几大阵营的要塞鸟瞰图
本帖最后由 xw1995327www 于 2021-6-23 18:46 编辑又是闲着时候偶尔做一做的一个AI对战地图,大概截了点里面我所设计的几大阵营基底的图。
随便发一发。纯地图美术方面,完成度<40%。主要还是一个war3游戏风格的布局,不会去做过于写实风格的地形逻辑以及环境细节。
伊利达雷
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沙塔斯联军(德莱尼水晶风格)
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部落
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联盟以及魔法城镇
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Amazing landscape, great job!!! 啥时候发布,给我也玩一玩
3139245141 发表于 2021-6-23 11:58
啥时候发布,给我也玩一玩
如果做好了我很乐意分享。但有个问题就是我这里所有导入的东西路径都是直接指向mpq的。.. xw1995327www 发表于 2021-6-23 17:45
如果做好了我很乐意分享。但有个问题就是我这里所有导入的东西路径都是直接指向mpq的。..
是直接替换还是,外部导入???外置mpq不太懂 3139245141 发表于 2021-6-23 19:46
是直接替换还是,外部导入???外置mpq不太懂
用ladik's MPQ extract导入,在war3patch.mpq里自建文件夹然后按自己的需求命名整理,然后物编和Game.exe都是预加载的,可以直接自定义路径用。比如一个模型取名1.mdx放在units文件夹。那么物编就是Units\1.mdx(l) 皮肤直接丢mpq根目录。同样也可以直接把素材扔在游戏根目录(可能需要设置配置让游戏确认是否检索根目录)。war3重置版是直接可以把自定义素材扔在data根目录里直接用的。
换句话说,我做的图和模型基本都是自己玩自己用,所以现在很少导入地图了,容易因为容量等奇怪问题出错。 我的能力:
力量:□□□□□□□□□□
敏捷:□□□□□□□□□□
智力:□□□□□□□□□□
攻击:□□□□□□□□□□
魔法:□□□□□□□□□□
技能:□□□□□□□□□□
防御:□□□□□□□□□□
生命力:∞
战斗力:∞
总计:∞ cool one!!! 又是闲着时候偶尔做一做的一个AI对战地图,大概截了点里面我所设计的几大阵营基底的图。
随便发一发。纯地图美术方面,完成度<40%。主要还是一个war3游戏风格的布局,不会去做过于写实风格的地形逻辑以及环境细节。
伊利达雷 .............................
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