By PitzerMike(这家伙写的工具还真多)
这次没源码了..
这个东西...恩...能把游戏缓存文件或者游戏存档转换成SLK输出,让你看或者修改...
由于这家伙写的工具都是命令行下的..
所以以下为命令代码
Convert gamecache to SLK: CacheConv <campaigns.w3v> [output.slk]
Convert gamecache from savegame to SLK: CacheConv <savegame.w3z> [output.slk]
Convert SLK to gamecache: CacheConv <input.slk> [output.w3v]
Register file extensions to the tool: CacheConv register [w3v | w3z]
Unregister file extensions: CacheConv unregister [w3v | w3z]
1. If the label of an integer value starts with # it will be interpreted as an id.
That means in the SLK file it will be displayed as its string representation.
Useful for debugging unit/item/doodad/destructable/ability/buff/upgrade ids.
2. If the name of a category starts with < or > all the values within that category
will be ordered ascending (<) or descending (>) in the SLK file.
Useful for logging actions so that they'll be listed in the correct order.
A leading # character will be ignored for the comparison.
其余的Readme有详细说明
Note:这东西需要.net2.0才能用...