant integer ID_phaseshifton =0xD0223
constant integer ID_phaseshiftoff =0xD0224
constant integer ID_phaseshiftinstant =0xD0225
constant integer ID_taunt =0xD0228
constant integer ID_vengeance =0xD0229
constant integer ID_vengeanceon =0xD022A
constant integer ID_vengeanceoff =0xD022B
constant integer ID_vengeanceinstant =0xD022C
constant integer ID_blink =0xD022D
constant integer ID_fanofknives =0xD022E
constant integer ID_shadowstrike =0xD022F
constant integer ID_spiritofvengeance =0xD0230
constant integer ID_absorb =0xD0231
constant integer ID_avengerform =0xD0233
constant integer ID_unavengerform =0xD0234
constant integer ID_burrow =0xD0235
constant integer ID_unburrow =0xD0236
constant integer ID_devourmagic =0xD0238
constant integer ID_flamingattacktarg =0xD023B
constant integer ID_flamingattack =0xD023C
constant integer ID_unflamingattack =0xD023D
constant integer ID_replenish =0xD023E
constant integer ID_replenishon =0xD023F
constant integer ID_replenishoff =0xD0240
constant integer ID_replenishlife =0xD0241
constant integer ID_replenishlifeon =0xD0242
constant integer ID_replenishlifeoff =0xD0243
constant integer ID_replenishmana =0xD0244
constant integer ID_replenishmanaon =0xD0245
constant integer ID_replenishmanaoff =0xD0246
constant integer ID_carrionscarabs =0xD0247
constant integer ID_carrionscarabson =0xD0248
constant integer ID_carrionscarabsoff =0xD0249
constant integer ID_carrionscarabsinstant =0xD024A
constant integer ID_impale =0xD024B
constant integer ID_locustswarm =0xD024C
constant integer ID_breathoffrost =0xD0250
constant integer ID_frenzy =0xD0251
constant integer ID_frenzyon =0xD0252
constant integer ID_frenzyoff =0xD0253
constant integer ID_mechanicalcritter =0xD0254
constant integer ID_mindrot =0xD0255
constant integer ID_neutralinteract =0xD0256
constant integer ID_preservation =0xD0258
constant integer ID_sanctuary =0xD0259
constant integer ID_shadowsight =0xD025A
constant integer ID_spellshield =0xD025B
constant integer ID_spellshieldaoe =0xD025C
constant integer ID_spirittroll =0xD025D
constant integer ID_steal =0xD025E
constant integer ID_attributemodskill =0xD0260
constant integer ID_blackarrow =0xD0261
constant integer ID_blackarrowon =0xD0262
constant integer ID_blackarrowoff =0xD0263
constant integer ID_breahoffire =0xD0264
constant integer ID_charm =0xD0265
constant integer ID_doom =0xD0267
constant integer ID_drunkenhaze =0xD0269
constant integer ID_elementalfury =0xD026A
constant integer ID_forkedlightning =0xD026B
constant integer ID_howlofterror =0xD026C
constant integer ID_manashieldon =0xD026D
constant integer ID_manashieldoff =0xD026E
constant integer ID_monsoon =0xD026F
constant integer ID_silence =0xD0270
constant integer ID_stampede =0xD0271
constant integer ID_summongrizzly =0xD0272
constant integer ID_summonquillbeast =0xD0273
constant integer ID_summonwareagle =0xD0274
constant integer ID_tornado =0xD0275
constant integer ID_wateryminion =0xD0276
constant integer ID_battleroar =0xD0277
constant integer ID_channel =0xD0278
constant integer ID_parasite =0xD0279
constant integer ID_parasiteon =0xD027A
constant integer ID_parasiteoff =0xD027B
constant integer ID_submerge =0xD027C
constant integer ID_unsubmerge =0xD027D
constant integer ID_neutralspell =0xD0296
constant integer ID_militiaunconvert =0xD02AB
constant integer ID_clusterrockets =0xD02AC
constant integer ID_robogoblin =0xD02B0
constant integer ID_unrobogoblin =0xD02B1
constant integer ID_summonfactory =0xD02B2

评分

参与人数 2威望 +11 收起 理由
狡猾的兔子 + 10 原创内容
eff + 1 这个不错

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发表于 2008-8-3 12:12:58 | 显示全部楼层
幸苦LZ了~~~~支持一下~~
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发表于 2008-8-3 12:16:15 | 显示全部楼层
之所以这些字符串已经固定了值,是因为它已经存储在内部了
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 楼主| 发表于 2008-8-3 12:18:44 | 显示全部楼层
不是把。。。。。。那我这有什么意义。。
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发表于 2008-8-3 12:27:26 | 显示全部楼层
不会有意义


当你发现你的图会因为字符串的问题而卡时,再来研究这些问题吧



真的会有人碰到这个问题吗,至少我没见过
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 楼主| 发表于 2008-8-3 12:32:30 | 显示全部楼层
那么OrderById有什么用呢?
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发表于 2008-8-3 12:41:47 | 显示全部楼层
OrderId 取得命令字符串的hash表中的地址.......................猜的
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发表于 2008-8-3 13:55:37 | 显示全部楼层
这个表只列出那些有string形式的order嘛,本来OrderById就是方便做发布无string形式order的
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发表于 2008-8-3 14:00:39 | 显示全部楼层
话说只要用某软件优化下字符串会自动转成ID
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 楼主| 发表于 2008-8-3 14:02:40 | 显示全部楼层
无string形式order有哪些?
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发表于 2008-8-3 14:08:03 | 显示全部楼层
貌似很多吧
我都懒得查表了直接用触发截取下
嘿嘿
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发表于 2008-8-10 21:16:24 | 显示全部楼层
无string形式order有哪些?
很多
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发表于 2008-8-19 12:01:52 | 显示全部楼层
orderID比orderString快~
String也是要转成ID的~
不过优化地图的时候会直接把orderString函数换成orderID函数的~
所以没必要理它~~
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 楼主| 发表于 2008-8-19 12:37:44 | 显示全部楼层
是没必要理我。。
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发表于 2008-8-20 08:16:01 | 显示全部楼层
这个东西貌似在执行效率上会比较好,虽然命令也不会泄露的说。
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发表于 2008-8-22 19:26:52 | 显示全部楼层
很好的说··············
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