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War3CacheConverter

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发表于 2008-2-29 19:24:35 | 显示全部楼层 |阅读模式
  By  PitzerMike(这家伙写的工具还真多)
  这次没源码了..
  这个东西...恩...能把游戏缓存文件或者游戏存档转换成SLK输出,让你看或者修改...
  由于这家伙写的工具都是命令行下的..
  所以以下为命令代码
Convert gamecache to SLK: CacheConv <campaigns.w3v> [output.slk]
Convert gamecache from savegame to SLK: CacheConv <savegame.w3z> [output.slk]
Convert SLK to gamecache: CacheConv <input.slk> [output.w3v]
Register file extensions to the tool: CacheConv register [w3v | w3z]
Unregister file extensions: CacheConv unregister [w3v | w3z]

1. If the label of an integer value starts with # it will be interpreted as an id.
   That means in the SLK file it will be displayed as its string representation.
   Useful for debugging unit/item/doodad/destructable/ability/buff/upgrade ids.

2. If the name of a category starts with < or > all the values within that category
   will be ordered ascending (<) or descending (>) in the SLK file.
   Useful for logging actions so that they'll be listed in the correct order.
   A leading # character will be ignored for the comparison.
其余的Readme有详细说明
Note:这东西需要.net2.0才能用...

War3CacheConverter[1].rar

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发表于 2008-2-29 19:25:03 | 显示全部楼层
我一直在用这咚咚~~

话说~~今天更新老好多工具呀~~
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 楼主| 发表于 2008-2-29 19:29:33 | 显示全部楼层
恩,因为明天去拿新机器
用这台古董小小爆发一下算是他为数不多的使命之一了..
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发表于 2008-2-29 21:48:58 | 显示全部楼层
加油加油~~哈哈~~
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