0号浮动文字也是有效的
[trigger]
Test2
事件
Player - 玩家 1 (红色) skips a cinematic sequence
环境
动作
Set I = 0
For each (Integer A) from 0 to 10, do (Actions)
Loop - 动作
For each (Integer B) from 0 to 9, do (Actions)
Loop - 动作
Set ptTemp = ((Position of 血魔法师 0001 ) offset by ((0.00 + (128.00 * (Real((Integer B))))), (-128.00 - (64.00 * (Real((Integer A)))))))
Floating Text - Create floating text that reads (String(I)) at ptTemp with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Custom script: set udg_iTemp = H2I(bj_lastCreatedTextTag)
Floating Text - Change text of (Last created floating text) to ((String(I)) + (( + ((String(iTemp)) + )))) using font size 10.00
Floating Text - Change (Last created floating text): 不允许 permanence
Floating Text - Change the lifespan of (Last created floating text) to 10.00 seconds
-------- Next --------
Set I = (I + 1)
[/trigger]